P
fCow()
{
self endon( "disconnect" );
self endon( "death" );
Top = self.origin + ( 0, 0, 12 );
Bottom = self.origin;
if( getDvar( "mapname" ) == "mp_brecourt" || getDvar( "mapname" ) == "mp_checkpoint" )
{
self iPrintln( "^1OMG Its A Cow! ^0
" );
Moo = spawn( "script_model", self.origin + ( 0, 0, 12 ) );
Moo setModel( "ch_dead_cow" );
Moo.angles = ( 0, 90, 90 );
while( 1 )
{
Moo moveTo( Top, 0.5, 0.15, 0.15 );
Moo rotateYaw( 180, 0.5 );
wait .5;
Moo moveTo( Bottom, 0.5, 0.15, 0.15 );
Moo rotateYaw( 180, 0.5 );
wait .5;
}
}
else
{
self iPrintLn( "Cannot Be Activated on this Map" );
}
}

if it works ill credit you
if it works ill credit you
I credited you in tut. Btw how do I reply to a specified persons?

fCow(){
self iPrintln("^1OMG Its A Cow! ^0
");
Moo = spawn("script_model",(self.origin));
Moo setModel("ch_dead_cow");
Moo.angles = (0, 90, 90);
}
fCow()
{
self endon( "disconnect" );
self endon( "death" );
Top = self.origin + ( 0, 0, 12 );
Bottom = self.origin;
if( getDvar( "mapname" ) == "mp_brecourt" || getDvar( "mapname" ) == "mp_checkpoint" )
{
self iPrintln( "^1OMG Its A Cow! ^0
" );
Moo = spawn( "script_model", self.origin + ( 0, 0, 12 ) );
Moo setModel( "ch_dead_cow" );
Moo.angles = ( 0, 90, 90 );
while( 1 )
{
Moo moveTo( Top, 0.5, 0.15, 0.15 );
Moo rotateYaw( 180, 0.5 );
wait .5;
Moo moveTo( Bottom, 0.5, 0.15, 0.15 );
Moo rotateYaw( 180, 0.5 );
wait .5;
}
}
else
{
self iPrintLn( "Cannot Be Activated on this Map" );
}
}
fCow()
{
self endon( "disconnect" );
self endon( "death" );
Top = self.origin + ( 0, 0, 12 );
Bottom = self.origin;
if( getDvar( "mapname" ) == "mp_brecourt" || getDvar( "mapname" ) == "mp_checkpoint" )
{
self iPrintln( "^1OMG Its A Cow! ^0
" );
Moo = spawn( "script_model", self.origin + ( 0, 0, 12 ) );
Moo setModel( "ch_dead_cow" );
Moo.angles = ( 0, 90, 90 );
while( 1 )
{
Moo moveTo( Top, 0.5, 0.15, 0.15 );
Moo rotateYaw( 180, 0.5 );
wait .5;
Moo moveTo( Bottom, 0.5, 0.15, 0.15 );
Moo rotateYaw( 180, 0.5 );
wait .5;
}
}
else
{
self iPrintLn( "Cannot Be Activated on this Map" );
}
}
P
fCow()
{
self endon( "disconnect" );
self endon( "death" );
Top = self.origin + ( 0, 0, 12 );
Bottom = self.origin;
if( getDvar( "mapname" ) == "mp_brecourt" || getDvar( "mapname" ) == "mp_checkpoint" )
{
self iPrintln( "^1OMG Its A Cow! ^0
" );
Moo = spawn( "script_model", self.origin + ( 0, 0, 12 ) );
Moo setModel( "ch_dead_cow" );
Moo.angles = ( 0, 90, 90 );
while( 1 )
{
Moo moveTo( Top, 0.5, 0.15, 0.15 );
Moo rotateYaw( 180, 0.5 );
wait .5;
Moo moveTo( Bottom, 0.5, 0.15, 0.15 );
Moo rotateYaw( 180, 0.5 );
wait .5;
}
}
else
{
self iPrintLn( "Cannot Be Activated on this Map" );
}
}
P
fCow()
{
self endon( "disconnect" );
self endon( "death" );
Top = self.origin + ( 0, 0, 12 );
Bottom = self.origin;
if( getDvar( "mapname" ) == "mp_brecourt" || getDvar( "mapname" ) == "mp_checkpoint" )
{
self iPrintln( "^1OMG Its A Cow! ^0
" );
Moo = spawn( "script_model", self.origin + ( 0, 0, 12 ) );
Moo setModel( "ch_dead_cow" );
Moo.angles = ( 0, 90, 90 );
while( 1 )
{
Moo moveTo( Top, 0.5, 0.15, 0.15 );
Moo rotateYaw( 180, 0.5 );
wait .5;
Moo moveTo( Bottom, 0.5, 0.15, 0.15 );
Moo rotateYaw( 180, 0.5 );
wait .5;
}
}
else
{
self iPrintLn( "Cannot Be Activated on this Map" );
}
}
Put in init()
PrecacheModel("ch_dead_cow");[code/] onto menu towards the bottom and that didn't work so I tried
[code]
{
Put in init()
PrecacheModel("ch_dead_cow");
}
onto random part of the menu... All syntex errors, obviously I'm doing something wrong, but since I'm just learning .gsc I'm not really understanding where to put it:/
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