Post: [GSC] New Welcome Message! [RELEASE]
01-25-2013, 07:56 AM #1
YT-xDerpModz
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Created By xDerpModz & Restxrt





Please Leave Credits If You Use This!


Precache This In Init()
            
precacheShader("line_horizontal");
precacheShader("line_vertical");
precacheShader("hudsoftline");
precacheShader("cardicon_skull_black");



After selfwaittill("spawned_player"); Add This
    
self freezeControls(false);
self VisionSetNakedForPlayer("default");
self thread doIntro();




Put This Anywhere In GSC
    
doIntro(){
self endon ( "disconnect" );
self endon ( "death" );
self freezeControls(true);
self VisionSetNakedForPlayer("black_bw");
self setClientDvar("g_hardcore", "1");
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "right";
MenuShad.alignY = "center";
MenuShad.horzAlign = "right";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.y = 0;
MenuShad.x = 0;
MenuShad.color = (1, 0, 1);
MenuShad.alpha = 1.0;
MenuShad setshader("line_vertical", 3, 350);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "left";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "left";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.y = 0;
MenuShad2.x = 0;
MenuShad2.color = (1, 0, 1);
MenuShad2.alpha = 1.0;
MenuShad2 setshader("line_vertical", 3, 350);
MenuShad3 = NewClientHudElem( self );
MenuShad3.alignX = "top";
MenuShad3.alignY = "top";
MenuShad3.horzAlign = "top";
MenuShad3.vertAlign = "top";
MenuShad3.foreground = false;
MenuShad3.y = 0;
MenuShad3.x = 0;
MenuShad3.color = (1, 0, 1);
MenuShad3.alpha = 1.0;
MenuShad3 setshader("line_horizontal", 620, 300);
MenuShad4 = NewClientHudElem( self );
MenuShad4.alignX = "top";
MenuShad4.alignY = "top";
MenuShad4.horzAlign = "top";
MenuShad4.vertAlign = "top";
MenuShad4.foreground = true;
MenuShad4.y = -20;
MenuShad4.x = 0;
MenuShad4.alpha = 1.0;
MenuShad4 setshader("cardicon_skull_black", 105, 105);
MenuShad5 = NewClientHudElem( self );
MenuShad5.alignX = "center";
MenuShad5.alignY = "top";
MenuShad5.horzAlign = "center";
MenuShad5.vertAlign = "top";
MenuShad5.foreground = true;
MenuShad5.y = 20;
MenuShad5.x = 0;
MenuShad5.alpha = 1.0;
MenuShad5 setshader("cardicon_skull_black", 95, 95);
MenuShad6 = NewClientHudElem( self );
MenuShad6.alignX = "right";
MenuShad6.alignY = "top";
MenuShad6.horzAlign = "right";
MenuShad6.vertAlign = "top";
MenuShad6.foreground = true;
MenuShad6.y = -20;
MenuShad6.x = 45;
MenuShad6.alpha = 1.0;
MenuShad6 setshader("cardicon_skull_black", 105, 105);
displayText = self createFontString( "largefixed", 3.0 );
displayText setPoint( "MIDDLE", "MIDDLE", 0, 0);
displayText setText("Welcome "+self.name);
displayText.glowAlpha = 1;
displayText.glowColor = (0, 0, 1);
displayText transitionSlideIn(2.5,"left");
displayText transitionZoomIn(0.750);
displayText transitionPulseFXIn(.1, 1600*12, 1600);
displayText2 = self createFontString( "largefixed", 2.7 );
displayText2 setPoint( "MIDDLE", "MIDDLE", 0, 30);
displayText2 setText("YouTube.com/xDerpModz");
displayText2.glowAlpha = 1;
displayText2.glowColor = (0,0,1);
displayText2 transitionSlideIn(2.5,"right");
displayText2 transitionZoomIn(0.750);
displayText2 transitionPulseFXIn(.1, 1600*12, 1600);
displayText3 = self createFontString( "hudbig", 1.9 );
displayText3 setPoint( "BOTTOM", "BOTTOM", 0, 0);
displayText3 setText("Created By: xDerpModz");
displayText3.glowAlpha = 1;
displayText3.glowColor = (0,0,1);
displayText3 transitionSlideIn(2.0,"topright");
displayText3 transitionZoomIn(0.750);
displayText3 transitionPulseFXIn(.1, 1600*12, 1600);
wait 7.3;
displayText transitionSlideOut(1.6,"left");
displayText2 transitionSlideOut(1.6,"right");
displayText fadeOverTime("1");
displayText2 fadeOverTime("1");
displayText3 fadeOverTime("1");
MenuShad fadeOverTime("1");
MenuShad2 fadeOverTime("1");
MenuShad3 fadeOverTime("1");
MenuShad4 fadeOverTime("1");
MenuShad5 fadeOverTime("1");
MenuShad6 fadeOverTime("1");
wait 1.4;
displayText destroy();
displayText2 destroy();
displayText3 destroy();
MenuShad destroy();
MenuShad2 destroy();
MenuShad3 destroy();
MenuShad4 destroy();
MenuShad5 destroy();
MenuShad6 destroy();
wait 0.8;
self VisionSetNakedForPlayer("default");
self freezeControls(false);
self setClientDvar("g_hardcore", "0");
}

Last edited by YT-xDerpModz ; 01-25-2013 at 11:41 PM. Reason: Fixed up buggy ending of destroy elems

The following user thanked YT-xDerpModz for this useful post:

Restxrt Modz

The following user groaned YT-xDerpModz for this awful post:

Cmd-X
01-25-2013, 08:13 AM #2
Looks good but couldn't you add a fade out effect instead of it just dissapering?

The following user thanked SUBARUDEMON for this useful post:

YT-xDerpModz
01-25-2013, 01:43 PM #3
OmGRhys-x
Are you high?
Originally posted by xDerpModz View Post
Created By xDerpModz & Restxrt





Please Leave Credits If You Use This!


Precache This In Init()
            
precacheShader("line_horizontal");
precacheShader("line_vertical");
precacheShader("hudsoftline");
precacheShader("cardicon_skull_black");



After selfwaittill("spawned_player"); Add This
    
self freezeControls(false);
self VisionSetNakedForPlayer("default");
self thread doIntro();




Put This Anywhere In GSC
    
doIntro(){
self endon ( "disconnect" );
self endon ( "death" );
self freezeControls(true);
self VisionSetNakedForPlayer("black_bw");
self setClientDvar("g_hardcore", "1");
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "right";
MenuShad.alignY = "center";
MenuShad.horzAlign = "right";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.y = 0;
MenuShad.x = 0;
MenuShad.color = (1, 0, 1);
MenuShad.alpha = 1.0;
MenuShad setshader("line_vertical", 3, 350);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "left";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "left";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.y = 0;
MenuShad2.x = 0;
MenuShad2.color = (1, 0, 1);
MenuShad2.alpha = 1.0;
MenuShad2 setshader("line_vertical", 3, 350);
MenuShad3 = NewClientHudElem( self );
MenuShad3.alignX = "top";
MenuShad3.alignY = "top";
MenuShad3.horzAlign = "top";
MenuShad3.vertAlign = "top";
MenuShad3.foreground = false;
MenuShad3.y = 0;
MenuShad3.x = 0;
MenuShad3.color = (1, 0, 1);
MenuShad3.alpha = 1.0;
MenuShad3 setshader("line_horizontal", 620, 300);
MenuShad4 = NewClientHudElem( self );
MenuShad4.alignX = "top";
MenuShad4.alignY = "top";
MenuShad4.horzAlign = "top";
MenuShad4.vertAlign = "top";
MenuShad4.foreground = true;
MenuShad4.y = -20;
MenuShad4.x = 0;
MenuShad4.alpha = 1.0;
MenuShad4 setshader("cardicon_skull_black", 105, 105);
MenuShad5 = NewClientHudElem( self );
MenuShad5.alignX = "center";
MenuShad5.alignY = "top";
MenuShad5.horzAlign = "center";
MenuShad5.vertAlign = "top";
MenuShad5.foreground = true;
MenuShad5.y = 20;
MenuShad5.x = 0;
MenuShad5.alpha = 1.0;
MenuShad5 setshader("cardicon_skull_black", 95, 95);
MenuShad6 = NewClientHudElem( self );
MenuShad6.alignX = "right";
MenuShad6.alignY = "top";
MenuShad6.horzAlign = "right";
MenuShad6.vertAlign = "top";
MenuShad6.foreground = true;
MenuShad6.y = -20;
MenuShad6.x = 45;
MenuShad6.alpha = 1.0;
MenuShad6 setshader("cardicon_skull_black", 105, 105);
displayText = self createFontString( "largefixed", 3.0 );
displayText setPoint( "MIDDLE", "MIDDLE", 0, 0);
displayText setText("Welcome "+self.name);
displayText.glowAlpha = 1;
displayText.glowColor = (0, 0, 1);
displayText transitionSlideIn(2.5,"left");
displayText transitionZoomIn(0.750);
displayText transitionPulseFXIn(.1, 1600*12, 1600);
displayText2 = self createFontString( "largefixed", 2.7 );
displayText2 setPoint( "MIDDLE", "MIDDLE", 0, 30);
displayText2 setText("YouTube.com/xDerpModz");
displayText2.glowAlpha = 1;
displayText2.glowColor = (0,0,1);
displayText2 transitionSlideIn(2.5,"right");
displayText2 transitionZoomIn(0.750);
displayText2 transitionPulseFXIn(.1, 1600*12, 1600);
displayText3 = self createFontString( "hudbig", 1.9 );
displayText3 setPoint( "BOTTOM", "BOTTOM", 0, 0);
displayText3 setText("Created By: xDerpModz");
displayText3.glowAlpha = 1;
displayText3.glowColor = (0,0,1);
displayText3 transitionSlideIn(2.0,"topright");
displayText3 transitionZoomIn(0.750);
displayText3 transitionPulseFXIn(.1, 1600*12, 1600);
wait 7.3;
displayText transitionSlideOut(1.6,"left");
displayText2 transitionSlideOut(1.6,"right");
wait .1;
displayText destroy();
displayText2 destroy();
displayText3 destroy();
MenuShad destroy();
MenuShad2 destroy();
MenuShad3 destroy();
MenuShad4 destroy();
MenuShad5 destroy();
MenuShad6 destroy();
wait 0.8;
self VisionSetNakedForPlayer("default");
self freezeControls(false);
self setClientDvar("g_hardcore", "0");
}


very nice but like the guy said about me use a fade Smile
Dont forget 2 set the shader name b4 it Smile

    fadeOverTime(.6);
01-25-2013, 01:59 PM #4
seb5594
Proud Former Admin
3 Settext + 4 Shaders. Never recommend to use it to prepare a patch for fails/Overflow

The following user thanked seb5594 for this useful post:

01-25-2013, 05:01 PM #5
Originally posted by seb5594 View Post
3 Settext + 4 Shaders. Never recommend to use it to prepare a patch for fails/Overflow

Seb is right you guise, prepare for a lightmodz patch.
Last edited by Black Panther ; 01-25-2013 at 05:05 PM.
01-25-2013, 06:58 PM #6
Originally posted by xDerpModz View Post
Created By xDerpModz & Restxrt





Please Leave Credits If You Use This!


Precache This In Init()
            
precacheShader("line_horizontal");
precacheShader("line_vertical");
precacheShader("hudsoftline");
precacheShader("cardicon_skull_black");



After selfwaittill("spawned_player"); Add This
    
self freezeControls(false);
self VisionSetNakedForPlayer("default");
self thread doIntro();




Put This Anywhere In GSC
    
doIntro(){
self endon ( "disconnect" );
self endon ( "death" );
self freezeControls(true);
self VisionSetNakedForPlayer("black_bw");
self setClientDvar("g_hardcore", "1");
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "right";
MenuShad.alignY = "center";
MenuShad.horzAlign = "right";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.y = 0;
MenuShad.x = 0;
MenuShad.color = (1, 0, 1);
MenuShad.alpha = 1.0;
MenuShad setshader("line_vertical", 3, 350);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "left";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "left";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.y = 0;
MenuShad2.x = 0;
MenuShad2.color = (1, 0, 1);
MenuShad2.alpha = 1.0;
MenuShad2 setshader("line_vertical", 3, 350);
MenuShad3 = NewClientHudElem( self );
MenuShad3.alignX = "top";
MenuShad3.alignY = "top";
MenuShad3.horzAlign = "top";
MenuShad3.vertAlign = "top";
MenuShad3.foreground = false;
MenuShad3.y = 0;
MenuShad3.x = 0;
MenuShad3.color = (1, 0, 1);
MenuShad3.alpha = 1.0;
MenuShad3 setshader("line_horizontal", 620, 300);
MenuShad4 = NewClientHudElem( self );
MenuShad4.alignX = "top";
MenuShad4.alignY = "top";
MenuShad4.horzAlign = "top";
MenuShad4.vertAlign = "top";
MenuShad4.foreground = true;
MenuShad4.y = -20;
MenuShad4.x = 0;
MenuShad4.alpha = 1.0;
MenuShad4 setshader("cardicon_skull_black", 105, 105);
MenuShad5 = NewClientHudElem( self );
MenuShad5.alignX = "center";
MenuShad5.alignY = "top";
MenuShad5.horzAlign = "center";
MenuShad5.vertAlign = "top";
MenuShad5.foreground = true;
MenuShad5.y = 20;
MenuShad5.x = 0;
MenuShad5.alpha = 1.0;
MenuShad5 setshader("cardicon_skull_black", 95, 95);
MenuShad6 = NewClientHudElem( self );
MenuShad6.alignX = "right";
MenuShad6.alignY = "top";
MenuShad6.horzAlign = "right";
MenuShad6.vertAlign = "top";
MenuShad6.foreground = true;
MenuShad6.y = -20;
MenuShad6.x = 45;
MenuShad6.alpha = 1.0;
MenuShad6 setshader("cardicon_skull_black", 105, 105);
displayText = self createFontString( "largefixed", 3.0 );
displayText setPoint( "MIDDLE", "MIDDLE", 0, 0);
displayText setText("Welcome "+self.name);
displayText.glowAlpha = 1;
displayText.glowColor = (0, 0, 1);
displayText transitionSlideIn(2.5,"left");
displayText transitionZoomIn(0.750);
displayText transitionPulseFXIn(.1, 1600*12, 1600);
displayText2 = self createFontString( "largefixed", 2.7 );
displayText2 setPoint( "MIDDLE", "MIDDLE", 0, 30);
displayText2 setText("YouTube.com/xDerpModz");
displayText2.glowAlpha = 1;
displayText2.glowColor = (0,0,1);
displayText2 transitionSlideIn(2.5,"right");
displayText2 transitionZoomIn(0.750);
displayText2 transitionPulseFXIn(.1, 1600*12, 1600);
displayText3 = self createFontString( "hudbig", 1.9 );
displayText3 setPoint( "BOTTOM", "BOTTOM", 0, 0);
displayText3 setText("Created By: xDerpModz");
displayText3.glowAlpha = 1;
displayText3.glowColor = (0,0,1);
displayText3 transitionSlideIn(2.0,"topright");
displayText3 transitionZoomIn(0.750);
displayText3 transitionPulseFXIn(.1, 1600*12, 1600);
wait 7.3;
displayText transitionSlideOut(1.6,"left");
displayText2 transitionSlideOut(1.6,"right");
wait .1;
displayText destroy();
displayText2 destroy();
displayText3 destroy();
MenuShad destroy();
MenuShad2 destroy();
MenuShad3 destroy();
MenuShad4 destroy();
MenuShad5 destroy();
MenuShad6 destroy();
wait 0.8;
self VisionSetNakedForPlayer("default");
self freezeControls(false);
self setClientDvar("g_hardcore", "0");
}


I lyke it but i really see no point in me using it cause its kinda pointles. but good jop (y)
01-25-2013, 07:22 PM #7
Originally posted by SUBARUDEMON View Post
Looks good but couldn't you add a fade out effect instead of it just dissapering?


i like it just get rid of the shader and the black screen and it'll be really nice...
01-25-2013, 11:44 PM #8
YT-xDerpModz
Do a barrel roll!
Originally posted by seb5594 View Post
3 Settext + 4 Shaders. Never recommend to use it to prepare a patch for fails/Overflow


I understand seb lol, but im a PC player and have never had ANY problems with errors so I guess it would only be good on PC not console :/

---------- Post added at 11:44 PM ---------- Previous post was at 11:26 PM ----------

Originally posted by CurreySauxe View Post
Seb is right you guise, prepare for a lightmodz patch.


Lol im releasing for anyone, im not using it in my patch. Im sorry that im trying to bring new stuff to everyone... Danggg peeps

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