Post: List Of Material For Use With SetShader
12-25-2014, 01:31 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); public class Material
{
public static uint
Nothing = 0,
White = 1,
Black = 2,
LastStandIcon = 3,
FinalStandIcon = 4,
RankIcon1 = 5,
RankIcon2 = 6,
RankIcon3 = 7,
RankIcon4 = 8,
RankIcon5 = 9,
RankIcon6 = 10,
RankIcon7 = 11,
RankIcon8 = 12,
RankIcon9 = 13,
RankIcon10 = 14,
RankIcon11 = 15,
RankIcon12 = 16,
RankIcon13 = 17,
RankIcon14 = 18,
RankIcon15 = 19,
RankIcon16 = 20,
RankIcon17 = 21,
RankIcon18 = 22,
RankIcon19 = 23,
RankIcon20 = 24,
RankIcon21 = 25,
RankIcon22 = 26,//This Is Commander
Prestige1 = 27,
Prestige2 = 28,
Prestige3 = 29,
Prestige4 = 30,
Prestige5 = 31,
Prestige6 = 32,
Prestige7 = 33,
Prestige8 = 34,
Prestige9 = 35,
Prestige10 = 36,
WhiteSeeThruBox = 37,
BlackSeeThruBox = 38,
WhiteRectangle = 39,///0x25 Also Works For This
Checkerboard = 40,
Hitmarker = 44,//0x32C Also Works For This
BlastShield = 45,//0x32D Also Works For This
PainkillerHitmarker = 46,//0x32E Also Works For This
PickedUpScavanger = 47,//0x32F Also Works For This
UavIcon = 49,//0x31 Also Works For This
UavWithPointer = 50,//0x32 Also Works For This
AttackChopterIcon = 51, //0x33 Also Works For This
AttackchopterWithPointer = 52,//0x34 Also Works For This
AC130Icon = 53,//0x35 Also Works For This
AC130WithPointer = 54,//0x36 Also Works For This
PredatorMissile = 55,//0x37 Also Works For This
PredatorWithPointer = 56,//0x28 Also Works For This
ChoperGunner = 57,//0x39 Also Works For This
ChoperGunnerWithPointer = 58,
NukeIcon = 59,
NukeWithPointer = 60,
AirstrikeIcon = 61,
AirstrikeWithPointer = 62,
CounterUAVIcon = 63,
CounterUAVWithPointer = 64,//0x40 Also Works For This
SentryGunIcon = 65,//0x41 Also Works For This
SentryGunWithPointer = 66,//0x42 Also Works For This
CarePackageIcon = 67,//0x43 Also Works For This
CarePackageWithPointer = 68,
PavelowIcon = 69,//0x45 Also Works For This
PavelowPointer = 70,//0x46 Also Works For This
EMPIcon = 71,//0x47 Also Works For This
EMPWithPointer = 72,//0x48 Also Works For This
EmergancyAirDropIcon = 73,//0x49 Also Works For This
StealthBomerIcon = 75,//0x24B Also Works For This
StealthBomerPointer = 76,//0x24C Also Works For This
HarriarStrikeIcon = 77,//0x24E Also Works For This
HarriarStrikePointer = 78,
WhiteStaticBox = 79,//0x24F Also Works For This
TF141Icon = 80,//90 And 0x25A And 0x50 Also Works For This
OpForIcon = 81,//91 And 0x25B And 0x51 Also Works For This
AmmoPointer = 82,//0x52 Also Works For This
GreenCarePackage = 83,//0x53 Also Works For This
RedCarePackage = 84,//0x54 Also Works For This
LightOrangeBox = 85,//0x55 Also Works For This
PainKilerIcon = 86,//0x56 Also Works For This
BlastShieldIcon = 87,//0x57 Also Works For This
MarksmanIcon = 88,//0x58 Also Works For This
FirstAidIcon = 89,//0x59 Also Works For This
Copycat = 0x32A,

//Moving Icons Here...
MovingCarePackage = 0x44,
MovingEmergancyAirdrop = 0x24A;
}
Example:
MW2.SetShader(2047, 20, MW2.Material.MovingCarePackage, 60, 50, 320, 200, 1, 0, 255, 255, 255, 150);
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