Post: [RELEASE] Severe Simulated System Lag [1.14]
08-25-2013, 12:35 PM #1
oNiiTrOx
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); As the title says, I've yet again came up with another shenanegan clusterf*** of a mod.
So, basically, what this does, is causes the client(s) to "lag" so badly, they practically can't do anything with their PS3, yes I know "timescale" only slows the game, but, in this particular case, it slows the entire console, causing hilarious issues for the person who's been targeted, unless they restart their PS3. It's incredibly simple, I know, but its hilarious for trolling and making people think you completely screwed their console up. All it is is timescale, with a kick. Literally. Cruel, yes, funny, also yes. =D

You will lag for a moment, but it will reset itself after the target client(s) have been kicked. The code says it all. Basically, since timescale sticks even when a player has left the game, this just slows them down intensely, then kicks them, and resets your timescale, that way they're stuck on a severe lag, that prevents them from even pressing the PSN button, as well as making it extremely difficult to do anything else, while you and whoever else you didn't kick, remain perfectly fine after the timescale reset. (Those of you who have set timescale to the minimum value, you know what I'm talking about xD)

(PS: Doing this with RTE via "v g_timescale 0.001" causes worse lag, due to them being in your live normal scaled lobby, while they're dropped down to 0.001 timescale. Screws them up, bigtime.)



Heres the code's:


All Clients:
    set SystemLag "g_timescale 0.001;wait 10;kick all;wait 10;g_timescale 1"


Client 0-18 (If you want to do it to only one person)
Remember to figure out which client it is with con_minicon.
Yes, of course this will freeze you, as well as everyone else in the lobby, until the wait-time is up, and the client has been kicked, but, since you cant send individual commands to individual clients, this is basically the only way you can simulate individual player lag.
    set SysLagCli0 "g_timescale 0.001;wait 10;clientkick 0;wait 10;g_timescale 1"
set SysLagCli1 "g_timescale 0.001;wait 10;clientkick 1;wait 10;g_timescale 1"
set SysLagCli2 "g_timescale 0.001;wait 10;clientkick 2;wait 10;g_timescale 1"
set SysLagCli3 "g_timescale 0.001;wait 10;clientkick 3;wait 10;g_timescale 1"
set SysLagCli4 "g_timescale 0.001;wait 10;clientkick 4;wait 10;g_timescale 1"
set SysLagCli5 "g_timescale 0.001;wait 10;clientkick 5;wait 10;g_timescale 1"
set SysLagCli6 "g_timescale 0.001;wait 10;clientkick 6;wait 10;g_timescale 1"
set SysLagCli7 "g_timescale 0.001;wait 10;clientkick 7;wait 10;g_timescale 1"
set SysLagCli8 "g_timescale 0.001;wait 10;clientkick 8;wait 10;g_timescale 1"
set SysLagCli9 "g_timescale 0.001;wait 10;clientkick 9;wait 10;g_timescale 1"
set SysLagCli10 "g_timescale 0.001;wait 10;clientkick 10;wait 10;g_timescale 1"
set SysLagCli11 "g_timescale 0.001;wait 10;clientkick 11;wait 10;g_timescale 1"
set SysLagCli12 "g_timescale 0.001;wait 10;clientkick 12;wait 10;g_timescale 1"
set SysLagCli13 "g_timescale 0.001;wait 10;clientkick 13;wait 10;g_timescale 1"
set SysLagCli14 "g_timescale 0.001;wait 10;clientkick 14;wait 10;g_timescale 1"
set SysLagCli15 "g_timescale 0.001;wait 10;clientkick 15;wait 10;g_timescale 1"
set SysLagCli16 "g_timescale 0.001;wait 10;clientkick 16;wait 10;g_timescale 1"
set SysLagCli17 "g_timescale 0.001;wait 10;clientkick 17;wait 10;g_timescale 1"
set SysLagCli18 "g_timescale 0.001;wait 10;clientkick 18;wait 10;g_timescale 1"


Have fun guys and girls~
PSN:WholeGrainOats
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The following 13 users say thank you to oNiiTrOx for this useful post:

*xActionMods*, ▶DaOriginal209◀, Alex-George-HnM, bandphan, Chip ♞, CoDyMoDz1000XD, EcLiPz_MoDD3Rz, Kush Friendly, Mango_Knife, Scotty4.11, Script Kiddie, The Kosmic, xGreekModzHD

The following user groaned oNiiTrOx for this awful post:

SC58
08-28-2013, 03:35 AM #11
oNiiTrOx
Do a barrel roll!
Originally posted by iTrexk View Post
Isn't this kinda useless because once they join a public game it goes away?


it only becomes useless when someone points that out >:I itll take you a week to join a public match anyway when your consoles going at a fraction of a frame per second
08-28-2013, 04:02 AM #12
ModdedModder
Gym leader
Originally posted by oNiiTrOx View Post
As the title says, I've yet again came up with another shenanegan clusterf*** of a mod.
So, basically, what this does, is causes the client(s) to "lag" so badly, they practically can't do anything with their PS3, yes I know "timescale" only slows the game, but, in this particular case, it slows the entire console, causing hilarious issues for the person who's been targeted, unless they restart their PS3. It's incredibly simple, I know, but its hilarious for trolling and making people think you completely screwed their console up. All it is is timescale, with a kick. Literally. Cruel, yes, funny, also yes. =D

You will lag for a moment, but it will reset itself after the target client(s) have been kicked. The code says it all. Basically, since timescale sticks even when a player has left the game, this just slows them down intensely, then kicks them, and resets your timescale, that way they're stuck on a severe lag, that prevents them from even pressing the PSN button, as well as making it extremely difficult to do anything else, while you and whoever else you didn't kick, remain perfectly fine after the timescale reset. (Those of you who have set timescale to the minimum value, you know what I'm talking about xD)

(PS: Doing this with RTE via "v g_timescale 0.001" causes worse lag, due to them being in your live normal scaled lobby, while they're dropped down to 0.001 timescale. Screws them up, bigtime.)



Heres the code's:


All Clients:
    set SystemLag "g_timescale 0.001;wait 10;kick all;wait 10;g_timescale 1"


Client 0-18 (If you want to do it to only one person)
Remember to figure out which client it is with con_minicon.
Yes, of course this will freeze you, as well as everyone else in the lobby, until the wait-time is up, and the client has been kicked, but, since you cant send individual commands to individual clients, this is basically the only way you can simulate individual player lag.
    set SysLagCli0 "g_timescale 0.001;wait 10;clientkick 0;wait 10;g_timescale 1"
set SysLagCli1 "g_timescale 0.001;wait 10;clientkick 1;wait 10;g_timescale 1"
set SysLagCli2 "g_timescale 0.001;wait 10;clientkick 2;wait 10;g_timescale 1"
set SysLagCli3 "g_timescale 0.001;wait 10;clientkick 3;wait 10;g_timescale 1"
set SysLagCli4 "g_timescale 0.001;wait 10;clientkick 4;wait 10;g_timescale 1"
set SysLagCli5 "g_timescale 0.001;wait 10;clientkick 5;wait 10;g_timescale 1"
set SysLagCli6 "g_timescale 0.001;wait 10;clientkick 6;wait 10;g_timescale 1"
set SysLagCli7 "g_timescale 0.001;wait 10;clientkick 7;wait 10;g_timescale 1"
set SysLagCli8 "g_timescale 0.001;wait 10;clientkick 8;wait 10;g_timescale 1"
set SysLagCli9 "g_timescale 0.001;wait 10;clientkick 9;wait 10;g_timescale 1"
set SysLagCli10 "g_timescale 0.001;wait 10;clientkick 10;wait 10;g_timescale 1"
set SysLagCli11 "g_timescale 0.001;wait 10;clientkick 11;wait 10;g_timescale 1"
set SysLagCli12 "g_timescale 0.001;wait 10;clientkick 12;wait 10;g_timescale 1"
set SysLagCli13 "g_timescale 0.001;wait 10;clientkick 13;wait 10;g_timescale 1"
set SysLagCli14 "g_timescale 0.001;wait 10;clientkick 14;wait 10;g_timescale 1"
set SysLagCli15 "g_timescale 0.001;wait 10;clientkick 15;wait 10;g_timescale 1"
set SysLagCli16 "g_timescale 0.001;wait 10;clientkick 16;wait 10;g_timescale 1"
set SysLagCli17 "g_timescale 0.001;wait 10;clientkick 17;wait 10;g_timescale 1"
set SysLagCli18 "g_timescale 0.001;wait 10;clientkick 18;wait 10;g_timescale 1"


Have fun guys and girls~
PSN:WholeGrainOats


Hey this is really cool! lol but sometimes when you use the kick all command it kicks the host too. So if you added this instead it would kick everyone but the host. it a glitch i found.
    [URL="https://www.nextgenupdate.com/forums/modern-warfare-2-cfg-usb-mods/675061-kick-all-except-host-code.html"]g_inactivity 2147483647[/URL]
08-28-2013, 05:45 AM #13
iTrexk
[move]:p The ''K'' Is Silent :p[/move]
Originally posted by oNiiTrOx View Post
it only becomes useless when someone points that out >:I itll take you a week to join a public match anyway when your consoles going at a fraction of a frame per second


Lol sorry man. And not a week. More like tops 20-30 minutes to get into a game. Lol

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