Post: MW2 CDRPC (CEX / DEX) [HUD ELEMENTS + Remote Procedure Calls + Functions]
01-31-2014, 12:37 PM #1
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If anyone finds any bugs feel free to contact me.


THIS IS CEX / DEX Compatible
CDRPC =
CEX/DEX (SetMemory or Getmemory)
[/COLOR]

CREDITS:
iMCSx
Choco
SC58


Includes:
Hud Elements
iPrintIn
iPrintInBold
RPC_Enable/Disable
Cbuf_AddText
SV_SendServerCommand

Perks:
Set clients clantag (CRPC.SV_SendServerCommand(client, "clan"); )
All Clients Unlockall : (Ex. For self) CDRPC.Unlockall.GiveUnlockAll(0); ( CDRPC.Unlockall.GiveUnlockAll(client); )
Offsets
(CEX ONLY)
(CDRPC.CEX.Setmemory(offset, byte)
(CDRPC.CEX.Getmemory(offset, byte)

(DEX ONLY)
(CDRPC.DEX.Setmemory(offset, byte)
(CDRPC.DEX.Getmemory(offset, byte)

(BOTH CEX/DEX)
(CDRPC.CRPC.Setmemory(offset, byte)
(CDRPC.CRPC.Getmemory(offset, byte)


Examples:

CRPC = (CEX/DEX):
byte[] blah = Encoding.ASCII.GetBytes(textBox11.Text);
Array.Resize(ref buffer, buffer.Length + 1);
CRPC.Setmemory(CRPC.Offsets.NameOffset, blah)

or

byte[] MW2blah = new byte[] { 0x5e, 0x31, 0x5e, 0x02, 0x80, 0x80, 0x01, 0x01 }
CRPC.Setmemory(CDRPC.Offsets.NameOffset, MW2blah);

What does this have?
This has the main functions of Ps3lib, so no need for ps3lib really, just plop this in your refrences.
This has Hudelements, gamesendservercommand, iprintin, iprintinbold, and Cbuf_Addtext.

( //SetModel, SetWeapon, GiveWeapon = NOT YET IMPLEMENTED, Coming soon.)

(In other words, CDRPC = PS3Libs Current Selected API (CEX/DEX)

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The following 10 users say thank you to BaSs_HaXoR for this useful post:

Dannie Fresh, ErasedDev, Sabotage, FLIX_Hosting, JLM, Hori_By_Nature, ImEraz_, llamaCFW, Mango_Knife, ThePaaqoHD
01-31-2014, 12:56 PM #2
Sabotage
Gaming Squad
Good to see you got it working. Smile
02-01-2014, 06:38 PM #3
Mango_Knife
In my man cave
Originally posted by HaXoR View Post
If anyone finds any bugs feel free to contact me.


THIS IS CEX / DEX Compatible
CDRPC =
CEX/DEX (SetMemory or Getmemory)
[/COLOR]

CREDITS:
iMCSx
Choco
SC58


Includes:
Hud Elements
iPrintIn
iPrintInBold
RPC_Enable/Disable
Cbuf_AddText
SV_SendServerCommand

Perks:
Set clients clantag (CRPC.SV_SendServerCommand(client, "clan"); )
All Clients Unlockall : (Ex. For self) CDRPC.Unlockall.GiveUnlockAll(0); ( CDRPC.Unlockall.GiveUnlockAll(client); )
Offsets
(CEX ONLY)
(CDRPC.CEX.Setmemory(offset, byte)
(CDRPC.CEX.Getmemory(offset, byte)

(DEX ONLY)
(CDRPC.DEX.Setmemory(offset, byte)
(CDRPC.DEX.Getmemory(offset, byte)

(BOTH CEX/DEX)
(CDRPC.CRPC.Setmemory(offset, byte)
(CDRPC.CRPC.Getmemory(offset, byte)


Examples:

CRPC = (CEX/DEX):
byte[] blah = Encoding.ASCII.GetBytes(textBox11.Text);
Array.Resize(ref buffer, buffer.Length + 1);
CRPC.Setmemory(CRPC.Offsets.NameOffset, blah)

or

byte[] MW2blah = new byte[] { 0x5e, 0x31, 0x5e, 0x02, 0x80, 0x80, 0x01, 0x01 }
CRPC.Setmemory(CDRPC.Offsets.NameOffset, MW2blah);

What does this have?
This has the main functions of Ps3lib, so no need for ps3lib really, just plop this in your refrences.
This has Hudelements, gamesendservercommand, iprintin, iprintinbold, and Cbuf_Addtext.

( //SetModel, SetWeapon, GiveWeapon = NOT YET IMPLEMENTED, Coming soon.)

(In other words, CDRPC = PS3Libs Current Selected API (CEX/DEX)

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Source: You must login or register to view this content.


Good.
Now i can add this to my tool Happy

The following user thanked Mango_Knife for this useful post:

BaSs_HaXoR
02-27-2014, 05:25 PM #4
Mango_Knife
In my man cave
Originally posted by HaXoR View Post
If anyone finds any bugs feel free to contact me.


THIS IS CEX / DEX Compatible
CDRPC =
CEX/DEX (SetMemory or Getmemory)
[/COLOR]

CREDITS:
iMCSx
Choco
SC58


Includes:
Hud Elements
iPrintIn
iPrintInBold
RPC_Enable/Disable
Cbuf_AddText
SV_SendServerCommand

Perks:
Set clients clantag (CRPC.SV_SendServerCommand(client, "clan"); )
All Clients Unlockall : (Ex. For self) CDRPC.Unlockall.GiveUnlockAll(0); ( CDRPC.Unlockall.GiveUnlockAll(client); )
Offsets
(CEX ONLY)
(CDRPC.CEX.Setmemory(offset, byte)
(CDRPC.CEX.Getmemory(offset, byte)

(DEX ONLY)
(CDRPC.DEX.Setmemory(offset, byte)
(CDRPC.DEX.Getmemory(offset, byte)

(BOTH CEX/DEX)
(CDRPC.CRPC.Setmemory(offset, byte)
(CDRPC.CRPC.Getmemory(offset, byte)


Examples:

CRPC = (CEX/DEX):
byte[] blah = Encoding.ASCII.GetBytes(textBox11.Text);
Array.Resize(ref buffer, buffer.Length + 1);
CRPC.Setmemory(CRPC.Offsets.NameOffset, blah)

or

byte[] MW2blah = new byte[] { 0x5e, 0x31, 0x5e, 0x02, 0x80, 0x80, 0x01, 0x01 }
CRPC.Setmemory(CDRPC.Offsets.NameOffset, MW2blah);

What does this have?
This has the main functions of Ps3lib, so no need for ps3lib really, just plop this in your refrences.
This has Hudelements, gamesendservercommand, iprintin, iprintinbold, and Cbuf_Addtext.

( //SetModel, SetWeapon, GiveWeapon = NOT YET IMPLEMENTED, Coming soon.)

(In other words, CDRPC = PS3Libs Current Selected API (CEX/DEX)

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Source: You must login or register to view this content.


MW2RPC.CDRPC.Cbuf_Addtext(textBox22.Text); dosent work for CCAPI
Could you fix that?
03-03-2014, 02:32 PM #5
so its not really a real RPC with call function?
03-13-2014, 05:28 AM #6
Originally posted by Knife View Post
MW2RPC.CDRPC.Cbuf_Addtext(textBox22.Text); dosent work for CCAPI
Could you fix that?

Ya, just been busy. Ill try to get around to it. :|
03-13-2014, 09:23 AM #7
Mango_Knife
In my man cave
Originally posted by HaXoR View Post
Ya, just been busy. Ill try to get around to it. :|


Thanks! Then i could add it to my tool Awesome face
03-13-2014, 09:35 PM #8
ByteSource
League Champion
Originally posted by HaXoR View Post
If anyone finds any bugs feel free to contact me.


THIS IS CEX / DEX Compatible
CDRPC =
CEX/DEX (SetMemory or Getmemory)
[/COLOR]

CREDITS:
iMCSx
Choco
SC58


Includes:
Hud Elements
iPrintIn
iPrintInBold
RPC_Enable/Disable
Cbuf_AddText
SV_SendServerCommand

Perks:
Set clients clantag (CRPC.SV_SendServerCommand(client, "clan"); )
All Clients Unlockall : (Ex. For self) CDRPC.Unlockall.GiveUnlockAll(0); ( CDRPC.Unlockall.GiveUnlockAll(client); )
Offsets
(CEX ONLY)
(CDRPC.CEX.Setmemory(offset, byte)
(CDRPC.CEX.Getmemory(offset, byte)

(DEX ONLY)
(CDRPC.DEX.Setmemory(offset, byte)
(CDRPC.DEX.Getmemory(offset, byte)

(BOTH CEX/DEX)
(CDRPC.CRPC.Setmemory(offset, byte)
(CDRPC.CRPC.Getmemory(offset, byte)


Examples:

CRPC = (CEX/DEX):
byte[] blah = Encoding.ASCII.GetBytes(textBox11.Text);
Array.Resize(ref buffer, buffer.Length + 1);
CRPC.Setmemory(CRPC.Offsets.NameOffset, blah)

or

byte[] MW2blah = new byte[] { 0x5e, 0x31, 0x5e, 0x02, 0x80, 0x80, 0x01, 0x01 }
CRPC.Setmemory(CDRPC.Offsets.NameOffset, MW2blah);

What does this have?
This has the main functions of Ps3lib, so no need for ps3lib really, just plop this in your refrences.
This has Hudelements, gamesendservercommand, iprintin, iprintinbold, and Cbuf_Addtext.

( //SetModel, SetWeapon, GiveWeapon = NOT YET IMPLEMENTED, Coming soon.)

(In other words, CDRPC = PS3Libs Current Selected API (CEX/DEX)

Download: You must login or register to view this content.

Source: You must login or register to view this content.


Hey for some reason i cant call Iprints because it freezes me i tryed diff combos

MW2RPC.CDRPC.iPrintln(client, "fsdkjhsf");
CDRPC.iPrintln(client, "fsdkjhsf");
MW2RPC.iPrintln(client, "fsdkjhsf");
help?
03-13-2014, 11:38 PM #9
Originally posted by TeamIdentity View Post
Hey for some reason i cant call Iprints because it freezes me i tryed diff combos

MW2RPC.CDRPC.iPrintln(client, "fsdkjhsf");
CDRPC.iPrintln(client, "fsdkjhsf");
MW2RPC.iPrintln(client, "fsdkjhsf");
help?

I will fix it when i get around to it. Sorry for the inconvenience.
03-14-2014, 01:12 AM #10
ByteSource
League Champion
Originally posted by HaXoR View Post
I will fix it when i get around to it. Sorry for the inconvenience.


if i could of understood what or how you made it i would of fixed it for you

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