Post: Dead Cow Gun
02-13-2013, 10:54 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); So I got bored and had some models laying around and made this! It only works on Wasteland. No video yet but I think u get what it does lol :satisfied:

Video
    Soon


Code
    
Precahce this precahceModel("ch_dead_cow");

CowGun()
{
self endon("death");
self _giveWeapon("scar_mp" , 0);
for ( ;; )
{
self waittill ( "weapon_fired" );
if(self getcurrentweapon()== "scar_mp")
{
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
sentry = spawn("script_model", SPLOSIONlocation );
sentry setModel( "ch_dead_cow" );
}
}
}

The following 3 users groaned at This-Guyy for this awful post:

247Yamato, blackhawk2299, Restxrt Modz
02-13-2013, 11:11 PM #2
FwiskyFIFA
I defeated!
Sorry , but i think this is already created by xDerpModz , heres a link
Originally posted by Guyy View Post
So I got bored and had some models laying around and made this! It only works on Wasteland. No video yet but I think u get what it does lol :satisfied:

Video
    Soon


Code
    
Precahce this precahceModel("ch_dead_cow");

CowGun()
{
self endon("death");
self _giveWeapon("scar_mp" , 0);
for ( ;; )
{
self waittill ( "weapon_fired" );
if(self getcurrentweapon()== "scar_mp")
{
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
sentry = spawn("script_model", SPLOSIONlocation );
sentry setModel( "ch_dead_cow" );
}
}
}

The following user thanked FwiskyFIFA for this useful post:

FutureOps
02-13-2013, 11:43 PM #3
FutureOps
Little One
WAY TO TRY AN RELEASE SOMETHING I ALREADY MADE! Btw Im xDerpModz kid

---------- Post added at 11:43 PM ---------- Previous post was at 11:42 PM ----------

Originally posted by xBasedHostKTA View Post
Sorry , but i think this is already created by xDerpModz , heres a link


Thank you so much for proof that I created this (FutureOps is my new account/YouTube.com/FutureOpsModding) if you don't believe me look on my xDerpModz youtube you will see an update vid. Once again, thanks for telling this kid who the real boss is <3333
02-13-2013, 11:54 PM #4
FwiskyFIFA
I defeated!
ahaah , I was like i've heard / seen this mod before , no problem .
Originally posted by FutureOps View Post
WAY TO TRY AN RELEASE SOMETHING I ALREADY MADE! Btw Im xDerpModz kid

---------- Post added at 11:43 PM ---------- Previous post was at 11:42 PM ----------



Thank you so much for proof that I created this (FutureOps is my new account/YouTube.com/FutureOpsModding) if you don't believe me look on my xDerpModz youtube you will see an update vid. Once again, thanks for telling this kid who the real boss is <3333
02-14-2013, 12:02 AM #5
FutureOps
Little One
Originally posted by xBasedHostKTA View Post
ahaah , I was like i've heard / seen this mod before , no problem .


Lol, also hes an idiot, it works on Rundown too Facepalm
02-15-2013, 12:44 AM #6
Originally posted by FutureOps View Post
Lol, also hes an idiot, it works on Rundown too Facepalm



Lmao sorry I was searching to see if anyone had posted it before. I got the model from yamato and im not a idoit im just releasing this ive had for a WHILE.
02-15-2013, 01:43 AM #7
Originally posted by Guyy View Post
So I got bored and had some models laying around and made this! It only works on Wasteland. No video yet but I think u get what it does lol :satisfied:

Video
    Soon


Code
    
Precahce this precahceModel("ch_dead_cow");

CowGun()
{
self endon("death");
self _giveWeapon("scar_mp" , 0);
for ( ;; )
{
self waittill ( "weapon_fired" );
if(self getcurrentweapon()== "scar_mp")
{
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
sentry = spawn("script_model", SPLOSIONlocation );
sentry setModel( "ch_dead_cow" );
}
}
}

I wish I could groan. Dude seriously, no one cares for modded gun scripts anymore...

The following user groaned Black Panther for this awful post:

Vanz
02-15-2013, 11:50 PM #8
LoL !!!
02-16-2013, 12:03 AM #9
FutureOps
Little One
Originally posted by xVstrModz View Post
LoL !!!


I had this already released a long ass time ago on my other account
02-16-2013, 12:09 AM #10
Ok just seen it!!!

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