Post: [RELEASE] Realistic Aimbot [1.14]
07-17-2014, 03:34 AM #1
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Realistic Aimbot
Created By Axys & Mayhemmodding




Hey ngu, We are releasing this now to you guys so that you can have your fun with it as we had ours. This probably won't be big because now you have RTE, but for the people that are in my situation ( axys ) that just use Backup or USB Infections this is more for you. There's a bit of coding so we will do our best to try and explain to you how to set this up in your menu.


Ok, the Realistic Aimbot uses the new loop way find by colormodz that you can see here. Two make it easier we are going to put the code in three sections. First section will be the code that gets executed (vstr) when you press the option in your menu. The second section will be part of the Toggle scoreboard remover code but only takes place when you are Aiming. The third section is what you need to press for make the aimbot starting loop. Without the third section being the way that we have it below, the aimbot with not work correctly.


How To Use :


Put the sections 1 and 2 somewhere in the menu.
Into your menu functions, Put vstr RAA.
Make a new cfg files called Aimbot.cfg
Put sections 3 into Aimbot.cfg.
Hold DPAD RIGHT While aiming for make it work.
Like this > You must login or register to view this content.


Controles :

DPAD_DOWN : Put it off.
DPAD_LEFT : Activate killstreaks
DPAD_RIGHT : Looping
BUTTON R2 : Aiming & enable looping


Sections 1
    set RAA "vstr Close;\"^5Hold ^0RIGHT ^5Everytime To Enable it\".;\"^5Press ^0DOWN ^5To Turn ^1OFF\".;bind APAD_UP vstr RealisticAA;bind APAD_LEFT vstr RealisticAA;bind APAD_RIGHT vstr RealisticAA;bind APAD_DOWN vstr RealisticAA;bind DPAD_DOWN vstr RAAOFF;vstr RAAON;bind DPAD_LEFT +actionslot 4;bind DPAD_RIGHT vstr RealisticAA;"
set RAAON "set aim_target_closest_first 1;set aim_autoaim_lerp 100;set aim_autoaim_region_height 480;set aim_autoaim_region_width 640;set aim_aimAssistRangeScale 2;set aim_autoAimRangeScale 2;set aim_slowdown_debug 1;set aim_slowdown_region_height 0;set aim_slowdown_region_width 0;set aim_lockon_enabled 1;set aim_lockon_strength 1;set aim_lockon_deflection 0;set aim_autoaim_enabled 0;set aim_slowdown_yaw_scale_ads 0;set aim_slowdown_pitch_scale_ads 0;set aim_slowdown_enabled 1;aim_lockon_debug 0;aim_automelee_debug 0;aim_automelee_region_height 0;aim_automelee_region_width 0;dynEnt_bulletForce 99999;dynEnt_damageScale 99999;bullet_penetration_enabled 1;bullet_penetrationMinFxDist 1;exec ../../../dev_usb000/Aimbot.cfg";
set RAAOFF "^1Disabled;set aim_target_closest_first 0;reset aim_autoaim_lerp;reset aim_autoaim_region_height;reset aim_autoaim_region_width;reset aim_aimAssistRangeScale;reset aim_autoAimRangeScale;reset aim_slowdown_debug;reset aim_slowdown_region_height;reset aim_slowdown_region_width;reset aim_lockon_enabled;reset aim_lockon_strength;reset aim_lockon_deflection;reset aim_autoaim_enabled;reset aim_slowdown_yaw_scale_ads;reset aim_slowdown_pitch_scale_ads;reset aim_slowdown_enabled;reset aim_lockon_debug;reset aim_automelee_debug;reset aim_automelee_region_height;reset aim_automelee_region_width;reset dynEnt_bulletForc;reset dynEnt_damageScale;reset bullet_penetration_enabled;reset bullet_penetrationMinFxDist;bind DPAD_RIGHT +actionslot 4;bind button_lshldr +speed_throw;bind DPAD_LEFT +actionslot 3;exec thumbstick_default.cfg";
set RealisticAA "aim_autoaim_enabled 1;wait 2;aim_autoaim_enabled 0"


Sections 2
    set 2ScoresHUD "toggle 2ScoresHUDF \"vstr 2ScoresHUDON\" \"vstr 2ScoresHUDOFF\";vstr 2ScoresHUDF";
set 2ScoresHUDF "";
set 2ScoresHUDON "cg_scoreboardBannerHeight 999;cg_scoreboardHeight 999;cg_scoreboardItemHeight 999;cg_scoreboardPingHeight 999;cg_scoreboardPingText 0;cg_scoreboardPingWidth 0.00001;cg_scoreboardTextOffset 999;cg_scoreboardWidth 0.00001";
set 2ScoresHUDOFF "reset cg_scoreboardBannerHeight;reset cg_scoreboardHeight;reset cg_scoreboardItemHeight;reset cg_scoreboardPingHeight;reset cg_scoreboardPingText 0;reset cg_scoreboardPingWidth;reset cg_scoreboardTextOffset;reset cg_scoreboardWidth"


Sections 3
    bind button_lshldr "+speed_throw;togglescores;vstr 2ScoresHUD;vstr 2ScoresHUDF"


For new Users to CFG or People don't understand.
You must login or register to view this content.


Thank to itrexk ! I have copy past his topic about the levitator and changed few text :'Winky Winky
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The following 8 users say thank you to AxysGOD for this useful post:

Claww1337-, hibye3, Mango_Knife, Mx444, RTE, Swaqq

The following 5 users groaned at AxysGOD for this awful post:

EternalHabit, FusionIsDaName, John, Obris, ViolentFelon
07-17-2014, 06:01 PM #11
Seriously, it was a fun game to mod before CFG came along.

They need a 1.15 update that fixes infections like they did for Xbox.
For Xbox, when you back out and go to split screen, it resets the map back to Afghan.
07-17-2014, 08:31 PM #12
Kadir12
Save Point
hey,

first sorry for my bad english and the stupid question
but how i can add this amibot to my patch?
Is there a tutorial or can someone explain it for me ? Happy
07-17-2014, 08:41 PM #13
Script Kiddie
At least I can fight
Originally posted by Kadir12 View Post
hey,

first sorry for my bad english and the stupid question
but how i can add this amibot to my patch?
Is there a tutorial or can someone explain it for me ? Happy


No learn to read...
07-18-2014, 03:04 AM #14
TheSaltCracka
League Champion
You'd think people would stop using CFG by now.

The following user thanked TheSaltCracka for this useful post:

Obris
07-18-2014, 03:19 AM #15
That awkward moment when they try to match the one I made in C# :fa:

The following user thanked Obris for this useful post:

Azus
07-18-2014, 10:58 AM #16
A Friend
League Champion
Originally posted by Obris View Post
That awkward moment when they try to match the one I made in C# :fa:

Doesn't matter when "theirs" is the only one released stare
07-19-2014, 04:18 PM #17
Originally posted by AxysGOD View Post
Realistic Aimbot
Created By Axys & Mayhemmodding




Hey ngu, We are releasing this now to you guys so that you can have your fun with it as we had ours. This probably won't be big because now you have RTE, but for the people that are in my situation ( axys ) that just use Backup or USB Infections this is more for you. There's a bit of coding so we will do our best to try and explain to you how to set this up in your menu.


Ok, the Realistic Aimbot uses the new loop way find by colormodz that you can see here. Two make it easier we are going to put the code in three sections. First section will be the code that gets executed (vstr) when you press the option in your menu. The second section will be part of the Toggle scoreboard remover code but only takes place when you are Aiming. The third section is what you need to press for make the aimbot starting loop. Without the third section being the way that we have it below, the aimbot with not work correctly.


How To Use :


Put the sections 1 and 2 somewhere in the menu.
Into your menu functions, Put vstr RAA.
Make a new cfg files called Aimbot.cfg
Put sections 3 into Aimbot.cfg.
Hold DPAD RIGHT While aiming for make it work.
Like this > You must login or register to view this content.


Controles :

DPAD_DOWN : Put it off.
DPAD_LEFT : Activate killstreaks
DPAD_RIGHT : Looping
BUTTON R2 : Aiming & enable looping


Sections 1
    set RAA "vstr Close;\"^5Hold ^0RIGHT ^5Everytime To Enable it\".;\"^5Press ^0DOWN ^5To Turn ^1OFF\".;bind APAD_UP vstr RealisticAA;bind APAD_LEFT vstr RealisticAA;bind APAD_RIGHT vstr RealisticAA;bind APAD_DOWN vstr RealisticAA;bind DPAD_DOWN vstr RAAOFF;vstr RAAON;bind DPAD_LEFT +actionslot 4;bind DPAD_RIGHT vstr RealisticAA;"
set RAAON "set aim_target_closest_first 1;set aim_autoaim_lerp 100;set aim_autoaim_region_height 480;set aim_autoaim_region_width 640;set aim_aimAssistRangeScale 2;set aim_autoAimRangeScale 2;set aim_slowdown_debug 1;set aim_slowdown_region_height 0;set aim_slowdown_region_width 0;set aim_lockon_enabled 1;set aim_lockon_strength 1;set aim_lockon_deflection 0;set aim_autoaim_enabled 0;set aim_slowdown_yaw_scale_ads 0;set aim_slowdown_pitch_scale_ads 0;set aim_slowdown_enabled 1;aim_lockon_debug 0;aim_automelee_debug 0;aim_automelee_region_height 0;aim_automelee_region_width 0;dynEnt_bulletForce 99999;dynEnt_damageScale 99999;bullet_penetration_enabled 1;bullet_penetrationMinFxDist 1;exec ../../../dev_usb000/Aimbot.cfg";
set RAAOFF "^1Disabled;set aim_target_closest_first 0;reset aim_autoaim_lerp;reset aim_autoaim_region_height;reset aim_autoaim_region_width;reset aim_aimAssistRangeScale;reset aim_autoAimRangeScale;reset aim_slowdown_debug;reset aim_slowdown_region_height;reset aim_slowdown_region_width;reset aim_lockon_enabled;reset aim_lockon_strength;reset aim_lockon_deflection;reset aim_autoaim_enabled;reset aim_slowdown_yaw_scale_ads;reset aim_slowdown_pitch_scale_ads;reset aim_slowdown_enabled;reset aim_lockon_debug;reset aim_automelee_debug;reset aim_automelee_region_height;reset aim_automelee_region_width;reset dynEnt_bulletForc;reset dynEnt_damageScale;reset bullet_penetration_enabled;reset bullet_penetrationMinFxDist;bind DPAD_RIGHT +actionslot 4;bind button_lshldr +speed_throw;bind DPAD_LEFT +actionslot 3;exec thumbstick_default.cfg";
set RealisticAA "aim_autoaim_enabled 1;wait 2;aim_autoaim_enabled 0"


Sections 2
    set 2ScoresHUD "toggle 2ScoresHUDF \"vstr 2ScoresHUDON\" \"vstr 2ScoresHUDOFF\";vstr 2ScoresHUDF";
set 2ScoresHUDF "";
set 2ScoresHUDON "cg_scoreboardBannerHeight 999;cg_scoreboardHeight 999;cg_scoreboardItemHeight 999;cg_scoreboardPingHeight 999;cg_scoreboardPingText 0;cg_scoreboardPingWidth 0.00001;cg_scoreboardTextOffset 999;cg_scoreboardWidth 0.00001";
set 2ScoresHUDOFF "reset cg_scoreboardBannerHeight;reset cg_scoreboardHeight;reset cg_scoreboardItemHeight;reset cg_scoreboardPingHeight;reset cg_scoreboardPingText 0;reset cg_scoreboardPingWidth;reset cg_scoreboardTextOffset;reset cg_scoreboardWidth"


Sections 3
    bind button_lshldr "+speed_throw;togglescores;vstr 2ScoresHUD;vstr 2ScoresHUDF"


For new Users to CFG or People don't understand.
You must login or register to view this content.


Thank to itrexk ! I have copy past his topic about the levitator and changed few text :'Winky Winky


why dont you bind looping R1 so when yo aim it enables
07-20-2014, 02:46 AM #18
Logic_Echo
Do a barrel roll!
Take this down :(
07-21-2014, 04:33 AM #19
Theipwnd
Little One
This isn't nothing new deadlymodz uses this in all his patches. I currently use this on the patch I have so I don't see the point of this thread?

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