Post: Class Editor Function With Address
09-28-2018, 10:58 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Even though this is very useless :( thought i would release it anyway.

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Bytes:
    
Primary Weapons:
0x0D - M4A1
0x0F - FAMAS
0X11 - SCAR-H
0x12 - TAR-21
0x10 - FAL
0x0c - M16A4
0x13 - ACR
0x0E - F2000
0x08 - AK-47
0x14 - MP5K
0x18 - UMP45
0x17 - VECTOR
0x16 - P90
0x15 - MINI-UZI
0x22 - L86 LSW
0x21 - RPD
0x24 - MG4
0x23 - AUG HBAR
0x25 - M240
0x27 - INTERVENTION
0x26 - BARRETT .50 CA
0x29 - WA2000
0x28 - M21 EBR
0x39 - ROIT SHLD

Secondary Weapons:
0x19 - PP2000
0x07 - G18
0X01 - M93 RAFFICA
0x1a - TMP
0x20 - SPAZ-12
0x1e - AA-12
0x1d - STRIKER
0x1c - RANGER
0x1b - M1014
0x1f - MODEL 1887
0x03 - USP .45
0x06 - .44 MAGNUM
0x02 - M9
0x04 - DESERT EAGLE
0x31 - AT4-HS
0x32 - THUMPER X2
0x30 - STINGER
0x2f - JAVELIN
0x2b - RPG-7 X2

Attachments:
0x00 - NONE
0x01 - LAUNCHER
0x02 - RED DOT SIGHT
0x03 - SILENCER
0x04 - ACOG SCOPE
0x0A - FMJ
0x08 - SHOTGUN
0x0E - HOLO SIGHT
0x09 - HEARTBEAT
0x07 - THERMAL
0x0B - EXT MAGS
0x0C - RAPID FIRE
0x06 - AKIMBO
0x05 - GRIP

Lethal / Tacticals:
0x59 - FRAG
0x58 - SEMTEX
0x57 - THROWING KNIFE
0x3a - TAC
0x1a - BLAST SHIELD
0x53 - CLAYMORE
0x52 - C4
0x35 - FLASH
0x37 - STUN
0x36 - SMOKE

Camos:
0x00 - NONE
0x01 - DESERT
0x08 - ARCTIC
0x02 - WOODLAND
0x03 - DIGITAL
0x09 - URBAN
0x05 - BLUE TIGER
0x04 - RED TIGER
0x0A - FALL
0x06 - GOLD ( JUST FOR SHOW )
0x07 - OLD BLUE TIGER ( JUST FOR SHOW )

Perks:
0x37 - MARATHON
0x13 - SLEIGHT OF HAND
0x31 - SCAVENGER
0x40 - BLING
0x3d - ONE MAN ARMY
0x0e - STOPING POWER
0x28 - LIGHTWEIGHT
0x4c - HARDLINE
0x36 - COLD-BLOODED
0x0b - DANGER CLOSE
0x3f - COMMANDO
0x10 - STEADY AIM
0x23 - SCRAMBLER
0x41 - NINJA
0x0a - SITREP
0x0c - LAST STAND
0x60 - COPYCAT
0x4d - PAINKILLER
0x0d - MARTYRDOM
0x29 - FINAL STAND





Addresses:
    
public uint Classname = 0x1FF9E2C; //(Size: 0xE)
public uint Primary = 0x1FF9E08;
public uint Primary_Camo = 0x1FF9E0E;//(Gold: 0x06, Old Blue Tiger: 0x07)
public uint Primary_Attachment = 0x1FF9E0A;
public uint Secondary = 0x1FF9E14;
public uint Secondary_Attachment = 0x1FF9E16;
public uint Secondary_Camo = 0x1FF9E1A;
public uint Lethal = 0x1FF9E20;
public uint Tactical = 0x1FF9E2A;
public uint Perk1 = 0x1FF9E22;
public uint Perk2 = 0x1FF9E24;
public uint Perk3 = 0x1FF9E26;
public uint Death_Perk = 0x1FF9E28;



Functions:
    
public static void SetClassName(Int32 ClassIndex, uint offset, String Name)
{
if (ClassIndex > 0 && ClassIndex < 11)
PS3.Extension.WriteString(offset + ((UInt32)ClassIndex * 0x40), Name);
}


public static void EditClass(Int32 ClassIndex, uint offset, byte value)
{
if (ClassIndex > 0 && ClassIndex < 11)
PS3.Extension.WriteByte(offset + ((UInt32)ClassIndex * 0x40), value);
}




    
SetClassName(1, Classname, "NGU DANK HAX"); //classname
EditClass(1, Primary, 0x27); //sniper


A little TMAPI project:
You must login or register to view this content.

-Josh
Last edited by hacking247 ; 09-30-2018 at 06:50 PM.

The following 2 users say thank you to hacking247 for this useful post:

Fixed Username, SoloHoster
09-30-2018, 02:06 AM #2
no you doing great Smile it getting fading away :(
10-24-2018, 11:33 PM #3
Originally posted by hacking247 View Post
Even though this is very useless :( thought i would release it anyway.

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Bytes:
    
Primary Weapons:
0x0D - M4A1
0x0F - FAMAS
0X11 - SCAR-H
0x12 - TAR-21
0x10 - FAL
0x0c - M16A4
0x13 - ACR
0x0E - F2000
0x08 - AK-47
0x14 - MP5K
0x18 - UMP45
0x17 - VECTOR
0x16 - P90
0x15 - MINI-UZI
0x22 - L86 LSW
0x21 - RPD
0x24 - MG4
0x23 - AUG HBAR
0x25 - M240
0x27 - INTERVENTION
0x26 - BARRETT .50 CA
0x29 - WA2000
0x28 - M21 EBR
0x39 - ROIT SHLD

Secondary Weapons:
0x19 - PP2000
0x07 - G18
0X01 - M93 RAFFICA
0x1a - TMP
0x20 - SPAZ-12
0x1e - AA-12
0x1d - STRIKER
0x1c - RANGER
0x1b - M1014
0x1f - MODEL 1887
0x03 - USP .45
0x06 - .44 MAGNUM
0x02 - M9
0x04 - DESERT EAGLE
0x31 - AT4-HS
0x32 - THUMPER X2
0x30 - STINGER
0x2f - JAVELIN
0x2b - RPG-7 X2

Attachments:
0x00 - NONE
0x01 - LAUNCHER
0x02 - RED DOT SIGHT
0x03 - SILENCER
0x04 - ACOG SCOPE
0x0A - FMJ
0x08 - SHOTGUN
0x0E - HOLO SIGHT
0x09 - HEARTBEAT
0x07 - THERMAL
0x0B - EXT MAGS
0x0C - RAPID FIRE
0x06 - AKIMBO
0x05 - GRIP

Lethal / Tacticals:
0x59 - FRAG
0x58 - SEMTEX
0x57 - THROWING KNIFE
0x3a - TAC
0x1a - BLAST SHIELD
0x53 - CLAYMORE
0x52 - C4
0x35 - FLASH
0x37 - STUN
0x36 - SMOKE

Camos:
0x00 - NONE
0x01 - DESERT
0x08 - ARCTIC
0x02 - WOODLAND
0x03 - DIGITAL
0x09 - URBAN
0x05 - BLUE TIGER
0x04 - RED TIGER
0x0A - FALL
0x06 - GOLD ( JUST FOR SHOW )
0x07 - OLD BLUE TIGER ( JUST FOR SHOW )

Perks:
0x37 - MARATHON
0x13 - SLEIGHT OF HAND
0x31 - SCAVENGER
0x40 - BLING
0x3d - ONE MAN ARMY
0x0e - STOPING POWER
0x28 - LIGHTWEIGHT
0x4c - HARDLINE
0x36 - COLD-BLOODED
0x0b - DANGER CLOSE
0x3f - COMMANDO
0x10 - STEADY AIM
0x23 - SCRAMBLER
0x41 - NINJA
0x0a - SITREP
0x0c - LAST STAND
0x60 - COPYCAT
0x4d - PAINKILLER
0x0d - MARTYRDOM
0x29 - FINAL STAND





Addresses:
    
public uint Classname = 0x1FF9E2C; //(Size: 0xE)
public uint Primary = 0x1FF9E08;
public uint Primary_Camo = 0x1FF9E0E;//(Gold: 0x06, Old Blue Tiger: 0x07)
public uint Primary_Attachment = 0x1FF9E0A;
public uint Secondary = 0x1FF9E14;
public uint Secondary_Attachment = 0x1FF9E16;
public uint Secondary_Camo = 0x1FF9E1A;
public uint Lethal = 0x1FF9E20;
public uint Tactical = 0x1FF9E2A;
public uint Perk1 = 0x1FF9E22;
public uint Perk2 = 0x1FF9E24;
public uint Perk3 = 0x1FF9E26;
public uint Death_Perk = 0x1FF9E28;



Functions:
    
public static void SetClassName(Int32 ClassIndex, uint offset, String Name)
{
if (ClassIndex > 0 && ClassIndex < 11)
PS3.Extension.WriteString(offset + ((UInt32)ClassIndex * 0x40), Name);
}


public static void EditClass(Int32 ClassIndex, uint offset, byte value)
{
if (ClassIndex > 0 && ClassIndex < 11)
PS3.Extension.WriteByte(offset + ((UInt32)ClassIndex * 0x40), value);
}




    
SetClassName(1, Classname, "NGU DANK HAX"); //classname
EditClass(1, Primary, 0x27); //sniper


A little TMAPI project:
You must login or register to view this content.

-Josh


release the tool. it isnt useless. you can use this with an rtm tool
12-31-2018, 08:08 PM #4
Originally posted by Fixed Username View Post

no you cant unless you fix the class check

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