Post: MW2 CFG Help thanx
09-02-2013, 08:13 PM #1
macca4g
Save Point
(adsbygoogle = window.adsbygoogle || []).push({}); i'm currently using a base that is select to open activate the menu and dpad up to open the menu,

but it uses X / [] to select / go back...

i am wanting to make select R3 instead of X (so knife to select a mod)

If someone could help me out with this id been greatful, been stuck on it for awhile lol...

thanx

this is the coding i currently have,

//Buttons Default//
bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind dpad_UP "vstr open"
bind dpad_DOWN "+actionslot 2"
bind dpad_LEFT "+actionslot 3"
bind dpad_RIGHT "+actionslot 4"

//Menu Setup//
set con_gameMsgWindow0Filter "gamenotify"
set con_gameMsgWindow0FadeInTime "0"
set con_gameMsgWindow0FadeOutTime "999"
set con_gameMsgWindow0LineCount "9"
set con_gameMsgWindow0MsgTime "999"
set con_gameMsgWindow0ScrollTime "0"

//No Unknown CMD//
set StandBy "set ui_debug_localVarString ^0--------^7Press * ^2For ^7v3^0--------;set ui_debug_localVarBool ^0--------^7Menu ^2Closed^0--------"
set MenuControls "set ui_debug_localVarString ^0| * ^7= ^2Up ^0| * ^7= ^2Down ^0|;set ui_debug_localVarBool ^0| ^7= ^2Select ^0| ^7= ^2Back/Exit ^0|"
//15 line Menu set up//
set Open "vstr MovingShader;vstr MenuBase1;vstr MenuControls"
set Close "vstr StandBy;bind button_rstick +melee;bind button_x +usereload;bind button_a +gostand;bind button_b +stance;bind dpad_up vstr Open;bind dpad_right +actionslot 4;bind dpad_down vstr +actionslot 4;bind dpad_left +actionslot 3;vstr CloseShader"
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09-02-2013, 08:16 PM #2
QuantumDev
Can’t trickshot me!
Originally posted by macca4g View Post
i'm currently using a base that is select to open activate the menu and dpad up to open the menu,

but it uses X / [] to select / go back...

i am wanting to make select R3 instead of X (so knife to select a mod)

If someone could help me out with this id been greatful, been stuck on it for awhile lol...

thanx

this is the coding i currently have,

//Buttons Default//
bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind dpad_UP "vstr open"
bind dpad_DOWN "+actionslot 2"
bind dpad_LEFT "+actionslot 3"
bind dpad_RIGHT "+actionslot 4"

//Menu Setup//
set con_gameMsgWindow0Filter "gamenotify"
set con_gameMsgWindow0FadeInTime "0"
set con_gameMsgWindow0FadeOutTime "999"
set con_gameMsgWindow0LineCount "9"
set con_gameMsgWindow0MsgTime "999"
set con_gameMsgWindow0ScrollTime "0"

//No Unknown CMD//
set StandBy "set ui_debug_localVarString ^0--------^7Press * ^2For ^7v3^0--------;set ui_debug_localVarBool ^0--------^7Menu ^2Closed^0--------"
set MenuControls "set ui_debug_localVarString ^0| * ^7= ^2Up ^0| * ^7= ^2Down ^0|;set ui_debug_localVarBool ^0| ^7= ^2Select ^0| ^7= ^2Back/Exit ^0|"
//15 line Menu set up//
set Open "vstr MovingShader;vstr MenuBase1;vstr MenuControls"
set Close "vstr StandBy;bind button_rstick +melee;bind button_x +usereload;bind button_a +gostand;bind button_b +stance;bind dpad_up vstr Open;bind dpad_right +actionslot 4;bind dpad_down vstr +actionslot 4;bind dpad_left +actionslot 3;vstr CloseShader"


You haven't posted the full CFG so I can't fix the problem.
09-02-2013, 08:18 PM #3
macca4g
Save Point
why do i need to post all the cfg just to change the button configs.....
09-02-2013, 09:03 PM #4
macca4g
Save Point
Originally posted by xQuantumModz View Post
You haven't posted the full CFG so I can't fix the problem.


this is the full base.....

//dvars
seta com_errorTitle "^7NNot Happy or SadMaccaNot Happy or SadB Mod menu v3"
seta com_errorMessage "^2Press  To Enter ^7v3!"
set ui_gametype "^2NNot Happy or SadMaccaNot Happy or SadB"
set motd "^2NNot Happy or SadMaccaNot Happy or SadB Modded Menu v3| ^2I Hope you Enjoy The Mods / Infections! ^7<3 ^0|"
set Player_meleeRange 5
set Player_stunWhiteFlash 0
set Player_stunWhiteFlash 0
set ui_textscroll "1"
set loc_warnings 0
set loc_warningsAsErrors 0
set ui_textScrollPauseStart "2"
set ui_textScrollPauseEnd "3"
set ui_textScrollFadeTime "1"
set ui_textScrollSpeed "16"
set g_inactivity 999
set didyouknow "^2NNot Happy or SadMaccaNot Happy or SadB Mod Menu v3 ^6<3 ^7Subscribe You must login or register to view this content. ^7{^2ILM^7}"
set ui_bigFont "0.55"
set ui_smallFont "0.35"
//more dvars
seta ui_PlayerPartyColor 0 2.55 0 .8
seta lobby_searchingPartyColor 0 0 0 .8
seta lowAmmoWarningColor1 0 2.55 0 .8
seta lowAmmoWarningColor2 0 0 0 .8
seta lowAmmoWarningColor3 0 2.55 0 .8
seta lowAmmoWarningNoAmmoColor1 0 2.55 0 .8
seta lowAmmoWarningNoAmmoColor2 0 0 0 .8
seta lowAmmoWarningNoReloadColor1 0 2.55 0 .8
seta lowAmmoWarningNoReloadColor2 0 0 0 .8
set g_teamname_axis "^7Subscribe ^2To"
set g_teamname_allies "^7iPhone4sGames"
set g_teamIcon_allies "cardicon_weed"
set g_teamIcon_axis "dpad_killstreak_nuke"
set g_compassShowEnemies 1
set cg_drawfps 1
set sv_cheats 1

//Buttons Default//
bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind dpad_UP "vstr open"
bind dpad_DOWN "+actionslot 2"
bind dpad_LEFT "+actionslot 3"
bind dpad_RIGHT "+actionslot 4"

//Menu Setup//
set con_gameMsgWindow0Filter "gamenotify"
set con_gameMsgWindow0FadeInTime "0"
set con_gameMsgWindow0FadeOutTime "999"
set con_gameMsgWindow0LineCount "9"
set con_gameMsgWindow0MsgTime "999"
set con_gameMsgWindow0ScrollTime "0"

//No Unknown CMD//
set StandBy "set ui_debug_localVarString ^0--------^7Press * ^2For ^7v3^0--------;set ui_debug_localVarBool ^0--------^7Menu ^2Closed^0--------"
set MenuControls "set ui_debug_localVarString ^0| * ^7= ^2Up ^0| * ^7= ^2Down ^0|;set ui_debug_localVarBool ^0|  ^7= ^2Select ^0|  ^7= ^2Back/Exit ^0|"
//15 line Menu set up//
set Open "vstr MovingShader;vstr MenuBase1;vstr MenuControls"
set Close "vstr StandBy;bind button_rstick +melee;bind button_x +usereload;bind button_a +gostand;bind button_b +stance;bind dpad_up vstr Open;bind dpad_right +actionslot 4;bind dpad_down vstr +actionslot 4;bind dpad_left +actionslot 3;vstr CloseShader"
//Moving Shader//
set MovingShader "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -99;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 25;wait 5;vstr 9"
set 9 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -100;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 50;wait 5;vstr 10"
set 10 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -101;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 100;wait 5;vstr 11"
set 11 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -102;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 150;wait 5;vstr 12"
set 12 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -103;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 200;wait 5;vstr 13"
set 13 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -104;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 250;wait 5;vstr 14"
set 14 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -105;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 300;wait 5;vstr 15"
set 15 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -106;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 350;wait 5;vstr 16"
set 16 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -107;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 400;wait 5;vstr 17"
set 17 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -108;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 450;wait 5;vstr 18"
set 18 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -109;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 500;wait 5;vstr 19"
set 19 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -110;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 550;wait 5;vstr 20"
set 20 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -111;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 600;wait 5;vstr 21"
set 21 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -112;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 650;wait 5;vstr 22"
set 22 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -113;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 700;wait 5;vstr 23"
set 23 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -114;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 750;wait 5;vstr 24"
set 24 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -115;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 800;wait 5;vstr 25"
set 25 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -116;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 850;wait 5;vstr 26"
set 26 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -117;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 27"
set 27 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -118;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 28"
set 28 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -119;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 29"
set 29 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -120;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 30"
set 30 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -121;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 31"
set 31 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -122;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 32"
set 32 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -123;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 33"
set 33 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -124;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 34"
set 34 "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -125;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 12menulines"
//Moving Shader Close by NNot Happy or SadMaccaNot Happy or SadB and nobody else!//
set CloseShader "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -125;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 9a"
set 9a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -124;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 10a"
set 10a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -123;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 11a"
set 11a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -122;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 12a"
set 12a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -121;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 13a"
set 13a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -120;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 14a"
set 14a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -119;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 15a"
set 15a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -118;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 16a"
set 16a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -117;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 900;wait 5;vstr 17a"
set 17a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -116;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 850;wait 5;vstr 18a"
set 18a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -115;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 800;wait 5;vstr 19a"
set 19a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -114;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 750;wait 5;vstr 20a"
set 20a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -113;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 700;wait 5;vstr 21a"
set 21a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -112;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 650;wait 5;vstr 22a"
set 22a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -111;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 600;wait 5;vstr 23a"
set 23a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -110;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 550;wait 5;vstr 24a"
set 24a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -109;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 500;wait 5;vstr 25a"
set 25a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -108;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 450;wait 5;vstr 26a"
set 26a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -107;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 400;wait 5;vstr 27a"
set 27a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -106;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 350;wait 5;vstr 28a"
set 28a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -105;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 300;wait 5;vstr 29a"
set 29a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -104;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 250;wait 5;vstr 30a"
set 30a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -103;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 200;wait 5;vstr 31a"
set 31a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -102;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 150;wait 5;vstr 32a"
set 32a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -101;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 100;wait 5;vstr 33a"
set 33a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -100;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 75;wait 5;vstr 34a"
set 34a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -99;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 50;wait 5;vstr 35a"
set 35a "set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -98;r_sunsprite_shader minimap_light_on;r_sunflare_max_size 0;r_sunsprite_size 25;wait 5;vstr 36a"
set 36a "set r_useLayeredMaterials 0;r_sunflare_shader black;-lookup;r_sunsprite_shader black;vstr FinalClose"
//FinalClose//
set FinalClose "^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0;wait 5;^0"
//MENU BASE//
set MenuBase1 "vstr Title;vstr BOpt1x;vstr BOpt2;vstr BOpt3;vstr BOpt4;vstr BOpt5;vstr BOpt6;vstr BOpt7;vstr BOpt8;vstr BOpt9;vstr BOpt10;vstr BOpt11;bind dpad_down vstr MenuBase2;bind dpad_up vstr MenuBase15;bind button_a vstr SubM1;bind button_x vstr Close"
set MenuBase2 "vstr Title;vstr BOpt1;vstr BOpt2x;vstr BOpt3;vstr BOpt4;vstr BOpt5;vstr BOpt6;vstr BOpt7;vstr BOpt8;vstr BOpt9;vstr BOpt10;vstr BOpt11;bind dpad_down vstr MenuBase3;bind dpad_up vstr MenuBase1;bind button_a vstr SubM2;bind button_x vstr Close"
set MenuBase3 "vstr Title;vstr BOpt1;vstr BOpt2;vstr BOpt3x;vstr BOpt4;vstr BOpt5;vstr BOpt6;vstr BOpt7;vstr BOpt8;vstr BOpt9;vstr BOpt10;vstr BOpt11;bind dpad_down vstr MenuBase4;bind dpad_up vstr MenuBase2;bind button_a vstr SubM3;bind button_x vstr Close"
set MenuBase4 "vstr Title;vstr BOpt1;vstr BOpt2;vstr BOpt3;vstr BOpt4x;vstr BOpt5;vstr BOpt6;vstr BOpt7;vstr BOpt8;vstr BOpt9;vstr BOpt10;vstr BOpt11;bind dpad_down vstr MenuBase5;bind dpad_up vstr MenuBase3;bind button_a vstr SubM4;bind button_x vstr Close"
set MenuBase5 "vstr Title;vstr BOpt1;vstr BOpt2;vstr BOpt3;vstr BOpt4;vstr BOpt5x;vstr BOpt6;vstr BOpt7;vstr BOpt8;vstr BOpt9;vstr BOpt10;vstr BOpt11;bind dpad_down vstr MenuBase6;bind dpad_up vstr MenuBase4;bind button_a vstr SubM5;bind button_x vstr Close"
set MenuBase6 "vstr Title;vstr BOpt1;vstr BOpt2;vstr BOpt3;vstr BOpt4;vstr BOpt5;vstr BOpt6x;vstr BOpt7;vstr BOpt8;vstr BOpt9;vstr BOpt10;vstr BOpt11;bind dpad_down vstr MenuBase7;bind dpad_up vstr MenuBase5;bind button_a vstr SubM6;bind button_x vstr Close"
set MenuBase7 "vstr Title;vstr BOpt2;vstr BOpt3;vstr BOpt4;vstr BOpt5;vstr BOpt6;vstr BOpt7x;vstr BOpt8;vstr BOpt9;vstr BOpt10;vstr BOpt11;vstr BOpt12;bind dpad_down vstr MenuBase8;bind dpad_up vstr MenuBase6;bind button_a vstr SubM7;bind button_x vstr Close"
set MenuBase8 "vstr Title;vstr BOpt3;vstr BOpt4;vstr BOpt5;vstr BOpt6;vstr BOpt7;vstr BOpt8x;vstr BOpt9;vstr BOpt10;vstr BOpt11;vstr BOpt12;vstr BOpt13;bind dpad_down vstr MenuBase9;bind dpad_up vstr MenuBase7;bind button_a vstr SubM8;bind button_x vstr Close"
set MenuBase9 "vstr Title;vstr BOpt4;vstr BOpt5;vstr BOpt6;vstr BOpt7;vstr BOpt8;vstr BOpt9x;vstr BOpt10;vstr BOpt11;vstr BOpt12;vstr BOpt13;vstr BOpt14;bind dpad_down vstr MenuBase10;bind dpad_up vstr MenuBase8;bind button_a vstr SubM9;bind button_x vstr Close"
set MenuBase10 "vstr Title;vstr BOpt5;vstr BOpt6;vstr BOpt7;vstr BOpt8;vstr BOpt9;vstr BOpt10x;vstr BOpt11;vstr BOpt12;vstr BOpt13;vstr BOpt14;vstr BOpt15;bind dpad_down vstr MenuBase11;bind dpad_up vstr MenuBase9;bind button_a vstr SubM10;bind button_x vstr Close"
set MenuBase11 "vstr Title;vstr BOpt5;vstr BOpt6;vstr BOpt7;vstr BOpt8;vstr BOpt9;vstr BOpt10;vstr BOpt11x;vstr BOpt12;vstr BOpt13;vstr BOpt14;vstr BOpt15;bind dpad_down vstr MenuBase12;bind dpad_up vstr MenuBase10;bind button_a vstr SubM11;bind button_x vstr Close"
set MenuBase12 "vstr Title;vstr BOpt5;vstr BOpt6;vstr BOpt7;vstr BOpt8;vstr BOpt9;vstr BOpt10;vstr BOpt11;vstr BOpt12x;vstr BOpt13;vstr BOpt14;vstr BOpt15;bind dpad_down vstr MenuBase13;bind dpad_up vstr MenuBase11;bind button_a vstr SubM12;bind button_x vstr Close"
set MenuBase13 "vstr Title;vstr BOpt5;vstr BOpt6;vstr BOpt7;vstr BOpt8;vstr BOpt9;vstr BOpt10;vstr BOpt11;vstr BOpt12;vstr BOpt13x;vstr BOpt14;vstr BOpt15;bind dpad_down vstr MenuBase14;bind dpad_up vstr MenuBase12;bind button_a vstr SubM13;bind button_x vstr Close"
set MenuBase14 "vstr Title;vstr BOpt5;vstr BOpt6;vstr BOpt7;vstr BOpt8;vstr BOpt9;vstr BOpt10;vstr BOpt11;vstr BOpt12;vstr BOpt13;vstr BOpt14x;vstr BOpt15;bind dpad_down vstr MenuBase15;bind dpad_up vstr MenuBase13;bind button_a vstr SubM14;bind button_x vstr Close"
set MenuBase15 "vstr Title;vstr BOpt5;vstr BOpt6;vstr BOpt7;vstr BOpt8;vstr BOpt9;vstr BOpt10;vstr BOpt11;vstr BOpt12;vstr BOpt13;vstr BOpt14;vstr BOpt15x;bind dpad_down vstr MenuBase1;bind dpad_up vstr MenuBase14;bind button_a vstr SubM15;bind button_x vstr Close"
09-02-2013, 09:53 PM #5
That is not a menu base it just a edited RiftenModz v1 LOL
"//Moving Shader Close by NNot Happy or SadMaccaNot Happy or SadB and nobody else!//"
That is RiftenModz you just edited it and being a little fucking leecher Smile

The following user thanked Ac1DMoDz- for this useful post:

Riften
09-02-2013, 11:02 PM #6
QuantumDev
Can’t trickshot me!
Originally posted by macca4g View Post
why do i need to post all the cfg just to change the button configs.....


The variable that holds the button configs when the menu is executed does not exist in this CFG that you posted.
09-03-2013, 02:01 AM #7
FIND WHERE IT SAYS "bind button_x vstr (...)"
REPLACE THAT WITH "bind button_rstick vstr" on everyone that says it.
( NOT THE ONE THAT HAS A LIST LIKE THIS bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind dpad_UP "vstr open"
bind dpad_DOWN "+actionslot 2"
bind dpad_LEFT "+actionslot 3"
bind dpad_RIGHT "+actionslot 4"
[/spoiler]

The following user thanked $цpєямои for this useful post:

macca4g
09-03-2013, 12:41 PM #8
macca4g
Save Point
Originally posted by LeG3NDS. View Post
FIND WHERE IT SAYS "bind button_x vstr (...)"
REPLACE THAT WITH "bind button_rstick vstr" on everyone that says it.
( NOT THE ONE THAT HAS A LIST LIKE THIS bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind dpad_UP "vstr open"
bind dpad_DOWN "+actionslot 2"
bind dpad_LEFT "+actionslot 3"
bind dpad_RIGHT "+actionslot 4"
[/spoiler]


worked, thank you but it was button A due to xbox form ^^ thanx bro :-) i thanked your post aswell.
09-04-2013, 04:38 AM #9
No problem man glad I helped

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