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If anyone finds any bugs feel free to contact me.
THIS IS CEX / DEX Compatible
CDRPC = CEX/DEX (SetMemory or Getmemory)
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CREDITS:
iMCSx
Choco
SC58
Includes:
Hud Elements
iPrintIn
iPrintInBold
RPC_Enable/Disable
Cbuf_AddText
SV_SendServerCommand
Perks:
Set clients clantag (
CRPC.
SV_SendServerCommand(
client, "
clan"); )
All Clients Unlockall : (Ex. For self)
CDRPC.
Unlockall.
GiveUnlockAll(
0); (
CDRPC.
Unlockall.
GiveUnlockAll(
client); )
Offsets
(CEX ONLY)
(
CDRPC.
CEX.
Setmemory(offset, byte)
(
CDRPC.
CEX.
Getmemory(offset, byte)
(DEX ONLY)
(
CDRPC.
DEX.
Setmemory(offset, byte)
(
CDRPC.
DEX.
Getmemory(offset, byte)
(BOTH CEX/DEX)
(
CDRPC.
CRPC.
Setmemory(offset, byte)
(
CDRPC.
CRPC.
Getmemory(offset, byte)
Examples:
CRPC = (CEX/DEX):
byte[] blah = Encoding.ASCII.GetBytes(textBox11.Text);
Array.Resize(ref buffer, buffer.Length + 1);
CRPC.
Setmemory(
CRPC.
Offsets.
NameOffset, blah)
or
byte[] MW2blah = new byte[] { 0x5e, 0x31, 0x5e, 0x02, 0x80, 0x80, 0x01, 0x01 }
CRPC.
Setmemory(
CDRPC.
Offsets.
NameOffset, MW2blah);
What does this have?
This has the main functions of Ps3lib, so no need for ps3lib really, just plop this in your refrences.
This has Hudelements, gamesendservercommand, iprintin, iprintinbold, and Cbuf_Addtext.
( //SetModel, SetWeapon, GiveWeapon = NOT YET IMPLEMENTED, Coming soon.)
(In other words,
CDRPC = PS3Libs Current Selected API (CEX/DEX)
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