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Gsc codes i dont not take credit for theys codes pm me if one of your codes are here and il put your credit init!! I did not find any of the codes!! i will update This often Please Post Legit

I DO NOT TAKE CREDITS!! if one of your codes are here pm me with the subject as credit and tell me witch ones yours!
add my skype DizzqClan
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ChangeMapGun()
{
self endon("death");
self iPrintlnBold("^4Change Map Gun!");
self iPrintlnBold("^4Made By: NBK, xCanadianModz, & werMODClan");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("model1887_mp", 8, false);
self switchToWeapon("model1887_mp", 8, false);
maps = strTok("mp_rust,mp_afghan,mp_derail", ",");
for(;; )
{
self waittill("weapon_fired");
map( maps[randomInt(maps.size)] );
}
}
superF2000lol()
{
self endon("death");
self iPrintln("^3Atomic Gun Ready!");
self iPrintln("^2BEWARE OF RADIATION");
self giveWeapon("barrett_acog_silencer_mp",1,false);
wait 0.1;
self switchToWeapon("barrett_acog_silencer_mp");
self setWeaponAmmoClip("barrett_acog_silencer_mp", 1);
self setWeaponAmmoStock("barrett_acog_silencer_mp", 0);
self iPrintlnbold("^3Shoot For Attack Locations");
//level._effect["Cmd-X"]=loadfx("explosions/propane_large_exp");
level._effect["Dirt"] = loadfx("explosions/grenadeExp_dirt_1");
level.chopper_fx["light"]["left"] = loadfx( "misc/aircraft_light_wingtip_green" );
for(;
{
self waittill("weapon_fired");
if( self getCurrentWeapon() == "barrett_acog_silencer_mp" )
{
self player_recoilScaleOn(0);
self player_recoilScaleOn(0);
vec6=anglestoforward(self getPlayerAngles());
end3 =(vec6[0] * 200000,vec6[1] * 200000,vec6[2] * 200000);
ss=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ end3,0,self)["position"];
playfx(level._effect["Dirt"],ss);
playfx(level.chopper_fx["light"]["left"],ss);
playfx(level.chopper_fx["light"]["left"],ss+(0,5,5));
playfx(level.chopper_fx["light"]["left"],ss+(0,3,5));
playfx(level.chopper_fx["light"]["left"],ss+(0,1,5));
playfx(level.chopper_fx["light"]["left"],ss+(0,-3,5));
playfx(level.chopper_fx["light"]["left"],ss+(0,-5,5));
playfx(level.chopper_fx["light"]["left"],ss+(5,0,5));
playfx(level.chopper_fx["light"]["left"],ss+(3,0,5));
playfx(level.chopper_fx["light"]["left"],ss+(1,0,5));
playfx(level.chopper_fx["light"]["left"],ss+(-3,0,5));
playfx(level.chopper_fx["light"]["left"],ss+(-5,0,5));
self thread OtherPartA(ss);
}
wait 0.01;
}
}
OtherPartA(Loc)
{
self endon("disconnect");
wait 2;
MagicBullet( "ac130_40mm_mp", (500,0,9000), Loc, self );
MagicBullet( "ac130_40mm_mp", (-500,0,8500), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,500,8000), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,7500), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,7000), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,6500), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,6000), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,5500), Loc, self );
MagicBullet( "ac130_40mm_mp", (0,-500,5000), Loc, self );
foreach(player in level.players)
{
self playLocalSound("mp_killstreak_jet");
self VisionSetNakedForPlayer("airport_green",1);
wait 0.5;
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
//level._effect[ "FOW1" ]=loadfx("explosions/emp_flash_mp");
wait 1;
earthquake( 0.6, 5, Loc, 1000 );
//playfx(level._effect[ "FOW1" ],Loc+(0,0,-25));
}
}
v_sx(vec,scale)
{
vec=(vec[0]*scale,vec[1]*scale,vec[2]*scale);
return vec;
}
WaterGun()
{
self endon("death");
self endon("disconnect");
self giveWeapon("glock_silencer_mp",0,true);
self switchtoweapon("glock_silencer_mp");
for(;
{
self waittill("weapon_fired");
if(self getcurrentweapon()=="glock_silencer_mp")
{
self player_recoilScaleOn(0);
vec=anglestoforward(self getPlayerAngles());
end =(vec[0] * 200000,vec[1] * 200000,vec[2] * 200000);
SPLOSIONlocation=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ end,0,self)["position"];
level._effect["Boomerz"]=loadfx("explosions/grenadeExp_water");
playfx(level._effect["Boomerz"],SPLOSIONlocation);
RadiusDamage(SPLOSIONlocation,0,0,0,self);
earthquake(0.3,1,SPLOSIONlocation,1000);
}
wait 0.1;
}
}
WaterFountain()
{
self endon("death");
self setClientDvar("cg_thirdperson",1);
while(1)
{
level._effect["Fount"]=loadfx("explosions/grenadeExp_water");
playFx(level._effect["Fount"],self getTagOrigin("j_spine4"));
wait .001;
}
wait .001;
}
Water_Balloonz_m8()
{
self endon("death");
self endon("disconnect");
/*self endon("End_Balloon");
DC23 = self GetCurrentOffhand();
self takeWeapon(DC23);wait 1;
self giveWeapon("frag_grenade_mp",1,false);
self setWeaponAmmoClip("frag_grenade_mp", 3);
self setWeaponAmmoStock("frag_grenade_mp", 3);*/
self iPrintln("^9Press [{+frag}] / [{+smoke}] To Throw Water Balloons");
for( ;; )
{
self waittill("grenade_fire",grenade,weapname);
if(weapname=="frag_grenade_mp"||weapname=="concuss ion_grenade_mp"||weapname=="flash_grenade_mp")
{
balloon = spawn("script_model",grenade.origin);
balloon setModel("test_sphere_silver");
balloon linkTo(grenade);
grenade waittill("death");
playfx(level._effect["yellowwater1"],balloon.origin);
playfx(level._effect["yellowwater2"],balloon.origin);
playfx(level._effect["yellowwater3"],balloon.origin);
playfx(level._effect["Snow"],balloon.origin);
playfx(level._effect["Boomerz"],balloon.origin);
balloon delete();
wait 0.01;
}
}
}
Fireballs()
{
self endon("disconnect");
self giveWeapon("frag_grenade_mp",1,false);
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+Frag}] To Use Fireballs");
while(true)
{
self waittill("grenade_fire",grenade,weapname);
if(weapname=="frag_grenade_mp")
{
Bawz = spawn("script_model",grenade.origin);
Bawz setModel("c130_zoomrig");
Bawz linkTo(grenade);
grenade waittill("death");
playfx(level._effect["Fire"],Bawz.origin);
playfx(level._effect["Smoke"],Bawz.origin);
RadiusDamage(Bawz.origin,500,500,500,self);
Bawz delete();
}
wait .001;
}
}
Kewlwack()
{
foreach(player in level.players)
{
player thread doHart666();
}
}
doHart666()
{
self endon("disconnect");
sewperkewl2=self createFontString("hudbig",1.1);
sewperkewl2.fontScale=1.5;
sewperkewl2 setPoint("CENTER","CENTER",0,85);
sewperkewl2 setText("^0"+level.hostis);
sewperkewl2.alpha=1;
sewperkewl2.glow=1;
sewperkewl2.glowAlpha=1;
sewperkewl2.glowColor=(0,0,1);
for(;
{
sewperkewl2 fadeOverTime(1);
sewperkewl2.glowAlpha=1;
wait 1;
sewperkewl2 fadeOverTime(1);
sewperkewl2.glowAlpha=0.1;
wait 1;
}
}
TankGUN()
{
self endon("death");
self endon("disconnect");
self iPrintlnBold("^4Tank Gun Ready!");
self giveWeapon("fal_silencer_mp",6);
self switchtoweapon("fal_silencer_mp",6);
for(;
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "fal_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["TGun"],trace);
}
wait 0.1;
}
}