Post: [Release] Gamemode patch Revolution
01-21-2013, 07:12 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey there, thanks for having interest in my patch. Today i bring you a needed update to the Patch. There is quite a bit that changed/added in so Look at the change log for more info.
Also i am working on map edits for ai zombies and adding things from v1.9 so stay tuned.

VIDEO::

[ATTACH=CONFIG]21720[/ATTACH]

Change log::

Removed GMP menu base and replaced with Premier Gamers 402 v1.1
- also switch up the sub menu layout
add in Flashing menu to GMP
add in 5 gamemodes
-last hope
-pirates vs ninjas
-Harrier Fighter
-pan game
-battleship
add support to all non dlc maps in dropzone(that took a while)
Fixed vip gm now work all the time
added Random gun
added in a new doheart
added in Jericho v2
added in Stunt plane
added in Supernades
added in Bomb Fun
added in Throwing FX
added in water fountain
added in human ped
added in Atom Bomb Gun
added in Assault Drone
added in Barrel Gun
added in Mess up player controls (my messed up ver of button layout)
Fixed some bugs
Fixed gamemodes
Changed colors in Project Reloaded and add a How to use Set text
There my be more but i cant remember i started a month ago on this

LINK::
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CREDITS
TheUnexpected- Codes
LightModz- Codes
seb5594- Codes/video
Team-MoDz- Codes
Premier Gamer- Codes/menu base
Derektrotter- Codes
Elite Mossy- Codes
CODGlitcha- Codes
vampehtwist- A very nice tut/ Codes/ project reloaded v2
DarkCobra420- Codes
SatanicHispanic- Codes
Hawkins- Codes
Chronalis- Codes
ZXZ- Codes
iAegle- Codes
TheUnkn0wn- Codes
iNuke- Codes
AZU MIKKEL- Codes
indecii- Codes
-Az- & Banana- Codes
Ghost- Codes
Jarniboi- Codes
Chrome playa- Codes
Neekokeen- Codes
Whiteboy- Codes
4FunPlayin- Codes
Cmd-X- Codes
rothebeast- codes
H4CKzZ_-Zz69zZ- codes
HepticOnline- Codes and support

And Anyone I Forgot- sorry if i did

Hope you all enjoy and thank you everyone

PLZ let me know how i did
Last edited by xxKILLALLMW2xx ; 01-22-2013 at 04:22 AM. Reason: added video thats to seb5594

The following 14 users say thank you to xxKILLALLMW2xx for this useful post:

*xActionMods*, Eazoh, Flamby, FwiskyFIFA, IIFusiionsII, KM-_1337, Master Ro, Slice, Swifter, ThePhantom410., Vampytwistッ, YT-xDerpModz
02-01-2013, 02:37 AM #29
Originally posted by xDerpModz View Post
Urrggg, when I map edit, my models eventually start turning invisible?!? Just wondering how do I fix this lol? I mean if its a solid object (carepackage e.g) then its like an invisible wall. Also how do you get the yellow target thingys on the radar where elevator/teleport flags are at? Thanks lol im testing this right now :P


you cant fix it it is the max allowed amount of that item or all objects for map

The following user thanked xxKILLALLMW2xx for this useful post:

YT-xDerpModz
02-01-2013, 02:42 AM #30
YT-xDerpModz
Do a barrel roll!
Originally posted by xxKILLALLMW2xx View Post
you cant fix it it is the max allowed amount of that item or all objects for map


Dammmmnnnnnnn, I know how to delete all dobjs but then it makes everything non-solids
02-01-2013, 03:22 AM #31
Originally posted by xDerpModz View Post
Dammmmnnnnnnn, I know how to delete all dobjs but then it makes everything non-solids


lol thats not good Fall to your doom over and over
02-06-2013, 01:48 PM #32
Smile)))

---------- Post added at 01:48 PM ---------- Previous post was at 01:48 PM ----------

Smile)))
02-16-2013, 09:42 PM #33
imTheRev
Pokemon Trainer
wow nice
02-17-2013, 04:40 PM #34
Originally posted by imTheRev View Post
wow nice

there is an update to this
here its a link in my sig.

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