Post: Mw2 Con commands
12-29-2012, 11:19 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys i found some cool stuff on the internett. :p


Codes::

con_default_console_filter "*"
con_errormessagetime "8" // Onscreen time for error messages in seconds
con_gameMsgWindow0FadeInTime "0.25"
con_gameMsgWindow0FadeOutTime "0.5"
con_gameMsgWindow0Filter "gamenotify"
con_gameMsgWindow0LineCount "4"
con_gameMsgWindow0MsgTime "5"
con_gameMsgWindow0ScrollTime "0.25"
con_gameMsgWindow0SplitscreenScale "1.5"
con_gameMsgWindow1FadeInTime "0.25"
con_gameMsgWindow1FadeOutTime "0.5"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow1LineCount "1"
con_gameMsgWindow1MsgTime "3"
con_gameMsgWindow1ScrollTime "0.25"
con_gameMsgWindow1SplitscreenScale "1.5"
con_gameMsgWindow2FadeInTime "0.75"
con_gameMsgWindow2FadeOutTime "0.5"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow2LineCount "7"
con_gameMsgWindow2MsgTime "5"
con_gameMsgWindow2ScrollTime "0.25"
con_gameMsgWindow2SplitscreenScale "1.5"
con_gameMsgWindow3FadeInTime "0.25"
con_gameMsgWindow3FadeOutTime "0.5"
con_gameMsgWindow3Filter
con_gameMsgWindow3LineCount "5"
con_gameMsgWindow3MsgTime "5"
con_gameMsgWindow3ScrollTime "0.25"
con_inputBoxColor "0.25" // Color of the console input box
con_inputHintBoxColor "0.4" // Color of the console input hint box
con_matchPrefixOnly "1" // Only match the prefix when listing matching Dvars
con_minicon "0" // Display the mini console on screen
con_miniconlines "5" // Number of lines in the minicon message window
con_minicontime "4" // Onscreen time for minicon messages in seconds
con_outputBarColor "1" // Color of the console output slider bar
con_outputSliderColor "0.15" // Color of the console slider
con_outputWindowColor "0.35" // Color of the console output
con_typewriterColorBase "1" // Base color of typewritten objective text.
con_typewriterColorGlowCheckpoint "0.6"
con_typewriterColorGlowCompleted "0"
con_typewriterColorGlowFailed "0.8"
con_typewriterColorGlowUpdated "0" // Color of typewritten objective text.
con_typewriterDecayDuration "700" // Time (in milliseconds) to spend disolving the line away.
con_typewriterDecayStartTime "6000" // Time (in milliseconds) to spend between the build and

The following 4 users groaned at KpnClanHD for this awful post:

^TPP^, blackhawk2299, Fittro, Hacks 'n' Mods
02-15-2013, 06:17 AM #11
hTDrag
Save Point
Your guys are douchebags, multiple pastes are great because it helps in the future when some posts get deleted or lost etc.
This was exactly what I was looking for.
Yeah, a year old, whatever, still you guys were douches.

The following user thanked hTDrag for this useful post:

KpnClanHD

The following user groaned hTDrag for this awful post:

KM-_1337
02-15-2013, 07:31 AM #12
Pulsar877
Bounty hunter
Fucking pathectic man, don't copy and paste shit you have no idea about.
02-15-2013, 08:50 PM #13
FutureOps
Little One
Originally posted by KpnClanHD View Post
hey guys i found some cool stuff on the internett. :p


Codes::

con_default_console_filter "*"
con_errormessagetime "8" // Onscreen time for error messages in seconds
con_gameMsgWindow0FadeInTime "0.25"
con_gameMsgWindow0FadeOutTime "0.5"
con_gameMsgWindow0Filter "gamenotify"
con_gameMsgWindow0LineCount "4"
con_gameMsgWindow0MsgTime "5"
con_gameMsgWindow0ScrollTime "0.25"
con_gameMsgWindow0SplitscreenScale "1.5"
con_gameMsgWindow1FadeInTime "0.25"
con_gameMsgWindow1FadeOutTime "0.5"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow1LineCount "1"
con_gameMsgWindow1MsgTime "3"
con_gameMsgWindow1ScrollTime "0.25"
con_gameMsgWindow1SplitscreenScale "1.5"
con_gameMsgWindow2FadeInTime "0.75"
con_gameMsgWindow2FadeOutTime "0.5"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow2LineCount "7"
con_gameMsgWindow2MsgTime "5"
con_gameMsgWindow2ScrollTime "0.25"
con_gameMsgWindow2SplitscreenScale "1.5"
con_gameMsgWindow3FadeInTime "0.25"
con_gameMsgWindow3FadeOutTime "0.5"
con_gameMsgWindow3Filter
con_gameMsgWindow3LineCount "5"
con_gameMsgWindow3MsgTime "5"
con_gameMsgWindow3ScrollTime "0.25"
con_inputBoxColor "0.25" // Color of the console input box
con_inputHintBoxColor "0.4" // Color of the console input hint box
con_matchPrefixOnly "1" // Only match the prefix when listing matching Dvars
con_minicon "0" // Display the mini console on screen
con_miniconlines "5" // Number of lines in the minicon message window
con_minicontime "4" // Onscreen time for minicon messages in seconds
con_outputBarColor "1" // Color of the console output slider bar
con_outputSliderColor "0.15" // Color of the console slider
con_outputWindowColor "0.35" // Color of the console output
con_typewriterColorBase "1" // Base color of typewritten objective text.
con_typewriterColorGlowCheckpoint "0.6"
con_typewriterColorGlowCompleted "0"
con_typewriterColorGlowFailed "0.8"
con_typewriterColorGlowUpdated "0" // Color of typewritten objective text.
con_typewriterDecayDuration "700" // Time (in milliseconds) to spend disolving the line away.
con_typewriterDecayStartTime "6000" // Time (in milliseconds) to spend between the build and


Wow kid, you do know you can go through the dvar dump and find all these? Nothing new
02-16-2013, 10:45 PM #14
Dude was when i was new at coding you otaku..
go watch naruto

Copyright © 2025, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo