Post: Advanced Toggles+Animated Loading
01-27-2013, 04:21 PM #1
Kush Friendly
League Champion
(adsbygoogle = window.adsbygoogle || []).push({}); Gone. Tooooo many people crying and bitching. Sorry to the people I was trying to help.
Last edited by Kush Friendly ; 01-27-2013 at 08:56 PM. Reason: people mad

The following 2 users groaned at Kush Friendly for this awful post:

blackhawk2299, KM-_1337
01-27-2013, 04:35 PM #2
OmGRhys-x
Are you high?
Originally posted by Kush
bind DPAD_UP "vstr SJStart"
set SJStart "vstr SuperJump"
set SuperJump "vstr SJon;vstr Rebind"
set SJon "jump_height 250;vstr TellUserOn"
set Rebind "set SJStart vstr SJQuit"
set SJQuit "vstr SuperJump2"
set SuperJump2 "vstr SJoff;vstr Rebind2"
set SJoff "jump_height 39;vstr TellUserOff"
set Rebind2 "set SJStart vstr SuperJump"
set TellUserOn "\""^8Super Jump: [^2ON^8]""
set TellUserOff "\""^8Super Jump: [^1OFF^8]""


all that is kinda pointless when u can just have 1 little line of code

    bind DPAD_UP "vstr ToggleJump" set ToggleJump "toggle jump_height 1000 39"
01-27-2013, 04:59 PM #3
Kush Friendly
League Champion
Originally posted by x View Post
all that is kinda pointless when u can just have 1 little line of code

    bind DPAD_UP "vstr ToggleJump" set ToggleJump "toggle jump_height 1000 39"


You dont understand, this is so there is an on and an off message. Not just toggling on/off.
01-27-2013, 05:25 PM #4
*xActionMods*
I’m too L33T
Originally posted by Kush
You dont understand, this is so there is an on and an off message. Not just toggling on/off.



Originally posted by Kush
bind DPAD_UP "vstr SJStart" set SJStart "vstr SuperJump" set SuperJump "vstr SJon;vstr Rebind" set SJon "jump_height 250;vstr TellUserOn" set Rebind "set SJStart vstr SJQuit" set SJQuit "vstr SuperJump2" set SuperJump2 "vstr SJoff;vstr Rebind2" set SJoff "jump_height 39;vstr TellUserOff" set Rebind2 "set SJStart vstr SuperJump" set TellUserOn "\""^8Super Jump: [^2ON^8]"" set TellUserOff "\""^8Super Jump: [^1OFF^8]""


it could be so much smaller than this to save space! this is just stupid :|

The following user thanked *xActionMods* for this useful post:

FuntCase
01-27-2013, 06:11 PM #5
OmGRhys-x
Are you high?
Originally posted by Kush
You only have to exec the "vstr SJStart"


i do understand actually still pointless all that code for a off message.
+ i done see anything beeing executed in here so maybe you dont understand cause since when do you "exec " a vstr SJStart"
just go back 2 sleep and think again before you try telling some 1 whos knows a lot about CFG kidd
01-27-2013, 06:41 PM #6
Kush Friendly
League Champion
Originally posted by x View Post
i do understand actually still pointless all that code for a off message.
+ i done see anything beeing executed in here so maybe you dont understand cause since when do you "exec " a vstr SJStart"
just go back 2 sleep and think again before you try telling some 1 whos knows a lot about CFG kidd


Maybe you should think more, I said you dont understand whats its for not how it works, and you think im a kid skype me I bet money Im bigger than you.

---------- Post added at 12:41 PM ---------- Previous post was at 12:41 PM ----------

Originally posted by ChiefKeef View Post
it could be so much smaller than this to save space! this is just stupid :|


You just mad! lol

The following user thanked Kush Friendly for this useful post:

contraxs
01-27-2013, 06:49 PM #7
OmGRhys-x
Are you high?
Originally posted by Kush
skype me I bet money Im bigger than you


you have already proved your a child my 12 year old cousin says that.
01-27-2013, 06:55 PM #8
Kush Friendly
League Champion
Originally posted by x View Post
you have already proved your a child my 12 year old cousin says that.


Ya, Im the little kid. Sorry you cant read right.
01-27-2013, 08:08 PM #9
iTrexk
[move]:p The ''K'' Is Silent :p[/move]
Originally posted by Kush
I posted this in the CoD4 Bypass codes but I think it would be useful here too.
This is not a tut, and not for people new to CFG.
First I will show you my advanced toggling code, and its kinda confusing. Smile
**This code is kinda buggy and can mess up sometimes.

This code will toggle super jump on/off with on/off messages. (You only have to exec the "vstr SJStart", no other strings)
    bind DPAD_UP "vstr SJStart"
set SJStart "vstr SuperJump"
set SuperJump "vstr SJon;vstr Rebind"
set SJon "jump_height 250;vstr TellUserOn"
set Rebind "set SJStart vstr SJQuit"
set SJQuit "vstr SuperJump2"
set SuperJump2 "vstr SJoff;vstr Rebind2"
set SJoff "jump_height 39;vstr TellUserOff"
set Rebind2 "set SJStart vstr SuperJump"
set TellUserOn "\""^8Super Jump: [^2ON^8]""
set TellUserOff "\""^8Super Jump: [^1OFF^8]""

You do not need to start this with a bind! (e.g. set opt "vstr SJStart")


This next code is simple, and can be changed in many ways for different loading animations.
This codes says "Loading" with moving dots at the end.
    bind DPAD_UP "vstr load1"
set load1 "vstr run1;wait 19;vstr run2;wait 19;vstr run3;wait 19;vstr run4;wait 19;vstr load2"
set load2 "vstr run1;wait 19;vstr run2;wait 19;vstr run3;wait 19;vstr run4;wait 19;vstr load3"
set load3 "vstr run1;wait 19;vstr run2;wait 19;vstr run3;wait 19;vstr run4;wait 19;vstr load4"
set load4 "vstr run1;wait 19;vstr run2;wait 19;vstr run3;wait 19;vstr run4;wait 19;vstr load5"
set load5 "vstr run1;wait 19;vstr run2;wait 19;vstr run3;wait 19;vstr run4;wait 19;vstr StartMenu"
set run1 "^7;^7;^7;^7;^7;^7;vstr ldr1;^7;^7;^7;^7;^7"
set run2 "^7;^7;^7;^7;^7;^7;vstr ldr2;^7;^7;^7;^7;^7"
set run3 "^7;^7;^7;^7;^7;^7;vstr ldr3;^7;^7;^7;^7;^7"
set run4 "^7;^7;^7;^7;^7;^7;vstr ldr4;^7;^7;^7;^7;^7"
set ldr1 "\""^8Loading""
set ldr2 "\""^8Loading.""
set ldr3 "\""^8Loading..""
set ldr4 "\""^8Loading...""

You can start this code without a bind also!

Sorry if something like this is posted, I havent seen it, and I feel this is helpful+cool.
Hope you all enjoy, works with all Call of Duty games!**


You understand that this code is pointless right? You can make a more simple and compact code than this and it's also less confusing.

Toggling between variables has already been released but I guess no one saw it. So here you go. Put in the thread if you want, but credit to TheFallen for showing me the ways of the escape quotes! <3

bind DPAD_UP "toggle Jump \"vstr JumpON\" \"vstr JumpOFF\";vstr Jump"
set Jump ""
set JumpON "jump_height 250;\"^8Super Jump: [^2ON^8]\""
set JumpOFF "reset jump_height;\"^8Super Jump: [^1OFF^8]\""

If you want to get more complicated then that by adding several other values options for the jump height you can, but just wanted to show you a better way.
Last edited by iTrexk ; 01-27-2013 at 08:10 PM.
01-27-2013, 08:49 PM #10
Originally posted by Kush
I posted this in the CoD4 Bypass codes but I think it would be useful here too.
This is not a tut, and not for people new to CFG.
First I will show you my advanced toggling code, and its kinda confusing. Smile
**This code is kinda buggy and can mess up sometimes.

This code will toggle super jump on/off with on/off messages. (You only have to exec the "vstr SJStart", no other strings)
    bind DPAD_UP "vstr SJStart"
set SJStart "vstr SuperJump"
set SuperJump "vstr SJon;vstr Rebind"
set SJon "jump_height 250;vstr TellUserOn"
set Rebind "set SJStart vstr SJQuit"
set SJQuit "vstr SuperJump2"
set SuperJump2 "vstr SJoff;vstr Rebind2"
set SJoff "jump_height 39;vstr TellUserOff"
set Rebind2 "set SJStart vstr SuperJump"
set TellUserOn "\""^8Super Jump: [^2ON^8]""
set TellUserOff "\""^8Super Jump: [^1OFF^8]""

You do not need to start this with a bind! (e.g. set opt "vstr SJStart")


This next code is simple, and can be changed in many ways for different loading animations.
This codes says "Loading" with moving dots at the end.
    bind DPAD_UP "vstr load1"
set load1 "vstr run1;wait 19;vstr run2;wait 19;vstr run3;wait 19;vstr run4;wait 19;vstr load2"
set load2 "vstr run1;wait 19;vstr run2;wait 19;vstr run3;wait 19;vstr run4;wait 19;vstr load3"
set load3 "vstr run1;wait 19;vstr run2;wait 19;vstr run3;wait 19;vstr run4;wait 19;vstr load4"
set load4 "vstr run1;wait 19;vstr run2;wait 19;vstr run3;wait 19;vstr run4;wait 19;vstr load5"
set load5 "vstr run1;wait 19;vstr run2;wait 19;vstr run3;wait 19;vstr run4;wait 19;vstr StartMenu"
set run1 "^7;^7;^7;^7;^7;^7;vstr ldr1;^7;^7;^7;^7;^7"
set run2 "^7;^7;^7;^7;^7;^7;vstr ldr2;^7;^7;^7;^7;^7"
set run3 "^7;^7;^7;^7;^7;^7;vstr ldr3;^7;^7;^7;^7;^7"
set run4 "^7;^7;^7;^7;^7;^7;vstr ldr4;^7;^7;^7;^7;^7"
set ldr1 "\""^8Loading""
set ldr2 "\""^8Loading.""
set ldr3 "\""^8Loading..""
set ldr4 "\""^8Loading...""

You can start this code without a bind also!

Sorry if something like this is posted, I havent seen it, and I feel this is helpful+cool.
Hope you all enjoy, works with all Call of Duty games!**


This is a pointless quote, nobody is going to use this. the cfg coders have things like this that are short, better looking, and more effective. you should just go back to cod4 leeching.

set 5Sub2MenuClose "set L vstr menuC1"
set 5Sub2Menu1 "set U vstr 5Sub2Menu2;set D vstr 5Sub2Menu2;set R3 vstr 5Sub2MenuFunc1;vstr 5Sub2MenuClose;vstr 5Sub2Menubuild1"
set 5Sub2Menu2 "set U vstr 5Sub2Menu1;set D vstr 5Sub2Menu1;set R3 vstr 5Sub2MenuFunc2;vstr 5Sub2MenuClose;vstr 5Sub2Menubuild2"
set 5Sub2Menubuild1 "vstr cf1;vstr 6Menuopt1b;vstr cf14;vstr cf15;vstr cf16;vstr cf17;vstr cf18;vstr cf19;vstr cf20;vstr cf21;vstr cf22;vstr cf23
set 5Sub2Menubuild2 "vstr cf1;vstr 6Menuopt1c;vstr cf14;vstr cf15;vstr cf16;vstr cf17;vstr cf18;vstr cf19;vstr cf20;vstr cf21;vstr cf22;vstr cf23
set 6Menuopt1b "\""^8{ ^9Super Jump ^6{^3On^6} ^8}"\""
set 6Menuopt1c "\""^8{ ^9Super Jump ^6{^3Off^6} ^8}"\""
set 5Sub2MenuFunc1 "jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999"
set 5Sub2MenuFunc2 "jump_height 39;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300"

^Professional way to toggle things.

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