Post: My {NEW} Menu creation: Biotic Hazard V1
12-22-2012, 02:00 AM #1
Hacks 'n' Mods
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Wazzzzuuuppp Bro's, Its HnM Here Showing My Latest creation, I now the code has been found to have the text in the corner but I'm sure no-one has made a mod menu from it <3

ATM This menu is only in the BETA stage as it is about 20/30 % complete, but i just felt like i wanted to share this with you :P


I know it only has two lines, but come on, It looks pretty epic and does not lag if you are not host, (People who use USB menu's experience menu's being slow/laggy if your not host, well that's not the case with this menu <3)

Video of what I've Made so Far:
Thanks to my friend ImmWayne for recording, Watch in 720p !!
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The following 7 users say thank you to Hacks 'n' Mods for this useful post:

*xActionMods*, Hd_Psykoz, ImGsus, iTrexk, KobeTheCoder, SC58, xGreekModzHD
12-22-2012, 03:52 PM #11
Originally posted by xXdynomite1997X View Post
lol, Tu7 patches are coded in C++ and are in dll's not in .cfg files

TU7/TU8 .dlls are coded in c# not c++, and unles you have the offsets for the drawshader function or the create text function witch not many have then you will no being making a menu like a gsc menu and it would more related to cfg modding cause we are using infectable text dvar(what he used) and /n to make multi line menus.

OT: I recommend you experiment with using /n to make it multi line i can give you a 100% chace it works, if you need help with it sykpe me @ TheRangfarl

EDIT: Directly from my TU7 menu base:

    ui_debug_localVarString "^2Main Menu\n^1Sub 1\n^3Sub 2\n^3Sub 3\n^3Sub 4\n^3Sub 5\n^3Sub 6\n\n\n^1Press [{+attack}] To Scroll\n^1Press [{+usereload}] To Enter\n^1Press [{+melee}] To Close/Go Back\n\n^7LuckyMods"
12-22-2012, 04:29 PM #12
Originally posted by ILuckyMods View Post
TU7/TU8 .dlls are coded in c# not c++, and unles you have the offsets for the drawshader function or the create text function witch not many have then you will no being making a menu like a gsc menu and it would more related to cfg modding cause we are using infectable text dvar(what he used) and /n to make multi line menus.

OT: I recommend you experiment with using /n to make it multi line i can give you a 100% chace it works, if you need help with it sykpe me @ TheRangfarl

EDIT: Directly from my TU7 menu base:

    ui_debug_localVarString "^2Main Menu\n^1Sub 1\n^3Sub 2\n^3Sub 3\n^3Sub 4\n^3Sub 5\n^3Sub 6\n\n\n^1Press [{+attack}] To Scroll\n^1Press [{+usereload}] To Enter\n^1Press [{+melee}] To Close/Go Back\n\n^7LuckyMods"


just letting you know it doesn't work cause i tried it yesterday my friend StupidOz told me about this and i tried it
12-23-2012, 02:11 AM #13
Originally posted by xXdynomite1997X View Post
just letting you know it doesn't work cause i tried it yesterday my friend StupidOz told me about this and i tried it

Alright maybe it doesnt work on ps3 i never tried it on ps3, but it works on xbox witch makes no sense.
12-23-2012, 04:33 AM #14
i really need help getting unknown cmd of my edit if u can help please my skype name Dope Exploits
and u have me added if not ExploitedMercy
12-23-2012, 09:41 PM #15
Hacks 'n' Mods
Maggbot timeout!
Originally posted by PulseGamerzTV View Post
i really need help getting unknown cmd of my edit if u can help please my skype name Dope Exploits
and u have me added if not ExploitedMercy


You can't remove the unknwn cmd without a patch bro
12-23-2012, 09:45 PM #16
*xActionMods*
I’m too L33T
Originally posted by PulseGamerzTV View Post
i really need help getting unknown cmd of my edit if u can help please my skype name Dope Exploits
and u have me added if not ExploitedMercy


so you just admitted that your a leecher stare
12-26-2012, 07:32 PM #17
Spas
Keeper
This looks amazing. Cant wait for a realese Happy
12-30-2012, 11:09 PM #18
Another great base bro :love: Shame I do GSC :cry:
12-31-2012, 02:24 AM #19
ImGsus
Little One
Originally posted by ILuckyMods View Post
Go look at some the xbox patch being made for tu8/tu7 thats how we are making them have text.

Let me open my tu7 menu base ill ill provided a better example.


lol xbox TU7 coding is alot different then 1.14 mw2. Xbox the codes are alot different but i think there cfg at the same time but its coded like a 1.11 patch

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