Post: [CODE]Carepackage Paveflow
02-21-2013, 09:29 PM #1
xePixTvx
Little One
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Put on init()

    level.CareMarkerThing = loadFX("misc/flare_ambient_green");



Put somewhere else

    
CareHeli()
{
self endon("death");
self iprintln("^1Created By xePixTvx");
self iprintln("Press [{+smoke}] to drop carepackages!!");
self iprintln("Press [{+melee}] + [{+frag}] to Delete the Heli!!");
self takeAllWeapons();
wait .2;
self GiveWeapon("deserteaglegold_mp");
wait 0.4;
self switchToWeapon("deserteaglegold_mp");
wait 0.4;
Heli = spawnHelicopter(self,self.origin+(50,0,800),self.angles,"pavelow_mp","vehicle_pavelow_opfor");
Heli thread deleteOnDeath(Heli);
if(!isDefined(Heli)){return;}
Heli.owner = self;
Heli.team = self.team;
self thread WeaponMonitor(Heli);
for(;Winky Winky
{
if(self SecondaryOffHandButtonPressed())
{
Heli thread DropDaPackage(Heli);
wait .2;
}
if(self MeleeButtonPressed() && self FragButtonPressed())
{
Heli delete();
self suicide();
}
waitframe();
}
wait 0.05;
}
WeaponMonitor(heli)
{
self endon("death");
for(;Winky Winky
{
self waittill("weapon_fired");
target = GetCursorPosHeli();
Pos = FXMarker(target,level.CareMarkerThing);
location = target;
heli Vehicle_SetSpeed(1000,16);
heli setVehGoalPos(location+(51,0,801),1);
wait 0.05;
}
}
DropDaPackage(heli)
{
wait 0.05;
care = maps\mp\killstreaks\_airdrop::createAirDropCrate(self.owner,"airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"),heli.origin);
care.angles = heli.angles;
care PhysicsLaunchServer((0,0,0),anglestoforward(heli.angles)*1);
care thread maps\mp\killstreaks\_airdrop::physicsWaiter("airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"));
wait 0.05;
}
FXMarker(groundpoint,fx)
{
effect = spawnFx(fx,groundpoint,(0,0,1),(1,0,0));
self thread deleteFxafterTime(5,effect);
triggerFx(effect);
return effect;
}
deleteFxafterTime(Time,lol)
{
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(Time);
lol delete();
}
deleteOnDeath(model)
{
self waittill("death");
model delete();
}
GetCursorPosHeli()
{
return bulletTrace(self getEye(),self getEye()+vectorScaleHeli(anglesToForward(self getPlayerAngles()),1000000),false,self)["position"];
}
vectorScaleHeli(vector,scale)
{
return(vector[0]*scale,vector[1]*scale,vector[2]*scale);
}



Press L2/Q to drop carepackages
Press R2/G + R3/E to delete the paveflow
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The following 15 users say thank you to xePixTvx for this useful post:

-Google-, *xActionMods*, Ansity., blackhawk2299, CoDyMoDz1000XD, DGKMoDzHD, FutureOps, Guzman, HanleyzHD♚, JackMods-, Mango_Knife, RichModder, Master Ro, Silent Assassin, Specter
02-21-2013, 09:37 PM #2
Reminds me of a killstreak from mw3, good job! Happy
02-21-2013, 09:45 PM #3
JackMods-
Can’t trickshot me!
Thats Well good Bro Keep up the Work Smile
02-21-2013, 09:52 PM #4
Guzman
Versace Versace
Nice job man, I really like that menu base D=
Originally posted by xePixTvx View Post


Put on init()

    level.CareMarkerThing = loadFX("misc/flare_ambient_green");



Put somewhere else

    CareHeli()
{
self endon("death");
self iprintln("^1Created By xePixTvx");
self iprintln("Press [{+smoke}] to drop carepackages!!");
self iprintln("Press [{+melee}] + [{+frag}] to Delete the Heli!!");
self takeAllWeapons();
wait .2;
self GiveWeapon("deserteaglegold_mp");
wait 0.4;
self switchToWeapon("deserteaglegold_mp");
wait 0.4;
Heli = spawnHelicopter(self,self.origin+(50,0,800),self.a ngles,"pavelow_mp","vehicle_pavelow_opfor");
Heli thread deleteOnDeath(Heli);
if(!isDefined(Heli)){return;}
Heli.owner = self;
Heli.team = self.team;
self thread WeaponMonitor(Heli);
for(;Winky Winky
{
if(self SecondaryOffHandButtonPressed())
{
Heli thread DropDaPackage(Heli);
wait .2;
}
if(self MeleeButtonPressed() && self FragButtonPressed())
{
Heli delete();
self suicide();
}
waitframe();
}
wait 0.05;
}
WeaponMonitor(heli)
{
self endon("death");
for(;Winky Winky
{
self waittill("weapon_fired");
target = GetCursorPosHeli();
Pos = FXMarker(target,level.CareMarkerThing);
location = target;
heli Vehicle_SetSpeed(1000,16);
heli setVehGoalPos(location+(51,0,801),1);
wait 0.05;
}
}
DropDaPackage(heli)
{
wait 0.05;
care = maps\mp\killstreaks\_airdrop::createAirDropCrate(s elf.owner,"airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDrop Type("airdrop"),heli.origin);
care.angles = heli.angles;
care PhysicsLaunchServer((0,0,0),anglestoforward(heli.a ngles)*1);
care thread maps\mp\killstreaks\_airdrop::physicsWaiter("airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDrop Type("airdrop"));
wait 0.05;
}
FXMarker(groundpoint,fx)
{
effect = spawnFx(fx,groundpoint,(0,0,1),(1,0,0));
self thread deleteFxafterTime(5,effect);
triggerFx(effect);
return effect;
}
deleteFxafterTime(Time,lol)
{
maps\mp\gametypes\_hostmigration::waitLongDuration WithHostMigrationPause(Time);
lol delete();
}
deleteOnDeath(model)
{
self waittill("death");
model delete();
}
GetCursorPosHeli()
{
return bulletTrace(self getEye(),self getEye()+vectorScaleHeli(anglesToForward(self getPlayerAngles()),1000000),false,self)["position"];
}
vectorScaleHeli(vector,scale)
{
return(vector[0]*scale,vector[1]*scale,vector[2]*scale);
}



Press L2/Q to drop carepackages
Press R2/G + R3/E to delete the paveflow
02-21-2013, 10:23 PM #5
Nice Job Bro <3 And love the style of the Base :happycry:
02-21-2013, 10:54 PM #6
Looks Cool.
02-27-2013, 04:12 AM #7
Looks Sexier Than Me, and That's Hard Winky Winky
02-27-2013, 01:22 PM #8
Mango_Knife
In my man cave
Originally posted by xePixTvx View Post


Put on init()

    level.CareMarkerThing = loadFX("misc/flare_ambient_green");



Put somewhere else

    
CareHeli()
{
self endon("death");
self iprintln("^1Created By xePixTvx");
self iprintln("Press [{+smoke}] to drop carepackages!!");
self iprintln("Press [{+melee}] + [{+frag}] to Delete the Heli!!");
self takeAllWeapons();
wait .2;
self GiveWeapon("deserteaglegold_mp");
wait 0.4;
self switchToWeapon("deserteaglegold_mp");
wait 0.4;
Heli = spawnHelicopter(self,self.origin+(50,0,800),self.angles,"pavelow_mp","vehicle_pavelow_opfor");
Heli thread deleteOnDeath(Heli);
if(!isDefined(Heli)){return;}
Heli.owner = self;
Heli.team = self.team;
self thread WeaponMonitor(Heli);
for(;Winky Winky
{
if(self SecondaryOffHandButtonPressed())
{
Heli thread DropDaPackage(Heli);
wait .2;
}
if(self MeleeButtonPressed() && self FragButtonPressed())
{
Heli delete();
self suicide();
}
waitframe();
}
wait 0.05;
}
WeaponMonitor(heli)
{
self endon("death");
for(;Winky Winky
{
self waittill("weapon_fired");
target = GetCursorPosHeli();
Pos = FXMarker(target,level.CareMarkerThing);
location = target;
heli Vehicle_SetSpeed(1000,16);
heli setVehGoalPos(location+(51,0,801),1);
wait 0.05;
}
}
DropDaPackage(heli)
{
wait 0.05;
care = maps\mp\killstreaks\_airdrop::createAirDropCrate(self.owner,"airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"),heli.origin);
care.angles = heli.angles;
care PhysicsLaunchServer((0,0,0),anglestoforward(heli.angles)*1);
care thread maps\mp\killstreaks\_airdrop::physicsWaiter("airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"));
wait 0.05;
}
FXMarker(groundpoint,fx)
{
effect = spawnFx(fx,groundpoint,(0,0,1),(1,0,0));
self thread deleteFxafterTime(5,effect);
triggerFx(effect);
return effect;
}
deleteFxafterTime(Time,lol)
{
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(Time);
lol delete();
}
deleteOnDeath(model)
{
self waittill("death");
model delete();
}
GetCursorPosHeli()
{
return bulletTrace(self getEye(),self getEye()+vectorScaleHeli(anglesToForward(self getPlayerAngles()),1000000),false,self)["position"];
}
vectorScaleHeli(vector,scale)
{
return(vector[0]*scale,vector[1]*scale,vector[2]*scale);
}



Press L2/Q to drop carepackages
Press R2/G + R3/E to delete the paveflow



So Awesome

---------- Post added at 01:21 PM ---------- Previous post was at 01:20 PM ----------

Originally posted by AnsityHD View Post
Reminds me of a killstreak from mw3, good job! Happy


really?
what killstreak?
the ascort airdrop?

---------- Post added at 01:22 PM ---------- Previous post was at 01:21 PM ----------

Originally posted by DGKMoDzHD View Post
Looks Sexier Than Me, and That's Hard Winky Winky


haha funny say
02-27-2013, 03:53 PM #9
Originally posted by Knife View Post
So Awesome

---------- Post added at 01:21 PM ---------- Previous post was at 01:20 PM ----------



really?
what killstreak?
the ascort airdrop?

---------- Post added at 01:22 PM ---------- Previous post was at 01:21 PM ----------



haha funny say


yeah escort airdrop

The following user thanked Ansity. for this useful post:

Mango_Knife

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