Post: How to make an All Clients Grid Tool! [C#]
02-16-2014, 10:20 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey everyone, today I am going to show you how to make an all clients grid tool....

I made mine in the video for MW2 PC ANYWAYS all you need to is replace PC read and write code with PS3 one (and offsets :P)

So what you will need is clients offsets for whatever game you want....


Video :


Hey everyone!
I Have been inactive for some (a long) time...

Today I am here with a tutorial... I will be teaching you on how to make a All clients grid tool in C#!

I will be making it for MW2 PC (using my PC Library) anyways you can make it for ANY! Platform.. you just need to change the Platform read and write code with yours....

Per example if your on PS3 load ps3tmapi_net.dll and PS3Lib.dll and use the read and write codes...

or If you are on PC but you don´t use my library (you use default ReadProcessMemory and WriteProcessMemory) just replace them Smile!

So just to start... :

PC Memory Editor Library (the one that I made and used on this tutorial) : You must login or register to view this content.

PC Memory Editor Library codes :

Write Functions :


WriteInt - Writes an Integer number to the desired offset
MemEditor.WriteInt(string ProcessName, long OffsetToWrite, long WhatToWrite);
Example : MemEditor.WriteInt("iw4mp", 0x01B2C8723, 999999999); //or ..723, Convert.ToInt64(textBox1.Text);

WriteFloat - Writes a Float value to the desired offset
MemEditor.WriteFloat(string ProcessName, long OffsetToWrite, string WhatToWrite);

WriteString - Writes text to the desired offset
MemEditor.WriteString(string ProcessName, long OffsetToWrite, string WhatToWrite);

WriteByte - Writes a byte to the desired offset
MemEditor.WriteByte(string ProcessName, long OffsetToWrite, byte[] Buffer);

WriteDouble - Writes a double to the desired offset
MemEditor.WriteDouble(string ProcessName, long OffsetToWrite, double WhatToWrite);

READ Functions :

How to use : (make sure you have using System.IOWinky Winky

READCODE;
textBoxX.Clear();
textBoxX.Text = Convert.ToString(File.ReadAllText(@"tmp.txt");
File.Delete(@"tmp.txt");

ReadInt - Reads an integer from desired offset to a file
MemEditor.ReadInt(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as 9!)

ReadFloat - Reads a float from desired offset to a file
MemEditor.ReadFloat(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as 4)

ReadString - Reads text from desired offset to a file
MemEditor.ReadString(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as whatever the max chars for what you reading is! (example max chars for class name is 15)

ReadByte - Reads byte from desired offset to a file
MemEditor.ReadByte(string ProcessName, long OffsetToWrite, int LengthToRead);

ReadDouble - Reads a double from desired offset to a file
MemEditor.ReadDouble(string ProcessName, long OffsetToWrite, int LengthToRead);

PC Memory Editor Library Tut : You must login or register to view this content.

PS3 Lib´s : You must login or register to view this content. and ?????????? (ps3tmapi_net.dll)

PS3 Lib codes :

PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, bytes);

byte[] iMCSx = new byte[0x20];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, ref iMCSx);

Default PC C# Codes : You must login or register to view this content. (i recommend my lib Winky Winky )

for any other platform just google around!!

So let´s Start!

First just declare the normal stuff (for PS3Lib , ps3tmapi_net or my lib.. if your doing in non-lib PC C# Code then just ignore this step...)

    using PC_Memory_Editor___Trainer_Library;


under partial class

    MW2TopTenWORLDMemEditor MemEditor = new MW2TopTenWORLDMemEditor();


Second drag a dataGridView from the toolbox , uncheck the togglables 'Allow Delete, Allow Adding and Allow Editing'

Add a button called 'Get Client´s' and in front of the button a label saying 'NOTE : Left click and then right click a client to acess its mod menu'

Add to the dataGrid the rows that you want (I added # , Clients Name and God Mode)

Go to 'Form1_Load' and add these :

    dataGridView1.RowCount = 18;
<- change 18 with how many players there are (max players) in the game you are modding...

and (if you added the column # )

    for (int i = 0; i < 18; i++)
{
dataGridView1.Rows[i].Cells[0].Value = i;
}


^^This code will add to the cell 0 (#) the number 0 then on the next one 1 ... till 17 (we are enumerating the clients)

k! Now go to the button 1 code and add this..


    GetNames();
GetGOD();


Obviously if your doing more stuff like 'Unlimited Ammo' also add GetAmmo();
You don´t need to do a GetAmmo for each mod! only for the mods that you want to display as true or false in the grid! Smile


Now you obviously want to create some voids for those functions so right after (under) your

public Form1()
{
}

add :

    public void GetNames()
{

}


and

    public void GetGOD()
{

}


Okay, now we are going to code the GetNames() function....

so add this into it

    long client0Name = 0x01AA1A2C; <- defining the client 0 name offset (if on PS3 change to uint)

for (int i = 0; i < 18; i++)
{
long allClientsOffset = client0Name + (0x6CD8 * i); <- adding the interval (defined on the offsets list)
MemEditor.ReadString("iw4mp", allClientsOffset, 15); <- PC Mem Editor Lib Read String func
string Name = File.ReadAllText(@"tmp.txt"); <- Getting the readed memory
File.Delete(@"tmp.txt");<- Deleting the readed memory
dataGridView1.Rows[i].Cells[1].Value = Name; <- Writing the readed memory onto the grid
}
System.Threading.Thread.Sleep(100); <- Telling the program to pause for 100 milisseconds (to prevent crashing


Now if you make a change name button dont forget to add 'GetNames();' to the end of it so it will automatcly refresh names Smile!

Okay so now for GetGOD();

    long client0Health = 0x018DC174; <- defining client 0 health offset

for (int i = 0; i < 18; i++)
{
long allClientsOffset = client0Health + (0x4E8 * i); <- adding the interval (defined on offsets list)

MemEditor.ReadByte("iw4mp", allClientsOffset, 4); <- reading 4 bytes for each client (00 00 00 00)

string Status = File.ReadAllText(@"tmp.txt"); <- getting the readed memory

File.Delete(@"tmp.txt"); <- deleting the readed memory

if (Status.Contains("64000000")) <- checking if health is 100 (0x64)
{
dataGridView1.Rows[i].Cells[2].Value = "false";
}
else
{
if (Status.Contains("00000000")) <- checking if health is null (player not in game)
{
dataGridView1.Rows[i].Cells[2].Value = "false";
}
else <- else.. (than 100 and null = god)
{
dataGridView1.Rows[i].Cells[2].Value = "true";
}
}
}
System.Threading.Thread.Sleep(100); <- pausing the program for 100 milisseconds


Okay! That is easy Smile

Now

create a context menu strip and add whatever mods you want to it..

I addded : GOD Mode -> Give , Remove

onto the dataGridView properties select contextMenuStrip -> contextMenuStrip1

now just code the Give and Remove functions! Smile

(click each of them to access their void)

    private void giveToolStripMenuItem_Click(object sender, EventArgs e)
{
int currentIndex = dataGridView1.CurrentRow.Index; <- obtaining current grid index

long GodOffset = 0x018DC174; <- client 0 offset

long SelectedClientOffset = GodOffset + (0x4E8 * currentIndex); <- calculating selected client offset

MemEditor.WriteInt("iw4mp", SelectedClientOffset, -1); <- writing god (on PS3 would be 0xFF , 0xFF)

GetGOD(); <- Refreshing GOD Status
}


    private void removeToolStripMenuItem_Click(object sender, EventArgs e)
{
int currentIndex = dataGridView1.CurrentRow.Index; <- obtaining current grid index

long GodOffset = 0x018DC174; <- client 0 offset

long SelectedClientOffset = GodOffset + (0x4E8 * currentIndex); <- calculating selected client offset

MemEditor.WriteInt("iw4mp", SelectedClientOffset, 100); <- removing god (on PS3 would be 0x64 , 0x00 or 0x00 , 0x64)

GetGOD(); <- Refreshing GOD Status
}


Well thats it!

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The following 5 users say thank you to MW2TopTenWORLD for this useful post:

Dannie Fresh, Hori_By_Nature, JibeMODz, John, Pianist Prodigy
02-16-2014, 10:36 PM #2
Please move this to Mods Cheats and Glitches of Call of Duty : Ghosts :S
02-16-2014, 10:42 PM #3
Originally posted by MW2TopTenWORLD View Post
Hey everyone, today I am going to show you how to make an all clients grid tool....

I made mine in the video for MW2 PC ANYWAYS all you need to is replace PC read and write code with PS3 one (and offsets :P)

So what you will need is clients offsets for whatever game you want....


Video :


Hey everyone!
I Have been inactive for some (a long) time...

Today I am here with a tutorial... I will be teaching you on how to make a All clients grid tool in C#!

I will be making it for MW2 PC (using my PC Library) anyways you can make it for ANY! Platform.. you just need to change the Platform read and write code with yours....

Per example if your on PS3 load ps3tmapi_net.dll and PS3Lib.dll and use the read and write codes...

or If you are on PC but you don´t use my library (you use default ReadProcessMemory and WriteProcessMemory) just replace them Smile!

So just to start... :

PC Memory Editor Library (the one that I made and used on this tutorial) : You must login or register to view this content.

PC Memory Editor Library codes :

Write Functions :


WriteInt - Writes an Integer number to the desired offset
MemEditor.WriteInt(string ProcessName, long OffsetToWrite, long WhatToWrite);
Example : MemEditor.WriteInt("iw4mp", 0x01B2C8723, 999999999); //or ..723, Convert.ToInt64(textBox1.Text);

WriteFloat - Writes a Float value to the desired offset
MemEditor.WriteFloat(string ProcessName, long OffsetToWrite, string WhatToWrite);

WriteString - Writes text to the desired offset
MemEditor.WriteString(string ProcessName, long OffsetToWrite, string WhatToWrite);

WriteByte - Writes a byte to the desired offset
MemEditor.WriteByte(string ProcessName, long OffsetToWrite, byte[] Buffer);

WriteDouble - Writes a double to the desired offset
MemEditor.WriteDouble(string ProcessName, long OffsetToWrite, double WhatToWrite);

READ Functions :

How to use : (make sure you have using System.IOWinky Winky

READCODE;
textBoxX.Clear();
textBoxX.Text = Convert.ToString(File.ReadAllText(@"tmp.txt");
File.Delete(@"tmp.txt");

ReadInt - Reads an integer from desired offset to a file
MemEditor.ReadInt(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as 9!)

ReadFloat - Reads a float from desired offset to a file
MemEditor.ReadFloat(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as 4)

ReadString - Reads text from desired offset to a file
MemEditor.ReadString(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as whatever the max chars for what you reading is! (example max chars for class name is 15)

ReadByte - Reads byte from desired offset to a file
MemEditor.ReadByte(string ProcessName, long OffsetToWrite, int LengthToRead);

ReadDouble - Reads a double from desired offset to a file
MemEditor.ReadDouble(string ProcessName, long OffsetToWrite, int LengthToRead);

PC Memory Editor Library Tut : You must login or register to view this content.

PS3 Lib´s : You must login or register to view this content. and ?????????? (ps3tmapi_net.dll)

PS3 Lib codes :

PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, bytes);

byte[] iMCSx = new byte[0x20];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, ref iMCSx);

Default PC C# Codes : You must login or register to view this content. (i recommend my lib Winky Winky )

for any other platform just google around!!

So let´s Start!

First just declare the normal stuff (for PS3Lib , ps3tmapi_net or my lib.. if your doing in non-lib PC C# Code then just ignore this step...)

    using PC_Memory_Editor___Trainer_Library;


under partial class

    MW2TopTenWORLDMemEditor MemEditor = new MW2TopTenWORLDMemEditor();


Second drag a dataGridView from the toolbox , uncheck the togglables 'Allow Delete, Allow Adding and Allow Editing'

Add a button called 'Get Client´s' and in front of the button a label saying 'NOTE : Left click and then right click a client to acess its mod menu'

Add to the dataGrid the rows that you want (I added # , Clients Name and God Mode)

Go to 'Form1_Load' and add these :

    dataGridView1.RowCount = 18;
<- change 18 with how many players there are (max players) in the game you are modding...

and (if you added the column # )

    for (int i = 0; i < 18; i++)
{
dataGridView1.Rows[i].Cells[0].Value = i;
}


^^This code will add to the cell 0 (#) the number 0 then on the next one 1 ... till 17 (we are enumerating the clients)

k! Now go to the button 1 code and add this..


    GetNames();
GetGOD();


Obviously if your doing more stuff like 'Unlimited Ammo' also add GetAmmo();
You don´t need to do a GetAmmo for each mod! only for the mods that you want to display as true or false in the grid! Smile


Now you obviously want to create some voids for those functions so right after (under) your

public Form1()
{
}

add :

    public void GetNames()
{

}


and

    public void GetGOD()
{

}


Okay, now we are going to code the GetNames() function....

so add this into it

    long client0Name = 0x01AA1A2C; <- defining the client 0 name offset (if on PS3 change to uint)

for (int i = 0; i < 18; i++)
{
long allClientsOffset = client0Name + (0x6CD8 * i); <- adding the interval (defined on the offsets list)
MemEditor.ReadString("iw4mp", allClientsOffset, 15); <- PC Mem Editor Lib Read String func
string Name = File.ReadAllText(@"tmp.txt"); <- Getting the readed memory
File.Delete(@"tmp.txt");<- Deleting the readed memory
dataGridView1.Rows[i].Cells[1].Value = Name; <- Writing the readed memory onto the grid
}
System.Threading.Thread.Sleep(100); <- Telling the program to pause for 100 milisseconds (to prevent crashing


Now if you make a change name button dont forget to add 'GetNames();' to the end of it so it will automatcly refresh names Smile!

Okay so now for GetGOD();

    long client0Health = 0x018DC174; <- defining client 0 health offset

for (int i = 0; i < 18; i++)
{
long allClientsOffset = client0Health + (0x4E8 * i); <- adding the interval (defined on offsets list)

MemEditor.ReadByte("iw4mp", allClientsOffset, 4); <- reading 4 bytes for each client (00 00 00 00)

string Status = File.ReadAllText(@"tmp.txt"); <- getting the readed memory

File.Delete(@"tmp.txt"); <- deleting the readed memory

if (Status.Contains("64000000")) <- checking if health is 100 (0x64)
{
dataGridView1.Rows[i].Cells[2].Value = "false";
}
else
{
if (Status.Contains("00000000")) <- checking if health is null (player not in game)
{
dataGridView1.Rows[i].Cells[2].Value = "false";
}
else <- else.. (than 100 and null = god)
{
dataGridView1.Rows[i].Cells[2].Value = "true";
}
}
}
System.Threading.Thread.Sleep(100); <- pausing the program for 100 milisseconds


Okay! That is easy Smile

Now

create a context menu strip and add whatever mods you want to it..

I addded : GOD Mode -> Give , Remove

onto the dataGridView properties select contextMenuStrip -> contextMenuStrip1

now just code the Give and Remove functions! Smile

(click each of them to access their void)

    private void giveToolStripMenuItem_Click(object sender, EventArgs e)
{
int currentIndex = dataGridView1.CurrentRow.Index; <- obtaining current grid index

long GodOffset = 0x018DC174; <- client 0 offset

long SelectedClientOffset = GodOffset + (0x4E8 * currentIndex); <- calculating selected client offset

MemEditor.WriteInt("iw4mp", SelectedClientOffset, -1); <- writing god (on PS3 would be 0xFF , 0xFF)

GetGOD(); <- Refreshing GOD Status
}


    private void removeToolStripMenuItem_Click(object sender, EventArgs e)
{
int currentIndex = dataGridView1.CurrentRow.Index; <- obtaining current grid index

long GodOffset = 0x018DC174; <- client 0 offset

long SelectedClientOffset = GodOffset + (0x4E8 * currentIndex); <- calculating selected client offset

MemEditor.WriteInt("iw4mp", SelectedClientOffset, 100); <- removing god (on PS3 would be 0x64 , 0x00 or 0x00 , 0x64)

GetGOD(); <- Refreshing GOD Status
}


Well thats it!

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Nice bro:yes:
02-17-2014, 12:18 PM #4
Originally posted by Nature View Post
Nice bro:yes:



Thanks! Smile
02-17-2014, 02:35 PM #5
XM7MD_VX
Error… Cat invasion!
this is for dex only or both
03-08-2014, 07:55 PM #6
1.MostWanted
K i l l e r b e r g
i dont get the clint names. it just says Form1.
There is nothing in the coding that should make it say Form1. could you help me out on this ???
You must login or register to view this content.
03-13-2014, 03:55 AM #7
ResistTheMoon
< ^ > < ^ >
Originally posted by MW2TopTenWORLD View Post
Hey everyone, today I am going to show you how to make an all clients grid tool....

I made mine in the video for MW2 PC ANYWAYS all you need to is replace PC read and write code with PS3 one (and offsets :P)

So what you will need is clients offsets for whatever game you want....


Video :


Hey everyone!
I Have been inactive for some (a long) time...

Today I am here with a tutorial... I will be teaching you on how to make a All clients grid tool in C#!

I will be making it for MW2 PC (using my PC Library) anyways you can make it for ANY! Platform.. you just need to change the Platform read and write code with yours....

Per example if your on PS3 load ps3tmapi_net.dll and PS3Lib.dll and use the read and write codes...

or If you are on PC but you don´t use my library (you use default ReadProcessMemory and WriteProcessMemory) just replace them Smile!

So just to start... :

PC Memory Editor Library (the one that I made and used on this tutorial) : You must login or register to view this content.

PC Memory Editor Library codes :

Write Functions :


WriteInt - Writes an Integer number to the desired offset
MemEditor.WriteInt(string ProcessName, long OffsetToWrite, long WhatToWrite);
Example : MemEditor.WriteInt("iw4mp", 0x01B2C8723, 999999999); //or ..723, Convert.ToInt64(textBox1.Text);

WriteFloat - Writes a Float value to the desired offset
MemEditor.WriteFloat(string ProcessName, long OffsetToWrite, string WhatToWrite);

WriteString - Writes text to the desired offset
MemEditor.WriteString(string ProcessName, long OffsetToWrite, string WhatToWrite);

WriteByte - Writes a byte to the desired offset
MemEditor.WriteByte(string ProcessName, long OffsetToWrite, byte[] Buffer);

WriteDouble - Writes a double to the desired offset
MemEditor.WriteDouble(string ProcessName, long OffsetToWrite, double WhatToWrite);

READ Functions :

How to use : (make sure you have using System.IOWinky Winky

READCODE;
textBoxX.Clear();
textBoxX.Text = Convert.ToString(File.ReadAllText(@"tmp.txt");
File.Delete(@"tmp.txt");

ReadInt - Reads an integer from desired offset to a file
MemEditor.ReadInt(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as 9!)

ReadFloat - Reads a float from desired offset to a file
MemEditor.ReadFloat(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as 4)

ReadString - Reads text from desired offset to a file
MemEditor.ReadString(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as whatever the max chars for what you reading is! (example max chars for class name is 15)

ReadByte - Reads byte from desired offset to a file
MemEditor.ReadByte(string ProcessName, long OffsetToWrite, int LengthToRead);

ReadDouble - Reads a double from desired offset to a file
MemEditor.ReadDouble(string ProcessName, long OffsetToWrite, int LengthToRead);

PC Memory Editor Library Tut : You must login or register to view this content.

PS3 Lib´s : You must login or register to view this content. and ?????????? (ps3tmapi_net.dll)

PS3 Lib codes :

PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, bytes);

byte[] iMCSx = new byte[0x20];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, ref iMCSx);

Default PC C# Codes : You must login or register to view this content. (i recommend my lib Winky Winky )

for any other platform just google around!!

So let´s Start!

First just declare the normal stuff (for PS3Lib , ps3tmapi_net or my lib.. if your doing in non-lib PC C# Code then just ignore this step...)

    using PC_Memory_Editor___Trainer_Library;


under partial class

    MW2TopTenWORLDMemEditor MemEditor = new MW2TopTenWORLDMemEditor();


Second drag a dataGridView from the toolbox , uncheck the togglables 'Allow Delete, Allow Adding and Allow Editing'

Add a button called 'Get Client´s' and in front of the button a label saying 'NOTE : Left click and then right click a client to acess its mod menu'

Add to the dataGrid the rows that you want (I added # , Clients Name and God Mode)

Go to 'Form1_Load' and add these :

    dataGridView1.RowCount = 18;
<- change 18 with how many players there are (max players) in the game you are modding...

and (if you added the column # )

    for (int i = 0; i < 18; i++)
{
dataGridView1.Rows[i].Cells[0].Value = i;
}


^^This code will add to the cell 0 (#) the number 0 then on the next one 1 ... till 17 (we are enumerating the clients)

k! Now go to the button 1 code and add this..


    GetNames();
GetGOD();


Obviously if your doing more stuff like 'Unlimited Ammo' also add GetAmmo();
You don´t need to do a GetAmmo for each mod! only for the mods that you want to display as true or false in the grid! Smile


Now you obviously want to create some voids for those functions so right after (under) your

public Form1()
{
}

add :

    public void GetNames()
{

}


and

    public void GetGOD()
{

}


Okay, now we are going to code the GetNames() function....

so add this into it

    long client0Name = 0x01AA1A2C; <- defining the client 0 name offset (if on PS3 change to uint)

for (int i = 0; i < 18; i++)
{
long allClientsOffset = client0Name + (0x6CD8 * i); <- adding the interval (defined on the offsets list)
MemEditor.ReadString("iw4mp", allClientsOffset, 15); <- PC Mem Editor Lib Read String func
string Name = File.ReadAllText(@"tmp.txt"); <- Getting the readed memory
File.Delete(@"tmp.txt");<- Deleting the readed memory
dataGridView1.Rows[i].Cells[1].Value = Name; <- Writing the readed memory onto the grid
}
System.Threading.Thread.Sleep(100); <- Telling the program to pause for 100 milisseconds (to prevent crashing


Now if you make a change name button dont forget to add 'GetNames();' to the end of it so it will automatcly refresh names Smile!

Okay so now for GetGOD();

    long client0Health = 0x018DC174; <- defining client 0 health offset

for (int i = 0; i < 18; i++)
{
long allClientsOffset = client0Health + (0x4E8 * i); <- adding the interval (defined on offsets list)

MemEditor.ReadByte("iw4mp", allClientsOffset, 4); <- reading 4 bytes for each client (00 00 00 00)

string Status = File.ReadAllText(@"tmp.txt"); <- getting the readed memory

File.Delete(@"tmp.txt"); <- deleting the readed memory

if (Status.Contains("64000000")) <- checking if health is 100 (0x64)
{
dataGridView1.Rows[i].Cells[2].Value = "false";
}
else
{
if (Status.Contains("00000000")) <- checking if health is null (player not in game)
{
dataGridView1.Rows[i].Cells[2].Value = "false";
}
else <- else.. (than 100 and null = god)
{
dataGridView1.Rows[i].Cells[2].Value = "true";
}
}
}
System.Threading.Thread.Sleep(100); <- pausing the program for 100 milisseconds


Okay! That is easy Smile

Now

create a context menu strip and add whatever mods you want to it..

I addded : GOD Mode -> Give , Remove

onto the dataGridView properties select contextMenuStrip -> contextMenuStrip1

now just code the Give and Remove functions! Smile

(click each of them to access their void)

    private void giveToolStripMenuItem_Click(object sender, EventArgs e)
{
int currentIndex = dataGridView1.CurrentRow.Index; <- obtaining current grid index

long GodOffset = 0x018DC174; <- client 0 offset

long SelectedClientOffset = GodOffset + (0x4E8 * currentIndex); <- calculating selected client offset

MemEditor.WriteInt("iw4mp", SelectedClientOffset, -1); <- writing god (on PS3 would be 0xFF , 0xFF)

GetGOD(); <- Refreshing GOD Status
}


    private void removeToolStripMenuItem_Click(object sender, EventArgs e)
{
int currentIndex = dataGridView1.CurrentRow.Index; <- obtaining current grid index

long GodOffset = 0x018DC174; <- client 0 offset

long SelectedClientOffset = GodOffset + (0x4E8 * currentIndex); <- calculating selected client offset

MemEditor.WriteInt("iw4mp", SelectedClientOffset, 100); <- removing god (on PS3 would be 0x64 , 0x00 or 0x00 , 0x64)

GetGOD(); <- Refreshing GOD Status
}


Well thats it!

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Please help me man. :( You must login or register to view this content.

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