Post: [MW2/1.14] CFG Negative shader
05-14-2013, 02:16 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU,
i found a new shader for MW2 1.14... if one of you has it first posted, I'm sorry.


copy this in "OPEN" as here : set Open "vstr start;set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -90;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;r_filmtweakcontrast 1;wait 0.1;r_filmTweakEnable 1;r_filmUseTweaks 1;r_filmTweakDarkTint 0 0 2;r_sunflare_max_size 0;r_sunsprite_size 480"

and this in "CLOSE" as here : set close "^7;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7;bind dpad_down +actionslot 2;r_filmtweakenable 0;r_filmusetweaks 0;r_filmtweakinvert 0;r_filmtweakcontrast 0;wait 0.1;r_filmTweakEnable 0;r_filmUseTweaks 1;r_filmTweakDarkTint 0 0 2;bind dpad_right +actionslot 3;bind dpad_left +Actionslot 4;bind button_rstick +melee;bind button_x +usereload;bind dpad_up vstr Open;set r_useLayeredMaterials 0;r_sunflare_shader black;r_sunsprite_shader black"



Here the clear codes :
open : set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -90;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;r_filmtweakcontrast 1;wait 0.1;r_filmTweakEnable 1;r_filmUseTweaks 1;r_filmTweakDarkTint 0 0 2;r_sunflare_max_size 0;r_sunsprite_size 480"

close : r_filmtweakenable 0;r_filmusetweaks 0;r_filmtweakinvert 0;r_filmtweakcontrast 0;wait 0.1;r_filmTweakEnable 0;r_filmUseTweaks 1;r_filmTweakDarkTint 0 0 2;set r_useLayeredMaterials 0;r_sunflare_shader black;r_sunsprite_shader black"

I hope you like it Smile [sry 4 my bad english :P]
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05-14-2013, 04:43 AM #2
Dizzehfied
Do a barrel roll!
This may not for everyone's menu, What if they don't have "set start" as there open menu, Or the same binds, Just put the Vision code and the Reset vision code. No need to copy what you used for the Open / Close of "YOUR" menu.

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