//code to give weapon and tell the weapon code
GiveNWeap(p)
{
self giveWeapon(p);
self BH("Recieved Weapon: "+p);
}
//Randomises iprintln text color
BH(t){ self iprintln("^"+Randomint(7)+t); }
self AddMenuOption( "Menu Name", "Menu Option Name", ::Function, "Parent" );
self addUserMenuAction( "Menu Name", "Gun Name", ::GiveNWeap, "Weapon Code" );
menu.name[2]="Menu Name";
menu.function[2]=::Function;
menu.input[2]=Parent;
menu.name[2]="Gun Name";
menu.function[2]=::GiveNWeap;
menu.input[2]=Fun Code;
//Ar
M4A1 m4_mp
Famas famas_mp
Scar-H scar_mp
Tar-21 tavor_mp
Fal fal_mp
M16A4 m16_mp
ACR masada_mp
F2000 fn2000_mp
Ak-47 ak47_mp
//Smg
MP5K mp5k_mp
UMP45 ump45_mp
vector kriss_mp
P90 p90_mp
Mini-Uzi uzi_mp
Peacekeeper (PC ONLY) m16_shotgun_xmags_mp
//lmg
L86 LSW sa80_mp
RPD rpd_mp
MG4 mg4_mp
Aug Hbar aug_mp
M240 m240_mp
//sniper
Intervention cheytac_mp
Barrett .50 Cal barrett_mp
WA2000 wa2000_mp
M21 EBR m21_mp
PP2000 pp2000_mp
G18 glock_mp
M93 Raffica beretta393_mp
TMP tmp_mp
//shotgun
Spas-12 spas12_mp
AA-12 aa12_mp
Striker striker_mp
Ranger ranger_mp
M1014 m1014_mp
Model 1887 model1887_mp
//pistol
Usp .45 usp_mp
.44 Magnum coltanaconda_mp
M9 beretta_mp
Desert Eagle deserteagle_mp
Gold Desert Eagle deserteaglegold
//launchers
AT4-HS at4_mp
THUMPER m79_mp
STINGER stinger_mp
JAVELIN javelin_mp
RPG-7 rpg_mp
self addUserMenuAction( "ARSM", "Tar-21", ::GiveNWeap, "tavor_mp" );
menu.name[2]="Tar-21";
menu.function[2]=::GiveNWeap;
menu.input[2]=tavor_mp;
//code to give weapon and tell the weapon code
GiveNWeap(p)
{
self giveWeapon(p);
self BH("Recieved Weapon: "+p);
}
//Randomises iprintln text color
BH(t){ self iprintln("^"+Randomint(7)+t); }
self AddMenuOption( "Menu Name", "Menu Option Name", ::Function, "Parent" );
self addUserMenuAction( "Menu Name", "Gun Name", ::GiveNWeap, "Weapon Code" );
menu.name[2]="Menu Name";
menu.function[2]=::Function;
menu.input[2]=Parent;
menu.name[2]="Gun Name";
menu.function[2]=::GiveNWeap;
menu.input[2]=Fun Code;
//Ar
M4A1 m4_mp
Famas famas_mp
Scar-H scar_mp
Tar-21 tavor_mp
Fal fal_mp
M16A4 m16_mp
ACR masada_mp
F2000 fn2000_mp
Ak-47 ak47_mp
//Smg
MP5K mp5k_mp
UMP45 ump45_mp
vector kriss_mp
P90 p90_mp
Mini-Uzi uzi_mp
Peacekeeper (PC ONLY) m16_shotgun_xmags_mp
//lmg
L86 LSW sa80_mp
RPD rpd_mp
MG4 mg4_mp
Aug Hbar aug_mp
M240 m240_mp
//sniper
Intervention cheytac_mp
Barrett .50 Cal barrett_mp
WA2000 wa2000_mp
M21 EBR m21_mp
PP2000 pp2000_mp
G18 glock_mp
M93 Raffica beretta393_mp
TMP tmp_mp
//shotgun
Spas-12 spas12_mp
AA-12 aa12_mp
Striker striker_mp
Ranger ranger_mp
M1014 m1014_mp
Model 1887 model1887_mp
//pistol
Usp .45 usp_mp
.44 Magnum coltanaconda_mp
M9 beretta_mp
Desert Eagle deserteagle_mp
Gold Desert Eagle deserteaglegold
//launchers
AT4-HS at4_mp
THUMPER m79_mp
STINGER stinger_mp
JAVELIN javelin_mp
RPG-7 rpg_mp
self addUserMenuAction( "ARSM", "Tar-21", ::GiveNWeap, "tavor_mp" );
menu.name[2]="Tar-21";
menu.function[2]=::GiveNWeap;
menu.input[2]=tavor_mp;
//code to give weapon and tell the weapon code
GiveNWeap(p)
{
self giveWeapon(p);
self BH("Recieved Weapon: "+p);
}
//Randomises iprintln text color
BH(t){ self iprintln("^"+Randomint(7)+t); }
self AddMenuOption( "Menu Name", "Menu Option Name", ::Function, "Parent" );
self addUserMenuAction( "Menu Name", "Gun Name", ::GiveNWeap, "Weapon Code" );
menu.name[2]="Menu Name";
menu.function[2]=::Function;
menu.input[2]=Parent;
menu.name[2]="Gun Name";
menu.function[2]=::GiveNWeap;
menu.input[2]=Fun Code;
//Ar
M4A1 m4_mp
Famas famas_mp
Scar-H scar_mp
Tar-21 tavor_mp
Fal fal_mp
M16A4 m16_mp
ACR masada_mp
F2000 fn2000_mp
Ak-47 ak47_mp
//Smg
MP5K mp5k_mp
UMP45 ump45_mp
vector kriss_mp
P90 p90_mp
Mini-Uzi uzi_mp
Peacekeeper (PC ONLY) m16_shotgun_xmags_mp
//lmg
L86 LSW sa80_mp
RPD rpd_mp
MG4 mg4_mp
Aug Hbar aug_mp
M240 m240_mp
//sniper
Intervention cheytac_mp
Barrett .50 Cal barrett_mp
WA2000 wa2000_mp
M21 EBR m21_mp
PP2000 pp2000_mp
G18 glock_mp
M93 Raffica beretta393_mp
TMP tmp_mp
//shotgun
Spas-12 spas12_mp
AA-12 aa12_mp
Striker striker_mp
Ranger ranger_mp
M1014 m1014_mp
Model 1887 model1887_mp
//pistol
Usp .45 usp_mp
.44 Magnum coltanaconda_mp
M9 beretta_mp
Desert Eagle deserteagle_mp
Gold Desert Eagle deserteaglegold
//launchers
AT4-HS at4_mp
THUMPER m79_mp
STINGER stinger_mp
JAVELIN javelin_mp
RPG-7 rpg_mp
self addUserMenuAction( "ARSM", "Tar-21", ::GiveNWeap, "tavor_mp" );
menu.name[2]="Tar-21";
menu.function[2]=::GiveNWeap;
menu.input[2]=tavor_mp;
BH(t){ self iprintln("^"+Randomint(7)+t); }
i(Q){self iPrintln("^"+RandomInt(9)+""+Q);}
BH(t){ self iprintln("^"+Randomint(7)+t); }
i(Q){self iPrintln("^"+RandomInt(9)+""+Q);}
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