Soon
Precahce this precahceModel("ch_dead_cow");
CowGun()
{
self endon("death");
self _giveWeapon("scar_mp" , 0);
for ( ;; )
{
self waittill ( "weapon_fired" );
if(self getcurrentweapon()== "scar_mp")
{
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
sentry = spawn("script_model", SPLOSIONlocation );
sentry setModel( "ch_dead_cow" );
}
}
}
Soon
Precahce this precahceModel("ch_dead_cow");
CowGun()
{
self endon("death");
self _giveWeapon("scar_mp" , 0);
for ( ;; )
{
self waittill ( "weapon_fired" );
if(self getcurrentweapon()== "scar_mp")
{
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
sentry = spawn("script_model", SPLOSIONlocation );
sentry setModel( "ch_dead_cow" );
}
}
}
Soon
Precahce this precahceModel("ch_dead_cow");
CowGun()
{
self endon("death");
self _giveWeapon("scar_mp" , 0);
for ( ;; )
{
self waittill ( "weapon_fired" );
if(self getcurrentweapon()== "scar_mp")
{
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
sentry = spawn("script_model", SPLOSIONlocation );
sentry setModel( "ch_dead_cow" );
}
}
}
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