Post: Tutorial: How to Make a Function! (Basic)
03-02-2013, 11:34 PM #1
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Hey Guys, Welcome to My Tutorial!
[/B][/CENTER]

This is a Very Basic Tutorial on How to Make Script for MW2, Today we Will make A Simple Drug Code! We will start With The Basics, And then progress Winky Winky

Video of the Outcome:
No video Yet, Record and it will be much apreciated!

First off we need a Function Name, For ex: subarudemonsTut, So:

subarudemonsTut()


But now we need to add the Function Beggining, So:

subarudemonsTut()
{
}


Now we're going to need to add A ending Function, Unless you want this on-going dont do this!


subarudemonsTut()
{
self endon("death");
self endon("disconnect");
}


Or altenitivly, If you want to end it on a Command, Do This:

subarudemonsTut()
{
self endon("death");
self endon("ByeFunction");

//This function Is so that we Don't get Any Errors!
wait 210;
self notify("ByeFunction");
}


Ok, So now we've got a Function, That basically does nothing >:< But now Lets say if we're going to Activate the Function upon Button Press, Lets do this:

subarudemonsTut()
{
self endon("death");
self endon("ByeFunction");
self iPrintLn("^2Press: [{+actionslot 1}] To Activate!");
if(self isButtonPressed == ("+actionslot 1"))
{
self thread("TrolledYouLol");
}
//This function Is so that we Don't get Any Errors!
wait 210;
self notify("ByeFunction");
}
TrolledYouLol()
{
self endon("death");
}


Now, Im going to add A Welcome Script, So we Know that we Have Activated it, So:

subarudemonsTut()
{
self endon("death");
self endon("ByeFunction");
self iPrintLn("^2Press: [{+actionslot 1}] To Activate!");
if(self isButtonPressed == ("+actionslot 1"))
{
self thread("TrolledYouLol");
}
//This function Is so that we Don't get Any Errors!
wait 210;
self notify("ByeFunction");
}
TrolledYouLol()
{
self endon("death");
self notify("StopPlease");
self iPrintLnBold("^2Drug Code: ^6Activated!");
wait 3;
self iPrintLnBold("^1To stop, ^2Press: ^6[{+smoke}]");
if(self isButtonPressed == ("+smoke"))
{
self notify("StopPlease");
self setVisionNakedForPlayer("default");
self setPlayerAngles( HighModeAngle + ( 0, 0, 0 ) );
}
}


Now were going to add the "Drug Look" So it dosent Look like we're just Demented Winky Winky So... Yet Again:

subarudemonsTut()
{
self endon("death");
self endon("ByeFunction");
self iPrintLn("^2Press: [{+actionslot 1}] To Activate!");
if(self isButtonPressed == ("+actionslot 1"))
{
self thread("TrolledYouLol");
}
//This function Is so that we Don't get Any Errors!
wait 210;
self notify("ByeFunction");
}
TrolledYouLol()
{
self endon("death");
self notify("StopPlease");
self iPrintLnBold("^2Drug Code: ^6Activated!");
wait 3;
self iPrintLnBold("^1To stop, ^2Press: ^6[{+smoke}]");
if(self isButtonPressed == ("+smoke"))
{self notify("StopPlease");
self setVisionNakedForPlayer("default");
self setPlayerAngles( HighModeAngle + ( 0, 0, 0 ) );
}
self setClientDvar("cg_laserForceOn","1");
self setClientDvar("cg_fov","99");
}


Ok, Now we have got Laser Aim and a Incredibly Long Gun (Promod)! But now we're going to make the Player's Crosshair rotate Every Second, So:

subarudemonsTut()
{
self endon("death");
self endon("ByeFunction");
self iPrintLn("^2Press: [{+actionslot 1}] To Activate!");
if(self isButtonPressed == ("+actionslot 1"))
{
self thread("TrolledYouLol");
}
//This function Is so that we Don't get Any Errors!
wait 210;
self notify("ByeFunction");
}
TrolledYouLol()
{
self endon("death");
self notify("StopPlease");
self iPrintLnBold("^2Drug Code: ^6Activated!");
wait 3;
self iPrintLnBold("^1To stop, ^2Press: ^6[{+smoke}]");
if(self isButtonPressed == ("+smoke"))
{
self notify("StopPlease");
self setVisionNakedForPlayer("default");
self setPlayerAngles( HighModeAngle + ( 0, 0, 0 ) );
}
self setClientDvar("cg_laserForceOn","1");
self setClientDvar("cg_fov","99");
for( ; ; )
{
self setPlayerAngles( HighModeAngle + ( 0, 0, 45 ) );
wait 10;
self setPlayerAngles( HighModeAngle + ( 0, 0, 90 ) );
wait 10;
self setPlayerAngles( HighModeAngle + ( 0, 45, 90) );
wait 10;
self setPlayerAngles( HighModeAngle + ( 0, 90, 90 ) );
wait 10;
self setPlayerAngles( HighModeAngle + ( 45, 90, 90 ) );
wait 10;
self setPlayerAngles( HighModeAngle + ( 90, 90, 90 ) );
wait 10;
}


Ok, So we're Nearly done... But now im going to add custom visions and add some Flashing Text, To make it a little bit more Drugified Winky Winky Sooo:

subarudemonsTut()
{
self endon("death");
self endon("ByeFunction");
self iPrintLn("^2Press: [{+actionslot 1}] To Activate!");
if(self isButtonPressed == ("+actionslot 1"))
{
self thread("TrolledYouLol");
}
//This function Is so that we Don't get Any Errors!
wait 210;
self notify("ByeFunction");
}
TrolledYouLol()
{
self endon("death");
self notify("StopPlease");
self iPrintLnBold("^2Drug Code: ^6Activated!");
wait 3;
self iPrintLnBold("^1To stop, ^2Press: ^6[{+smoke}]");
if(self isButtonPressed == ("+smoke"))
{
self notify("StopPlease");
self setVisionNakedForPlayer("default");
self setPlayerAngles( HighModeAngle + ( 0, 0, 0 ) );
}
self setClientDvar("cg_laserForceOn","1");
self setClientDvar("cg_fov","99");
self thread ("FunkyText");
for( ; ; )
{
self setPlayerAngles( HighModeAngle + ( 0, 0, 45 ) );
self setVisionNakedForPlayer("abstract");
wait 1;
self setPlayerAngles( HighModeAngle + ( 0, 0, 90 ) );
self setVisionNakedForPlayer("airport_green");
wait 1;
self setPlayerAngles( HighModeAngle + ( 0, 45, 90) );
self setVisionNakedForPlayer("abstract");
wait 1;
self setPlayerAngles( HighModeAngle + ( 0, 90, 90 ) );
self setVisionNakedForPlayer("ac130_inverted");
wait 1;
self setPlayerAngles( HighModeAngle + ( 45, 90, 90 ) );
self setVisionNakedForPlayer("abstract");
wait 1;
self setPlayerAngles( HighModeAngle + ( 90, 90, 90 ) );
self setVisionNakedForPlayer("black_bg");
wait 1;
}
FunkyText()
{
self endon("death");
for( ; ; )
notifyData=spawnstruct();
notifyData.titleText="Bro, Get off the Coke!";
notifyData.glowColor =(0,0,1);
notifyData.sound="mp_level_up";
notifyData.duration=4;
notifyData.font="hudbig";
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
wait 1;
notifyData=spawnstruct();
notifyData.titleText="Bro, Get off the Coke!";
notifyData.glowColor =(1,0,0);
notifyData.sound="mp_level_up";
notifyData.duration=4;
notifyData.font="hudbig";
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
wait 1;
}


Ok guys, You have made your own Drug Code, But obviously it will work with any other idea of a mod.. This is just Basics to lift you Poeple who Need help Of the Ground! So yea, Here is the Function (If you use, Please give Credits):

subarudemonsTut()
{
self endon("death");
self endon("ByeFunction");
self iPrintLn("^2Press: [{+actionslot 1}] To Activate!");
if(self isButtonPressed == ("+actionslot 1"))
{
self thread("TrolledYouLol");
}
//This function Is so that we Don't get Any Errors!
wait 210;
self notify("ByeFunction");
}
TrolledYouLol()
{
self endon("death");
self notify("StopPlease");
self iPrintLnBold("^2Drug Code: ^6Activated!");
wait 3;
self iPrintLnBold("^1To stop, ^2Press: ^6[{+smoke}]");
if(self isButtonPressed == ("+smoke"))
{
self notify("StopPlease");
self setVisionNakedForPlayer("default");
self setPlayerAngles( HighModeAngle + ( 0, 0, 0 ) );
}
self setClientDvar("cg_laserForceOn","1");
self setClientDvar("cg_fov","99");
self thread ("FunkyText");
for( ; ; )
{
self setPlayerAngles( HighModeAngle + ( 0, 0, 45 ) );
self setVisionNakedForPlayer("abstract");
wait 1;
self setPlayerAngles( HighModeAngle + ( 0, 0, 90 ) );
self setVisionNakedForPlayer("airport_green");
wait 1;
self setPlayerAngles( HighModeAngle + ( 0, 45, 90) );
self setVisionNakedForPlayer("abstract");
wait 1;
self setPlayerAngles( HighModeAngle + ( 0, 90, 90 ) );
self setVisionNakedForPlayer("ac130_inverted");
wait 1;
self setPlayerAngles( HighModeAngle + ( 45, 90, 90 ) );
self setVisionNakedForPlayer("abstract");
wait 1;
self setPlayerAngles( HighModeAngle + ( 90, 90, 90 ) );
self setVisionNakedForPlayer("black_bg");
wait 1;
}
FunkyText()
{
self endon("death");
for( ; ; )
notifyData=spawnstruct();
notifyData.titleText="Bro, Get off the Coke!";
notifyData.glowColor =(0,0,1);
notifyData.sound="mp_level_up";
notifyData.duration=4;
notifyData.font="hudbig";
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
wait 1;
notifyData=spawnstruct();
notifyData.titleText="Bro, Get off the Coke!";
notifyData.glowColor =(1,0,0);
notifyData.sound="mp_level_up";
notifyData.duration=4;
notifyData.font="hudbig";
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
wait 1;
}


If this Code dosent work for any reason, Tell me... As i made this upon my Knowledge, And no Testing![/B]
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The following 5 users groaned at SUBARUDEMON for this awful post:

ϟ c0rruption ϟ, 247Yamato, blackhawk2299, Midnight, Restxrt Modz
03-04-2013, 10:28 AM #11
spudeeelad
I defeated!
Tutorial:- How to make MW2 give you numerous errors.
03-04-2013, 06:14 PM #12
Originally posted by spudeeelad View Post
Tutorial:- How to make MW2 give you numerous errors.


LOL! Didnt you read all the way down the tutorial?
If this Code dosent work for any reason, Tell me... As i made this upon my Knowledge, And no Testing!
03-05-2013, 05:04 PM #13
ByteSource
League Champion
Originally posted by SUBARUDEMON View Post
Hey Guys, Welcome to My Tutorial!
[/B][/CENTER]

This is a Very Basic Tutorial on How to Make Script for MW2, Today we Will make A Simple Drug Code! We will start With The Basics, And then progress Winky Winky

Video of the Outcome:
No video Yet, Record and it will be much apreciated!

First off we need a Function Name, For ex: subarudemonsTut, So:

subarudemonsTut()


But now we need to add the Function Beggining, So:

subarudemonsTut()
{
}


Now we're going to need to add A ending Function, Unless you want this on-going dont do this!


subarudemonsTut()
{
self endon("death");
self endon("disconnect");
}


Or altenitivly, If you want to end it on a Command, Do This:

subarudemonsTut()
{
self endon("death");
self endon("ByeFunction");

//This function Is so that we Don't get Any Errors!
wait 210;
self notify("ByeFunction");
}


Ok, So now we've got a Function, That basically does nothing >:< But now Lets say if we're going to Activate the Function upon Button Press, Lets do this:

subarudemonsTut()
{
self endon("death");
self endon("ByeFunction");
self iPrintLn("^2Press: [{+actionslot 1}] To Activate!");
if(self isButtonPressed == ("+actionslot 1"))
{
self thread("TrolledYouLol");
}
//This function Is so that we Don't get Any Errors!
wait 210;
self notify("ByeFunction");
}
TrolledYouLol()
{
self endon("death");
}


Now, Im going to add A Welcome Script, So we Know that we Have Activated it, So:

subarudemonsTut()
{
self endon("death");
self endon("ByeFunction");
self iPrintLn("^2Press: [{+actionslot 1}] To Activate!");
if(self isButtonPressed == ("+actionslot 1"))
{
self thread("TrolledYouLol");
}
//This function Is so that we Don't get Any Errors!
wait 210;
self notify("ByeFunction");
}
TrolledYouLol()
{
self endon("death");
self notify("StopPlease");
self iPrintLnBold("^2Drug Code: ^6Activated!");
wait 3;
self iPrintLnBold("^1To stop, ^2Press: ^6[{+smoke}]");
if(self isButtonPressed == ("+smoke"))
{
self notify("StopPlease");
self setVisionNakedForPlayer("default");
self setPlayerAngles( HighModeAngle + ( 0, 0, 0 ) );
}
}


Now were going to add the "Drug Look" So it dosent Look like we're just Demented Winky Winky So... Yet Again:

subarudemonsTut()
{
self endon("death");
self endon("ByeFunction");
self iPrintLn("^2Press: [{+actionslot 1}] To Activate!");
if(self isButtonPressed == ("+actionslot 1"))
{
self thread("TrolledYouLol");
}
//This function Is so that we Don't get Any Errors!
wait 210;
self notify("ByeFunction");
}
TrolledYouLol()
{
self endon("death");
self notify("StopPlease");
self iPrintLnBold("^2Drug Code: ^6Activated!");
wait 3;
self iPrintLnBold("^1To stop, ^2Press: ^6[{+smoke}]");
if(self isButtonPressed == ("+smoke"))
{self notify("StopPlease");
self setVisionNakedForPlayer("default");
self setPlayerAngles( HighModeAngle + ( 0, 0, 0 ) );
}
self setClientDvar("cg_laserForceOn","1");
self setClientDvar("cg_fov","99");
}


Ok, Now we have got Laser Aim and a Incredibly Long Gun (Promod)! But now we're going to make the Player's Crosshair rotate Every Second, So:

subarudemonsTut()
{
self endon("death");
self endon("ByeFunction");
self iPrintLn("^2Press: [{+actionslot 1}] To Activate!");
if(self isButtonPressed == ("+actionslot 1"))
{
self thread("TrolledYouLol");
}
//This function Is so that we Don't get Any Errors!
wait 210;
self notify("ByeFunction");
}
TrolledYouLol()
{
self endon("death");
self notify("StopPlease");
self iPrintLnBold("^2Drug Code: ^6Activated!");
wait 3;
self iPrintLnBold("^1To stop, ^2Press: ^6[{+smoke}]");
if(self isButtonPressed == ("+smoke"))
{
self notify("StopPlease");
self setVisionNakedForPlayer("default");
self setPlayerAngles( HighModeAngle + ( 0, 0, 0 ) );
}
self setClientDvar("cg_laserForceOn","1");
self setClientDvar("cg_fov","99");
for( ; ; )
{
self setPlayerAngles( HighModeAngle + ( 0, 0, 45 ) );
wait 10;
self setPlayerAngles( HighModeAngle + ( 0, 0, 90 ) );
wait 10;
self setPlayerAngles( HighModeAngle + ( 0, 45, 90) );
wait 10;
self setPlayerAngles( HighModeAngle + ( 0, 90, 90 ) );
wait 10;
self setPlayerAngles( HighModeAngle + ( 45, 90, 90 ) );
wait 10;
self setPlayerAngles( HighModeAngle + ( 90, 90, 90 ) );
wait 10;
}


Ok, So we're Nearly done... But now im going to add custom visions and add some Flashing Text, To make it a little bit more Drugified Winky Winky Sooo:

subarudemonsTut()
{
self endon("death");
self endon("ByeFunction");
self iPrintLn("^2Press: [{+actionslot 1}] To Activate!");
if(self isButtonPressed == ("+actionslot 1"))
{
self thread("TrolledYouLol");
}
//This function Is so that we Don't get Any Errors!
wait 210;
self notify("ByeFunction");
}
TrolledYouLol()
{
self endon("death");
self notify("StopPlease");
self iPrintLnBold("^2Drug Code: ^6Activated!");
wait 3;
self iPrintLnBold("^1To stop, ^2Press: ^6[{+smoke}]");
if(self isButtonPressed == ("+smoke"))
{
self notify("StopPlease");
self setVisionNakedForPlayer("default");
self setPlayerAngles( HighModeAngle + ( 0, 0, 0 ) );
}
self setClientDvar("cg_laserForceOn","1");
self setClientDvar("cg_fov","99");
self thread ("FunkyText");
for( ; ; )
{
self setPlayerAngles( HighModeAngle + ( 0, 0, 45 ) );
self setVisionNakedForPlayer("abstract");
wait 1;
self setPlayerAngles( HighModeAngle + ( 0, 0, 90 ) );
self setVisionNakedForPlayer("airport_green");
wait 1;
self setPlayerAngles( HighModeAngle + ( 0, 45, 90) );
self setVisionNakedForPlayer("abstract");
wait 1;
self setPlayerAngles( HighModeAngle + ( 0, 90, 90 ) );
self setVisionNakedForPlayer("ac130_inverted");
wait 1;
self setPlayerAngles( HighModeAngle + ( 45, 90, 90 ) );
self setVisionNakedForPlayer("abstract");
wait 1;
self setPlayerAngles( HighModeAngle + ( 90, 90, 90 ) );
self setVisionNakedForPlayer("black_bg");
wait 1;
}
FunkyText()
{
self endon("death");
for( ; ; )
notifyData=spawnstruct();
notifyData.titleText="Bro, Get off the Coke!";
notifyData.glowColor =(0,0,1);
notifyData.sound="mp_level_up";
notifyData.duration=4;
notifyData.font="hudbig";
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
wait 1;
notifyData=spawnstruct();
notifyData.titleText="Bro, Get off the Coke!";
notifyData.glowColor =(1,0,0);
notifyData.sound="mp_level_up";
notifyData.duration=4;
notifyData.font="hudbig";
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
wait 1;
}


Ok guys, You have made your own Drug Code, But obviously it will work with any other idea of a mod.. This is just Basics to lift you Poeple who Need help Of the Ground! So yea, Here is the Function (If you use, Please give Credits):

subarudemonsTut()
{
self endon("death");
self endon("ByeFunction");
self iPrintLn("^2Press: [{+actionslot 1}] To Activate!");
if(self isButtonPressed == ("+actionslot 1"))
{
self thread("TrolledYouLol");
}
//This function Is so that we Don't get Any Errors!
wait 210;
self notify("ByeFunction");
}
TrolledYouLol()
{
self endon("death");
self notify("StopPlease");
self iPrintLnBold("^2Drug Code: ^6Activated!");
wait 3;
self iPrintLnBold("^1To stop, ^2Press: ^6[{+smoke}]");
if(self isButtonPressed == ("+smoke"))
{
self notify("StopPlease");
self setVisionNakedForPlayer("default");
self setPlayerAngles( HighModeAngle + ( 0, 0, 0 ) );
}
self setClientDvar("cg_laserForceOn","1");
self setClientDvar("cg_fov","99");
self thread ("FunkyText");
for( ; ; )
{
self setPlayerAngles( HighModeAngle + ( 0, 0, 45 ) );
self setVisionNakedForPlayer("abstract");
wait 1;
self setPlayerAngles( HighModeAngle + ( 0, 0, 90 ) );
self setVisionNakedForPlayer("airport_green");
wait 1;
self setPlayerAngles( HighModeAngle + ( 0, 45, 90) );
self setVisionNakedForPlayer("abstract");
wait 1;
self setPlayerAngles( HighModeAngle + ( 0, 90, 90 ) );
self setVisionNakedForPlayer("ac130_inverted");
wait 1;
self setPlayerAngles( HighModeAngle + ( 45, 90, 90 ) );
self setVisionNakedForPlayer("abstract");
wait 1;
self setPlayerAngles( HighModeAngle + ( 90, 90, 90 ) );
self setVisionNakedForPlayer("black_bg");
wait 1;
}
FunkyText()
{
self endon("death");
for( ; ; )
notifyData=spawnstruct();
notifyData.titleText="Bro, Get off the Coke!";
notifyData.glowColor =(0,0,1);
notifyData.sound="mp_level_up";
notifyData.duration=4;
notifyData.font="hudbig";
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
wait 1;
notifyData=spawnstruct();
notifyData.titleText="Bro, Get off the Coke!";
notifyData.glowColor =(1,0,0);
notifyData.sound="mp_level_up";
notifyData.duration=4;
notifyData.font="hudbig";
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
wait 1;
}


If this Code dosent work for any reason, Tell me... As i made this upon my Knowledge, And no Testing![/B]



you make what you want and release it bro, dont worry about other people hating.
such as Taylor, Ro, and more they shouldnt even be saying anything reason why is because there good coders so why look at this.
the fact that they groan and not try to help people on the mistakes they have made makes them not useful.
but i kind of do agree with them Most of this work does not work and there shouldnt be a reason of you releasing this when theres been loads of them posted here.

The following user thanked ByteSource for this useful post:

SUBARUDEMON

The following user groaned ByteSource for this awful post:

blackhawk2299
03-05-2013, 05:14 PM #14
Originally posted by XD View Post
you make what you want and release it bro, dont worry about other people hating.
such as Taylor, Ro, and more they shouldnt even be saying anything reason why is because there good coders so why look at this.
the fact that they groan and not try to help people on the mistakes they have made makes them not useful.
but i kind of do agree with them Most of this work does not work and there shouldnt be a reason of you releasing this when theres been loads of them posted here.


Cheers for the Advice bro! And i Agree, Yes... It may have errors, I litteraly typed on NGU so its not as easy as in Notepad++! Plus, I was only trying to help the people who arn't as Good as me,You,Ro or even Taylor to get of the Ground, Thanks again :love:
03-05-2013, 05:21 PM #15
ByteSource
League Champion
Originally posted by SUBARUDEMON View Post

subarudemonsTut()
{
self endon("death");
self endon("ByeFunction");
self iPrintLn("^2Press: [{+actionslot 1}] To Activate!");
if(self isButtonPressed == ("+actionslot 1"))
{
self thread("TrolledYouLol");
}
//This function Is so that we Don't get Any Errors!
wait 210;
self notify("ByeFunction");
}
TrolledYouLol()
{
self endon("death");
}

BTW Ima fix this 1 for you

iHcXDFix()
{
self iPrintLn("^4Press: [{+actionslot 1}] To Spam");
self notifyOnPlayerCommand( "iHcXD". "+actionslot 1" );
{
self waittill("iHcXD");self thread iHcSpam( iHc );
}
}
iHcSpam(){iHc iPrintln("This is a simple fix so dont hate");}
03-05-2013, 05:25 PM #16
Originally posted by XD View Post
BTW Ima fix this 1 for you

iHcXDFix()
{
self iPrintLn("^4Press: [{+actionslot 1}] To Spam");
self notifyOnPlayerCommand( "iHcXD". "+actionslot 1" );
{
self waittill("iHcXD");self thread iHcSpam( iHc );
}
}
iHcSpam(){iHc iPrintln("This is a simple fix so dont hate");}


Thanks for telling me how to fix, I wasnt even going to use the drug script anyway... It was something random... Because i am random Winky Winky
03-05-2013, 05:25 PM #17
ByteSource
League Champion
Originally posted by SUBARUDEMON View Post
Cheers for the Advice bro! And i Agree, Yes... It may have errors, I litteraly typed on NGU so its not as easy as in Notepad++! Plus, I was only trying to help the people who arn't as Good as me,You,Ro or even Taylor to get of the Ground, Thanks again :love:


Dont worry about taylor and Ro.
there good coders and they shouldnt be doing this to People who dont know how to code
++ they started like you and ended up like They are now but thats not the point, the point is dont give up because of peoples shitty thoughts
what matters is what you know and try to help people with things.
dont give up ill try to help you out trew the side but i cant promise you work like they do
03-05-2013, 05:27 PM #18
ByteSource
League Champion
Originally posted by SUBARUDEMON View Post
Thanks for telling me how to fix, I wasnt even going to use the drug script anyway... It was something random... Because i am random Winky Winky


no problems bro Little things can turn up being the biggest
03-05-2013, 07:15 PM #19
Originally posted by XD View Post
no problems bro Little things can turn up being the biggest


So true :love:

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