Post: [1.14] CFG Loader Patch
05-08-2015, 07:21 PM #1
DrZepto
Who’s Jim Erased?
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Hello everyone,

Today I am launching my patch for ANY REGION which automatically activates any USB menus detected as you load into multiplayer mode! This may or may not be the first one but I'm very proud of it as I couldn't find one myself online.


This patch is designed for ANY REGION so enjoy!
Also, the control bindings were for default as most USB CFG menus seem to use that so I thought it would be the logical decision.


Features of the Patch:
• No need to get an infection from a friend!
• Can quickly switch CFGs from the main menu of the game!
• Easy to install via .pkg file!

Contents of the .rar file:
• .pkg file to install on your CFW PS3.
• Read Me.txt with some helpful stuff.

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Download Links:
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Credits:
• Hacking247 (On NGU) - Massive help to get this up and running!
• TrueAncestor - Used his/her .PKG builder.
• Lots of other tool designers who didn't bother leaving their name on their tools :/

Last edited by DrZepto ; 05-12-2015 at 06:26 PM. Reason: Added new regions and Mega Links.

The following 4 users say thank you to DrZepto for this useful post:

hacking247, KwTSnipeRxHDx, Member35342235, Synergy
05-12-2015, 04:51 PM #11
Nice release Smile Dude Happy

Do you think some how we could try and work on a gsc injector?
05-12-2015, 04:57 PM #12
DrZepto
Who’s Jim Erased?
Originally posted by Jordan View Post
This is a good idea I have used something like this for a while I will use this to test menus in the future, I have also released a custom cmd injector that you might want to take a look at


Thanks, and I'll be sure to check out your cmd injector Smile
05-12-2015, 04:59 PM #13
DrZepto
Who’s Jim Erased?
Originally posted by Coffee
Nice release Smile Dude Happy

Do you think some how we could try and work on a gsc injector?


I honestly can't code at this current time (hope to learn more in the summer) but it would be cool to do some work together Smile

The following 2 users say thank you to DrZepto for this useful post:

Coffee Bean, Jordan
05-12-2015, 05:32 PM #14
Falcon1234
Do a barrel roll!
Nice release I have something similar to this. Cfg menus actually have more options then patches and plus u don't get great big white writing on ur screen when somebody joins the game
05-12-2015, 05:42 PM #15
DrZepto
Who’s Jim Erased?
Originally posted by Falcon1234 View Post
Nice release I have something similar to this. Cfg menus actually have more options then patches and plus u don't get great big white writing on ur screen when somebody joins the game


Exactly why I prefer them over patches. MW2 patches are just ridiculously ugly and bulky but we still get hate from 'real' patch users. :/
05-12-2015, 05:55 PM #16
Falcon1234
Do a barrel roll!
To be honest I use rtm tools with mw2. Works best. Sprx menus do work but after one game become really buggy and disappear in the next games. And patches are really only good for xp lobby's which now u don't even need what with the unlock all option in mayhem moddings tool
05-12-2015, 07:17 PM #17
DrZepto
Who’s Jim Erased?
Originally posted by Falcon1234 View Post
To be honest I use rtm tools with mw2. Works best. Sprx menus do work but after one game become really buggy and disappear in the next games. And patches are really only good for xp lobby's which now u don't even need what with the unlock all option in mayhem moddings tool


Fair enough. All the tools and mods are pretty good. Considering that you can even mod without a cfw ps3 is quite an achievement so that's why I don't see why people complain about them.
05-13-2015, 04:37 PM #18
Don't also forget that rawl files have a set limit of character and a set limit of rawl files in a patch.
05-14-2015, 05:16 PM #19
DrZepto
Who’s Jim Erased?
Originally posted by hacking247 View Post
Don't also forget that rawl files have a set limit of character and a set limit of rawl files in a patch.


I noticed that when editing the files together that it had a set limit of characters. But thanks for mentioning it again Smile

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