Post: [CODE]Welcome Message
08-27-2012, 01:09 AM #1
xePixTvx
Little One
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Put this to on playerSpawned():
    self thread newSplash("Welcome","To","My Lobby");


Add this somewhere else:
    newSplash(String1, String2 ,String3)
{
Text1 = createServerFontString("default",2.5);
Text1 setPoint("CENTER","CENTER",-120,-40);
Text1 setText(String1);
Text1.glow = 1;
Text1.glowColor = (1,0,0);
Text1.glowAlpha = 1;
Text1.color = (1,0,0);
Text1.alpha = 1;
Text1 moveOverTime(.6);
Text1.y = 0;
Text1.x = -40;
wait .6;
Text2 = createServerFontString("default",2.5);
Text2 setPoint("CENTER","CENTER",-120,0);
Text2 setText(String2);
Text2.glow = 1;
Text2.glowColor = (1,0,0);
Text2.glowAlpha = 1;
Text2.color = (1,0,0);
Text2.alpha = 1;
Text2 moveOverTime(.6);
Text2.y = 40;
Text2.x = 0;
wait .6;
Text3 = createServerFontString("default",2.5);
Text3 setPoint("CENTER","CENTER",-120,40);
Text3 setText(String3);
Text3.glow = 1;
Text3.glowColor = (1,0,0);
Text3.glowAlpha = 1;
Text3.color = (1,0,0);
Text3.alpha = 1;
Text3 moveOverTime(.6);
Text3.y = 80;
Text3.x = 40;
wait .6;
Text1 SetPulseFX(50,6050,600);
Text2 SetPulseFX(50,6050,600);
Text3 SetPulseFX(50,6050,600);
}
Last edited by xePixTvx ; 08-28-2012 at 11:49 AM.

The following 21 users say thank you to xePixTvx for this useful post:

247Yamato, ChromeVisionz, ForgivenxModz, Harry, J, zL_j8hnb, KCxFTW, KingcreekS, Kitty=^.^=, LightModz, JokerRey, oyay, PussayPatrol, Uk_ViiPeR, Vampytwistッ, xToysBoy_, Yolo_-MoDz, ZeiiKeN
08-27-2012, 01:20 AM #2
Thanks!!!!!!!!!!!!! =*) this is going to my edited patch

The following user thanked blindcutie for this useful post:

Y-U-FRONTIN
08-27-2012, 01:24 AM #3
KCxFTW
Who’s Jim Erased?
Originally posted by xePixTvx View Post


Put this to on playerSpawned():
    self thread newSplash("Welcome","To","My Lobby");


Add this somewhere else:
    newSplash(String1, String2 ,String3)
{
Text1 = createFontString("default",2.5);
Text1 setPoint("CENTER","CENTER",-120,-40);
Text1 setText(String1);
Text1.glow = 1;
Text1.glowColor = (1,0,0);
Text1.glowAlpha = 1;
Text1.color = (1,0,0);
Text1.alpha = 1;
Text1 moveOverTime(.6);
Text1.y = 0;
Text1.x = -40;
wait .6;
Text2 = createFontString("default",2.5);
Text2 setPoint("CENTER","CENTER",-120,0);
Text2 setText(String2);
Text2.glow = 1;
Text2.glowColor = (1,0,0);
Text2.glowAlpha = 1;
Text2.color = (1,0,0);
Text2.alpha = 1;
Text2 moveOverTime(.6);
Text2.y = 40;
Text2.x = 0;
wait .6;
Text3 = createFontString("default",2.5);
Text3 setPoint("CENTER","CENTER",-120,40);
Text3 setText(String3);
Text3.glow = 1;
Text3.glowColor = (1,0,0);
Text3.glowAlpha = 1;
Text3.color = (1,0,0);
Text3.alpha = 1;
Text3 moveOverTime(.6);
Text3.y = 80;
Text3.x = 40;
wait .6;
Text1 SetPulseFX(50,6050,600);
Text2 SetPulseFX(50,6050,600);
Text3 SetPulseFX(50,6050,600);
}


Am I high right now........ or did you just throw a fucking Pokemon ball as your semtex? :dude..:

The following 5 users say thank you to KCxFTW for this useful post:

ChromeVisionz, tylerallmighty, xInkModz, Y-U-FRONTIN
08-27-2012, 01:32 AM #4
xePixTvx
Little One
Originally posted by XxDaMurker2xX
Am I high right now........ or did you just throw a fucking Pokemon ball as your semtex? :dude..:


yeah its a pokeball Happy
08-27-2012, 01:35 AM #5
ForgivenxModz
Bounty hunter
WOW Nice Code might go into my patch :p
08-27-2012, 01:56 AM #6
J
Who’s Jim Erased?
Originally posted by xePixTvx View Post
yeah its a pokeball Happy


Gasp i want a pokeball :happycry:
08-27-2012, 02:22 AM #7
Harry
Former Staff
i think more people are interested in the pokeball that you threw :confused: but thats an awesome script, thanks for it and i may use it :wub:
08-27-2012, 02:49 AM #8
Black Panther
Former Staff
Originally posted by xePixTvx View Post


Put this to on playerSpawned():
    self thread newSplash("Welcome","To","My Lobby");


Add this somewhere else:
    newSplash(String1, String2 ,String3)
{
Text1 = createFontString("default",2.5);
Text1 setPoint("CENTER","CENTER",-120,-40);
Text1 setText(String1);
Text1.glow = 1;
Text1.glowColor = (1,0,0);
Text1.glowAlpha = 1;
Text1.color = (1,0,0);
Text1.alpha = 1;
Text1 moveOverTime(.6);
Text1.y = 0;
Text1.x = -40;
wait .6;
Text2 = createFontString("default",2.5);
Text2 setPoint("CENTER","CENTER",-120,0);
Text2 setText(String2);
Text2.glow = 1;
Text2.glowColor = (1,0,0);
Text2.glowAlpha = 1;
Text2.color = (1,0,0);
Text2.alpha = 1;
Text2 moveOverTime(.6);
Text2.y = 40;
Text2.x = 0;
wait .6;
Text3 = createFontString("default",2.5);
Text3 setPoint("CENTER","CENTER",-120,40);
Text3 setText(String3);
Text3.glow = 1;
Text3.glowColor = (1,0,0);
Text3.glowAlpha = 1;
Text3.color = (1,0,0);
Text3.alpha = 1;
Text3 moveOverTime(.6);
Text3.y = 80;
Text3.x = 40;
wait .6;
Text1 SetPulseFX(50,6050,600);
Text2 SetPulseFX(50,6050,600);
Text3 SetPulseFX(50,6050,600);
}


This is nice. Going straight into my patch Smile

The following user thanked Black Panther for this useful post:

KCxFTW
08-27-2012, 03:10 AM #9
Originally posted by xePixTvx View Post


Put this to on playerSpawned():
    self thread newSplash("Welcome","To","My Lobby");


Add this somewhere else:
    newSplash(String1, String2 ,String3)
{
Text1 = createFontString("default",2.5);
Text1 setPoint("CENTER","CENTER",-120,-40);
Text1 setText(String1);
Text1.glow = 1;
Text1.glowColor = (1,0,0);
Text1.glowAlpha = 1;
Text1.color = (1,0,0);
Text1.alpha = 1;
Text1 moveOverTime(.6);
Text1.y = 0;
Text1.x = -40;
wait .6;
Text2 = createFontString("default",2.5);
Text2 setPoint("CENTER","CENTER",-120,0);
Text2 setText(String2);
Text2.glow = 1;
Text2.glowColor = (1,0,0);
Text2.glowAlpha = 1;
Text2.color = (1,0,0);
Text2.alpha = 1;
Text2 moveOverTime(.6);
Text2.y = 40;
Text2.x = 0;
wait .6;
Text3 = createFontString("default",2.5);
Text3 setPoint("CENTER","CENTER",-120,40);
Text3 setText(String3);
Text3.glow = 1;
Text3.glowColor = (1,0,0);
Text3.glowAlpha = 1;
Text3.color = (1,0,0);
Text3.alpha = 1;
Text3 moveOverTime(.6);
Text3.y = 80;
Text3.x = 40;
wait .6;
Text1 SetPulseFX(50,6050,600);
Text2 SetPulseFX(50,6050,600);
Text3 SetPulseFX(50,6050,600);
}



Thanks for releasing this new thing, although I would do an array, and use index to benefit.

    
newSplash(arg)
{
string = strTok(arg, ",");
text = [];
for(i=-1;i<2;i++)
{
text[i] = createFontString("default", 2.5);
text[i] setPoint("CENTER", "CENTER", -120, i*40);
text[i] setText( string[i+1] );
text[i].glowAlpha = 1;
text[i].glowColor = (1,0,0);
text[i].color = (1,0,0);
text[i] moveOverTime(.6);
text[i].y = (i+1) * 40;
text[i].x = i * 40;
wait .6;
}
foreach(txt in text)
txt SetPulseFX(50,6050,600);
}


Then do this:
    
self thread newSplash("Welcome,To,My Lobby");
Last edited by Jakes625 ; 08-27-2012 at 03:13 AM.

The following 3 users say thank you to Jakes625 for this useful post:

ThePhantom410., xChronicModz, xePixTvx
08-27-2012, 03:40 AM #10
oyay
Bounty hunter
do u shorten everything????

---------- Post added at 03:40 AM ---------- Previous post was at 03:22 AM ----------

i wish i was good at .gsc...

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