Post: [Pimped]Pack-O-Punch Machine (thxteh1337)
02-23-2011, 09:06 PM #1
xQuZe-
You talkin to me?
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Fixed code. Looks sexy now.


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I'm not in the mood of making it better. Tell me if you want to. Then i might take a look.
Credits to: teh1337 for the pack-o-punch machine.
and Derektrotter for the random camo. (xquze me if i'm wrong Winky Winky)

Added:
    - Spawn's box next to you
- Show hand's just like WAW
- Gives Random camo
- Made text look better.





    Pack()
{
level.pack = spawn( "script_model", (self.origin+(0,-180,15)) );
level.pack setModel( "com_plasticcase_friendly" );
level.pack Solid();
level.pack CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);
for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.pack.origin) <100)
{
self.quze = self createFontString( "hudbig", 1.0 );
self.quze setPoint( "Center", "Center", 0, 5 );
self.quze setText("^1Press [{+usereload}] to upgrade your weapon.");
if(self usebuttonpressed())
{
self iPrintlnBold("^1Upgrading Weapon");
self thread RCamo();
self giveWeapon( "defaultweapon_mp", 0, false );
self switchToWeapon( "defaultweapon_mp", 0, false );
wait 3;
self takeWeapon( "defaultweapon_mp", 0, false );
self iPrintlnBold("^1Done!");
}
}
wait 0.05;
}
}
Upgrade( gun )
{
self endon ( "disconnect" );
self endon ( "death" );
for(;Winky Winky
{
self waittill ( "weapon_fired" );
weapon = self getCurrentWeapon();
if( weapon == gun )
{
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
Firelocation = BulletTrace( forward, end, 0, self )[ "position" ];
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], Firelocation);
RadiusDamage( Firelocation, 300, 200, 100, self );
}
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
RCamo()
{
j=randomintrange(1,Cool Man (aka Tustin);
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,j);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList)
{
if(weapon!=CurrentGun)
{
self switchToWeapon(weapon);
}
}
wait 3;
self switchToWeapon(CurrentGun);
self thread Upgrade();
}


In 1 line:
    Pack(){level.pack = spawn( "script_model", (self.origin+(0,-180,15)) );level.pack setModel( "com_plasticcase_friendly" );level.pack Solid();level.pack CloneBrushmodelToScriptmodel(level.airDropCrateCol  lision);for(;Winky Winky{self.quze destroy();if(distance(self.origin, level.pack.origin) <100){self.quze = self createFontString( "hudbig", 1.0 );self.quze setPoint( "Center", "Center", 0, 5 );self.quze setText("^1Press [{+usereload}] to upgrade your weapon.");if(self usebuttonpressed()){self iPrintlnBold("^1Upgrading Weapon");self thread RCamo();self giveWeapon( "defaultweapon_mp", 0, false );self switchToWeapon( "defaultweapon_mp", 0, false );wait 3;self takeWeapon( "defaultweapon_mp", 0, false ); self iPrintlnBold("^1Done!");}}wait 0.05;}}Upgrade( gun ){self endon ( "disconnect" );self endon ( "death" );for(;Winky Winky{self waittill ( "weapon_fired" );weapon = self getCurrentWeapon();if( weapon == gun ){forward = self getTagOrigin("j_head");end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);Firelocation = BulletTrace( forward, end, 0, self )[ "position" ];level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");playfx(level.chopper_fx["explode"]["medium"], Firelocation);RadiusDamage( Firelocation, 300, 200, 100, self );}}}vector_scal(vec, scale){vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);return vec;}RCamo(){j=randomintrange(1,Cool Man (aka Tustin);CurrentGun=self getCurrentWeapon();self takeWeapon(CurrentGun);self giveWeapon(CurrentGun,j);weaponsList=self GetWeaponsListAll();foreach(weapon in weaponsList){if(weapon!=CurrentGun){self switchToWeapon(weapon);}}wait 3;self switchToWeapon(CurrentGun);self thread Upgrade();}



Terminal only code: (looks sexy)
    Pack(){level.pack = spawn( "script_model", (2737,5940,190) );level.pack setModel( "com_vending_can_new2_lit" );level.pack.angles = (0,270,0);level.pack CloneBrushmodelToScriptmodel(level.airDropCrateCol  lision);for(;Winky Winky{self.quze destroy();if(distance(self.origin, level.pack.origin) <100){self.quze = self createFontString( "hudbig", 1.0 );self.quze setPoint( "Center", "Center", 0, 5 );self.quze setText("^1Press [{+usereload}] to upgrade your weapon.");if(self usebuttonpressed()){self iPrintlnBold("^1Upgrading Weapon");self thread RCamo();self giveWeapon( "defaultweapon_mp", 0, false );self switchToWeapon( "defaultweapon_mp", 0, false );wait 3;        self takeWeapon( "defaultweapon_mp", 0, false );                                self iPrintlnBold("^1Done!");}}wait 0.05;}}Upgrade( gun ){self endon ( "disconnect" );self endon ( "death" );for(;Winky Winky{self waittill ( "weapon_fired" );weapon = self getCurrentWeapon();if( weapon == gun ){forward = self getTagOrigin("j_head");end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);Firelocation = BulletTrace( forward, end, 0, self )[ "position" ];level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");playfx(level.chopper_fx["explode"]["medium"], Firelocation);RadiusDamage( Firelocation, 300, 200, 100, self );}}}vector_scal(vec, scale){vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);return vec;}RCamo(){j=randomintrange(1,Cool Man (aka Tustin);CurrentGun=self getCurrentWeapon();self takeWeapon(CurrentGun);self giveWeapon(CurrentGun,j);weaponsList=self GetWeaponsListAll();foreach(weapon in weaponsList){if(weapon!=CurrentGun){self switchToWeapon(weapon);}}wait 3;self switchToWeapon(CurrentGun);wait .5;self thread Upgrade();}
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The following 4 users say thank you to xQuZe- for this useful post:

cresterk, Mr. Fatty, RuszXMC, The InvadeR
02-25-2011, 07:11 AM #20
Beta-
< ^ > < ^ >
Originally posted by xQuZe
Dude wtf? Just look at the link
    https://www.nextgenupdate.com/forums/[COLOR="Red"]call-duty-modern-warfare-2-exploits-hacks[/COLOR]/328386-pimped-pack-o-punch-machine-thxteh1337.html


---------- Post added at 04:59 PM ---------- Previous post was at 03:27 PM ----------







Fixed code, looks sexy now.
Watch vid Happy


Wen i Sed

View Post

This For Mw2 if it is I Would Like to See It

i didnt Mean it rudely

:jim:

---------- Post added at 02:11 AM ---------- Previous post was at 02:10 AM ----------

Nice But Is One Care package Big Enough
02-25-2011, 12:23 PM #21
xQuZe-
You talkin to me?
Originally posted by srk74 View Post
Wen i Sed

View Post

This For Mw2 if it is I Would Like to See It

i didnt Mean it rudely

:jim:

---------- Post added at 02:11 AM ---------- Previous post was at 02:10 AM ----------

Nice But Is One Care package Big Enough


I didn't mean it rudely to. but cmon. You are on the mw2 hacks page. Which game is it?No

And i don't understand your last quote.
02-25-2011, 04:35 PM #22
Beta-
< ^ > < ^ >
Originally posted by xQuZe
I didn't mean it rudely to. but cmon. You are on the mw2 hacks page. Which game is it?No

And i don't understand your last quote.


i Ment Try Put It Mounted On A Wall And 'Pimp' it
02-25-2011, 04:39 PM #23
malanof5
Error… Cat invasion!
Originally posted by srk74 View Post
i Ment Try Put It Mounted On A Wall And 'Pimp' it


That would be cool to put it on a wall.
02-25-2011, 04:41 PM #24
Beta-
< ^ > < ^ >
Originally posted by malanof5 View Post
That would be cool to put it on a wall.


To Make Code Like That Is Talent

Ever Considered Zombieland Style Where Map Builds?
02-25-2011, 04:42 PM #25
malanof5
Error… Cat invasion!
Originally posted by srk74 View Post
To Make Code Like That Is Talent

Ever Considered Zombieland Style Where Map Builds?


That would be talent and also yes I have but its a big long code when I did it.
02-25-2011, 04:52 PM #26
xQuZe-
You talkin to me?
Originally posted by srk74 View Post
i Ment Try Put It Mounted On A Wall And 'Pimp' it


I could do a soda machine in terminal and i can spawn it on a place i want. But then it's terminal only.
02-25-2011, 04:56 PM #27
Beta-
< ^ > < ^ >
Originally posted by xQuZe
I could do a soda machine in terminal and i can spawn it on a place i want. But then it's terminal only.


Yeah Hu Cares As Long as it looks good :jim::jim:
02-25-2011, 05:35 PM #28
xQuZe-
You talkin to me?
Originally posted by srk74 View Post
Yeah Hu Cares As Long as it looks good :jim::jim:


Originally posted by malanof5 View Post
That would be talent and also yes I have but its a big long code when I did it.


Added improved terminal only code. Check it out. Looks sexy Happy

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