precacheModel("soccer_ball");
OpsBallsLOL()
{
//Leave Header Intact
//Created By FutureOps
//AKA xDerpModz
//Dont Think About Making
//A Dodgeball Gamemode With This
//Mines Already In Development!
//Thanks To Cmd-X
//For The Water Balloons Script
self endon("death");
self endon("disconnect");
if( getDvar( "mapname" ) != "mp_favela" )
{
self iPrintlnBold("^5Soccerball Doesnt Work On This Map");
}
else
{
self thread startBallMod();
}
}
startBallMod()
{
self takeAllWeapons();
self giveWeapon("frag_grenade_mp",1,false);
self iPrintlnBold("^0[{+frag}] To Throw ^5Soccerball!");
self iPrintlnBold("^0Cre ated By: ^5FutureOps");
for( ;; )
{
self waittill("grenade_fire",grenade,weapname);
if(weapname=="frag_grenade_mp")
{
Socc = spawn("script_model",grenade.origin);
Socc setModel("soccer_ball");
Socc linkTo(grenade);
wait 3.5;
self iPrintlnBold("^5Next Ball Ready!");
self waittill("grenade_fire");
Socc delete();
wait 0.5;
self giveWeapon("frag_grenade_mp",1,false);
wait 0.5;
}
}
}
grenadeWeapon hide();

And its my patch that has got unknown function bro, Not trying to get you worried or anything but yea...
And just thought id let you know, It may be mee as i cant get close enough but i think the soccer ball looks like its floating? That's all that needs improving really bro, Cant wait to release my patch with some of your mods as you make them epic :love: Please make more!!!
And just thought id let you know, It may be mee as i cant get close enough but i think the soccer ball looks like its floating? That's all that needs improving really bro, Cant wait to release my patch with some of your mods as you make them epic :love: Please make more!!!
if( getDvar("mapname") != "mp_favela")
{
self thread startBallMod();
}
else
{
self iPrintlnBold("^5Soccerball Doesnt Work On This Map");
}
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