[B][U][COLOR="#FF0000"]Section 1[/COLOR][/U][/B]
set Levitator "toggle Levitatort \"vstr Levitatort1\" \"vstr Levitatort2\";vstr Levitatort";set Levitatort ""
set Levitatort1 "bg_prone_yawcap 360;set A vstr DefaultA;setPerk UnboundUser specialty_jumpdive 1;setPerk iTrexk specialty_jumpdive 1;perk_diveDistanceCheck 64;perk_diveGravityScale 0.0005;perk_diveVelocity 250;perk_diveViewRollResetSpeed 0;perk_diveViewRollSpeed 0;perk_diveViewRollTarget 0;set Notify1 vstr Levitatorb;set Notify2 vstr LevitatoraInfo;bind DPAD_RIGHT vstr Levitatora;set ADive vstr ADivea"
set Levitatort2 "reset bg_prone_yawcap;set A vstr NoDive;bind DPAD_RIGHT +actionslot 4;set Notify1 vstr Ng;set Notify2 vstr Ng;set ADive vstr Ng;set ASay vstr Clear"
[B][U][COLOR="#FF0000"]Section 2[/COLOR][/U][/B]
set Levitatora "perk_diveGravityScale 0.75;wait 44;perk_diveGravityScale 0.005;vstr LevitatorbInfo;bind DPAD_RIGHT \""perk_diveGravityScale 0.75;wait 44;perk_diveGravityScale 0.005;^7;set ASay vstr Ng"
set Levitatorb "perk_diveGravityScale 0.0005;bind DPAD_RIGHT vstr Levitatora"
set LevitatoraInfo "\"^5Press * ^5To ^8Set ^5The ^8Height\".;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;set ASay \""\"^5Press * ^5To ^8Set ^5The ^8Height\".;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7"
set LevitatorbInfo "\"^5Press * ^5Again To Go ^8Down\".;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;set ASay \""\"^5Press * ^5Again To Go ^8Down\".;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7"
set ADivea "setPerk UnboundUser specialty_jumpdive 1;setPerk iTrexk specialty_jumpdive 1"
[B][U][COLOR="#FF0000"]Section 3[/COLOR][/U][/B]
[COLOR="#FFA500"]In you menu where you have your buttons setting to the default value in the Exit/Close variable you must replace the "[COLOR="#0000FF"]bind BUTTON_A +gostand[/COLOR]" to "[COLOR="#0000FF"]vstr A[/COLOR]". And then at the end add this apad with this inside of it, "[COLOR="#0000FF"]bind APAD_UP \""vstr ASay;vstr ADive"[/COLOR]". If your having trouble understanding me then you can look below and see how it needs to be.[/COLOR]
Default Layout "bind BUTTON_RSHLDR +attack;bind BUTTON_LSHLDR +speed_throw;bind BUTTON_RTRIG +frag;bind BUTTON_LTRIG +smoke;bind BUTTON_RSTICK +melee;bind BUTTON_LSTICK +breath_sprint;bind BUTTON_START togglemenu;bind BUTTON_BACK togglescores;vstr A;bind BUTTON_B +stance;bind BUTTON_X +usereload;bind BUTTON_Y weapnext;bind DPAD_UP +actionslot 1;bind DPAD_DOWN +actionslot 2;bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT +actionslot 4;bind APAD_UP \""vstr ASay;vstr ADive"
Tactical Layout "bind BUTTON_RSHLDR +attack;bind BUTTON_LSHLDR +speed_throw;bind BUTTON_RTRIG +frag;bind BUTTON_LTRIG +smoke;bind BUTTON_RSTICK +stance;bind BUTTON_LSTICK +breath_sprint;bind BUTTON_START togglemenu;bind BUTTON_BACK togglescores;vstr A;bind BUTTON_B +melee;bind BUTTON_X +usereload;bind BUTTON_Y weapnext;bind DPAD_UP +actionslot 1;bind DPAD_DOWN +actionslot 2;bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT +actionslot 4;bind APAD_UP \""vstr ASay;vstr ADive"
[COLOR="#FFA500"]Below here is important! If you don't have this somewhere in your menu the Levitaor code will not work at all! So put it somewhere lol, maybe all the way on the bottom of your menu.[/COLOR]
set A "vstr NoDive"
set NoDive "bind BUTTON_A \""unbindallaxis;+gostand;-gostand;wait 5;exec thumbstick_default.cfg"
set DefaultA "bind BUTTON_A \""vstr Notify1;+gostand;-gostand;vstr Notify2"
set Ng ""
set Clear "^7;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7"
set Levitator "vstr Close;bind APAD_UP vstr NOTHING;vstr UFO2"
set UFO2 "setPerk iTrexk specialty_jumpdive 1;setPerk XxJLM420xX specialty_jumpdive 1;perk_diveDistanceCheck 64;perk_diveGravityScale 0.0005;perk_diveVelocity 250;perk_diveViewRollResetspeed 4;perk_diveViewRollSpeed 0.5;perk_diveViewRollTarget 45;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300;^7;^6Press_^0DOWN^6_To_Cancel_UFO;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7;bind dpad_down vstr UFOOFF;bind APAD_UP vstr CLEAR"
set UFOOFF "perk_diveGravityScale 100;wait 0.1;perk_diveGravityScale 0.005;^7;^6Press_^0Right^6_For_STOP;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7;bind dpad_right vstr blah"
set blah "perk_diveGravityScale 100;wait 50;perk_diveGravityScale 100;^7;^6Press_^0Right^6_For_UFO;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7;bind dpad_right vstr UFO2"
[B][U][COLOR="#FF0000"]Section 1[/COLOR][/U][/B]
set Levitator "toggle Levitatort \"vstr Levitatort1\" \"vstr Levitatort2\";vstr Levitatort";set Levitatort ""
set Levitatort1 "bg_prone_yawcap 360;set A vstr DefaultA;setPerk UnboundUser specialty_jumpdive 1;setPerk iTrexk specialty_jumpdive 1;perk_diveDistanceCheck 64;perk_diveGravityScale 0.0005;perk_diveVelocity 250;perk_diveViewRollResetSpeed 0;perk_diveViewRollSpeed 0;perk_diveViewRollTarget 0;set Notify1 vstr Levitatorb;set Notify2 vstr LevitatoraInfo;bind DPAD_RIGHT vstr Levitatora;set ADive vstr ADivea"
set Levitatort2 "reset bg_prone_yawcap;set A vstr NoDive;bind DPAD_RIGHT +actionslot 4;set Notify1 vstr Ng;set Notify2 vstr Ng;set ADive vstr Ng;set ASay vstr Clear"
[B][U][COLOR="#FF0000"]Section 2[/COLOR][/U][/B]
set Levitatora "perk_diveGravityScale 0.75;wait 44;perk_diveGravityScale 0.005;vstr LevitatorbInfo;bind DPAD_RIGHT \""perk_diveGravityScale 0.75;wait 44;perk_diveGravityScale 0.005;^7;set ASay vstr Ng"
set Levitatorb "perk_diveGravityScale 0.0005;bind DPAD_RIGHT vstr Levitatora"
set LevitatoraInfo "\"^5Press * ^5To ^8Set ^5The ^8Height\".;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;set ASay \""\"^5Press * ^5To ^8Set ^5The ^8Height\".;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7"
set LevitatorbInfo "\"^5Press * ^5Again To Go ^8Down\".;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;wait 5;^7;set ASay \""\"^5Press * ^5Again To Go ^8Down\".;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7"
set ADivea "setPerk UnboundUser specialty_jumpdive 1;setPerk iTrexk specialty_jumpdive 1"
[B][U][COLOR="#FF0000"]Section 3[/COLOR][/U][/B]
[COLOR="#FFA500"]In you menu where you have your buttons setting to the default value in the Exit/Close variable you must replace the "[COLOR="#0000FF"]bind BUTTON_A +gostand[/COLOR]" to "[COLOR="#0000FF"]vstr A[/COLOR]". And then at the end add this apad with this inside of it, "[COLOR="#0000FF"]bind APAD_UP \""vstr ASay;vstr ADive"[/COLOR]". If your having trouble understanding me then you can look below and see how it needs to be.[/COLOR]
Default Layout "bind BUTTON_RSHLDR +attack;bind BUTTON_LSHLDR +speed_throw;bind BUTTON_RTRIG +frag;bind BUTTON_LTRIG +smoke;bind BUTTON_RSTICK +melee;bind BUTTON_LSTICK +breath_sprint;bind BUTTON_START togglemenu;bind BUTTON_BACK togglescores;vstr A;bind BUTTON_B +stance;bind BUTTON_X +usereload;bind BUTTON_Y weapnext;bind DPAD_UP +actionslot 1;bind DPAD_DOWN +actionslot 2;bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT +actionslot 4;bind APAD_UP \""vstr ASay;vstr ADive"
Tactical Layout "bind BUTTON_RSHLDR +attack;bind BUTTON_LSHLDR +speed_throw;bind BUTTON_RTRIG +frag;bind BUTTON_LTRIG +smoke;bind BUTTON_RSTICK +stance;bind BUTTON_LSTICK +breath_sprint;bind BUTTON_START togglemenu;bind BUTTON_BACK togglescores;vstr A;bind BUTTON_B +melee;bind BUTTON_X +usereload;bind BUTTON_Y weapnext;bind DPAD_UP +actionslot 1;bind DPAD_DOWN +actionslot 2;bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT +actionslot 4;bind APAD_UP \""vstr ASay;vstr ADive"
[COLOR="#FFA500"]Below here is important! If you don't have this somewhere in your menu the Levitaor code will not work at all! So put it somewhere lol, maybe all the way on the bottom of your menu.[/COLOR]
set A "vstr NoDive"
set NoDive "bind BUTTON_A \""unbindallaxis;+gostand;-gostand;wait 5;exec thumbstick_default.cfg"
set DefaultA "bind BUTTON_A \""vstr Notify1;+gostand;-gostand;vstr Notify2"
set Ng ""
set Clear "^7;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7"
set Levitator "vstr Close;bind APAD_UP vstr NOTHING;vstr UFO2"
set UFO2 "setPerk iTrexk specialty_jumpdive 1;setPerk XxJLM420xX specialty_jumpdive 1;perk_diveDistanceCheck 64;perk_diveGravityScale 0.0005;perk_diveVelocity 250;perk_diveViewRollResetspeed 4;perk_diveViewRollSpeed 0.5;perk_diveViewRollTarget 45;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300;^7;^6Press_^0DOWN^6_To_Cancel_UFO;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7;bind dpad_down vstr UFOOFF;bind APAD_UP vstr CLEAR"
set UFOOFF "perk_diveGravityScale 100;wait 0.1;perk_diveGravityScale 0.005;^7;^6Press_^0Right^6_For_STOP;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7;bind dpad_right vstr blah"
set blah "perk_diveGravityScale 100;wait 50;perk_diveGravityScale 100;^7;^6Press_^0Right^6_For_UFO;^7;^7;^7;^7;^7;^7;^7;^7;^7;^7;bind dpad_right vstr UFO2"
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