Post: [Script/RTM] All Client Jetpack Mod
03-20-2014, 02:37 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I know this section is pretty dead, but I've been without ghosts for a couple of day and have been messing around on this game. So here is a jetpack for this game. You're going to want a form of buttonhandling. Mine works great Winky Winky

Button Handling
    
public class Buttonz
{
public static string
DpadUp = "+actionslot 1",
DpadDown = "+actionslot 2",
DpadRight = "+actionslot 4",
DpadLeft = "+actionslot 3",
Cross = "+gostand",
Circle = "+stance",
Triangle = "weapnext",
Square = "+usereload",
R3 = "+melee",
R2 = "+frag",
R1 = "+attack",
L3 = "+breath_sprint",
L2 = "+smoke",
L1 = "+speed_throw",
Select = "togglescores",
Start = "togglemenu";
}

public bool ButtonPressed(int client, string Button)
{
if (PS3.Extension.ReadString(0x34750E9F + ((uint)client * 0x97F80)) == Button)
return true;
else return false;
}


And here are the codes for the jetpack...
    
public uint findPS(int client)
{
return 0x14E2230 + ((uint)client * 0x3700);
}

public void JetPack(int client)
{
float jH = PS3.Extension.ReadFloat(findPS(client));
jH += 90;
PS3.Extension.WriteFloat(findPS(client), jH);
}


And lastly, how to use:

    
//In a timer or backgroundworker!
if(ButtonPressed(0, Buttonz.Cross))
JetPack(0);//Starts jet pack for client 0
if(ButtonPressed(3, Buttonz.Cross))
JetPack(3);//Starts jetpack for client 3


Have fun, and enjoy. Also remember to change out the PS3 coding if you have something different. But I recommend using PS3Lib!
Credits to me and Mango.
Last edited by Black Panther ; 03-20-2014 at 06:59 PM.

The following 9 users say thank you to Black Panther for this useful post:

ByteSource, Dannie Fresh, FusionIsDaName, IIFusiionsII, ImPiffHD, iSpeeDzM, M-alShammary, Mango_Knife, zZHackzZ
03-21-2014, 08:06 AM #2
Mango_Knife
In my man cave
Originally posted by AlmightySo View Post
I know this section is pretty dead, but I've been without ghosts for a couple of day and have been messing around on this game. So here is a jetpack for this game. You're going to want a form of buttonhandling. Mine works great Winky Winky

Button Handling
    
public class Buttonz
{
public static string
DpadUp = "+actionslot 1",
DpadDown = "+actionslot 2",
DpadRight = "+actionslot 4",
DpadLeft = "+actionslot 3",
Cross = "+gostand",
Circle = "+stance",
Triangle = "weapnext",
Square = "+usereload",
R3 = "+melee",
R2 = "+frag",
R1 = "+attack",
L3 = "+breath_sprint",
L2 = "+smoke",
L1 = "+speed_throw",
Select = "togglescores",
Start = "togglemenu";
}

public bool ButtonPressed(int client, string Button)
{
if (PS3.Extension.ReadString(0x34750E9F + ((uint)client * 0x97F80)) == Button)
return true;
else return false;
}


And here are the codes for the jetpack...
    
public uint findPS(int client)
{
return 0x14E2230 + ((uint)client * 0x3700);
}

public void JetPack(int client)
{
float jH = PS3.Extension.ReadFloat(findPS(client));
jH += 90;
PS3.Extension.WriteFloat(findPS(client), jH);
}


And lastly, how to use:

    
//In a timer or backgroundworker!
if(ButtonPressed(0, Buttonz.Cross))
JetPack(0);//Starts jet pack for client 0
if(ButtonPressed(3, Buttonz.Cross))
JetPack(3);//Starts jetpack for client 3


Have fun, and enjoy. Also remember to change out the PS3 coding if you have something different. But I recommend using PS3Lib!
Credits to me and Mango.


This shit goes right into my tool =D

The following user thanked Mango_Knife for this useful post:

04-02-2014, 04:12 PM #3
Originally posted by AlmightySo View Post
I know this section is pretty dead, but I've been without ghosts for a couple of day and have been messing around on this game. So here is a jetpack for this game. You're going to want a form of buttonhandling. Mine works great Winky Winky

Button Handling
    
public class Buttonz
{
public static string
DpadUp = "+actionslot 1",
DpadDown = "+actionslot 2",
DpadRight = "+actionslot 4",
DpadLeft = "+actionslot 3",
Cross = "+gostand",
Circle = "+stance",
Triangle = "weapnext",
Square = "+usereload",
R3 = "+melee",
R2 = "+frag",
R1 = "+attack",
L3 = "+breath_sprint",
L2 = "+smoke",
L1 = "+speed_throw",
Select = "togglescores",
Start = "togglemenu";
}

public bool ButtonPressed(int client, string Button)
{
if (PS3.Extension.ReadString(0x34750E9F + ((uint)client * 0x97F80)) == Button)
return true;
else return false;
}


And here are the codes for the jetpack...
    
public uint findPS(int client)
{
return 0x14E2230 + ((uint)client * 0x3700);
}

public void JetPack(int client)
{
float jH = PS3.Extension.ReadFloat(findPS(client));
jH += 90;
PS3.Extension.WriteFloat(findPS(client), jH);
}


And lastly, how to use:

    
//In a timer or backgroundworker!
if(ButtonPressed(0, Buttonz.Cross))
JetPack(0);//Starts jet pack for client 0
if(ButtonPressed(3, Buttonz.Cross))
JetPack(3);//Starts jetpack for client 3


Have fun, and enjoy. Also remember to change out the PS3 coding if you have something different. But I recommend using PS3Lib!
Credits to me and Mango.


Nice! Good to see others are working on this game still Happy
This is kinda like mine too :p
Good job :y:

The following user thanked Obris for this useful post:

04-02-2014, 04:37 PM #4
Originally posted by Hi
Nice! Good to see others are working on this game still Happy
This is kinda like mine too :p
Good job :y:


I've done a lot with it, I've yet to get bits to work tho :/

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