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well lightmodz got me thinking... and this only works if every player uses the hosts stringtable (which I don't know if they do) but if they do you can prevent overflowing from ever happening.
I'll make a stringtable creator program if you guys need me too.. but set up the string table like this:
String | Value
===========================
| open_menu |
Press [{+actionslot 1}] to open the menu |
| patch_creator |
Made By: Jakes625 |
| another_str |
some other string |
and name that as patch.csv
(you could also go to the lengths of precaching the strings)
anyway....
in your gsc you would simply have to do the following:
self.text = CreateText( etc. etc. etc. etc. );
self.text setText( scr_tablelookupistring( "patch.csv", 0, "patch_creator", 1));
and it would use the HOSTS stringtable which are already cached and won't overflow.
this may/may not work depending on if the clients use the hosts stringtable.
good day