Post: What happens to the CFG files when they are copied to PS3?
12-24-2014, 03:28 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Since the CFG files aren't part of the save files, where are they stored when you copy them from USB to PS3? How do you remove the CFG files on your PS3 after are done with them? Can you go the other way around and copy the menu files from PS3 to USB?
12-24-2014, 04:10 PM #2
They don't actually get saved on the Ps3 , the Ps3 just reads t he files
12-24-2014, 06:32 PM #3
So are you saying the usb stick need to be plugged in to the PS3 for the mod menu to work? If that's the case, that's kinda cool. I didn't know COD let you save that kind of command codes and execute those commands from USB stick.
Last edited by DiscLockContent ; 12-24-2014 at 06:41 PM.
12-24-2014, 08:04 PM #4
Originally posted by DiscLockContent View Post
So are you saying the usb stick need to be plugged in to the PS3 for the mod menu to work? If that's the case, that's kinda cool. I didn't know COD let you save that kind of command codes and execute those commands from USB stick.

Think of a .cfg file a a raw file. The are the files that are in the patch. So when you exucte the game the gsc get removed and the patch then read the .cfg so when you have them on a USB is like the USB us the raw file and the infection activates the game to start read it in a different location.
12-24-2014, 09:11 PM #5
Is there a glossary for these terms? What is gsc? is it game script? and what is infection? Why do people request for cfg mod lobbies if they can easily do it by putting the files in their own saves?
Last edited by DiscLockContent ; 12-25-2014 at 12:04 AM.
12-26-2014, 06:43 AM #6
Originally posted by DiscLockContent View Post
Is there a glossary for these terms? What is gsc? is it game script? and what is infection? Why do people request for cfg mod lobbies if they can easily do it by putting the files in their own saves?


gsc is a game script compiler which is really just c but the patch was originally codded in it and had to ability to read it if someone (not the game creator would edit it) when the updated to 1.12 the main thing they patched was gsc menus to trying in limit the game from modders. when the 1.12 patch came out the game would run gsc but in a different location the self. so people found that the game was running a configuration language or logic. this gave the ability to the make new menus later down the line 1.13 came out and so person found a way to run a single script from a usb with an infection. with that no the logic coders like doggyshiz converted their menus to a single file . now we found how to make the entire menus just like a patch without the need to have a jailbreak with the ability to look for different file (just like a raw file)

There is a way to make a mw2 save game for but only a few people know how and hopefully don't release it.

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