Post: [Release][Code] UnsetPerk Doesn't Work? Try This! :D
02-08-2013, 04:48 PM #1
iTrexk
[move]:p The ''K'' Is Silent :p[/move]
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New Jump Code To Prevent Dive
Create By: iTrexk


As many of you probably already know, the "unsetPerk" code that xChronicModz (original one) found never really worked for all the perks. I hated that you couldn't really turn it off unless you die or started a new game or started a new round and that was stupid. I always tried to find different methods that will make it turn off or so that it seems turned off like setting all the child perk values to "0" but that was still not good enough. So about a month ago I made a new jump code that would prevent the dive when you jump. So really the dive perk is still on, I just modified the jump so that you wont be able to dive, but yet it still looks and acts like a regular jump. Winky Winky

    bind BUTTON_A "unbindallaxis;+gostand;-gostand;wait 5;exec thumbstick_default.cfg"



Credit To:
Originally posted by another user
TheFallen/T_m_b07 - for the unbindallaxis and exec thumbstick_default.cfg


I'm not going to tell/show you whats the best way to set up this code because it really depends on how you want it to work inside your menu, that's for you to figure that out.

Hope you like this release.
ENJOY :p
Last edited by iTrexk ; 02-09-2013 at 11:35 PM.

The following 9 users say thank you to iTrexk for this useful post:

BeastModding, blackhawk2299, BrinkerzHD, YouAppreciateMe, CrimsonEcho, MadManModz, Script Kiddie, zUnboundPatcher
02-15-2013, 03:15 AM #11
Thank you ima use this in my v1

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