void Cbuf_AddText(char* Command)
{
opd_s Cbuf1 = {0x001D9EC0 , 0x00724C38 };
void(*Cbuf)(int type,char* cmd) = (void(*)(int,char*))&Cbuf1;
Cbuf(0, Command);
}
int (*stdc_snprintf)(char* destination, size_t len, const char* format, ...) = (int(*)(char*, size_t, const char*, ...))0x0071C2C0;
void ExplosiveBullets(int client)
{
char temp[0x100];
stdc_snprintf(temp, 0x100, "setPerk %s specialty_explosivebullets 1", getName(client));
Cbuf_AddText(temp);
SV_GSSC(client, 0, "v bg_bulletExplDmgFactor \"10\" bg_bulletExplRadius \"1000\"");
}
void Cbuf_AddText(char* Command)
{
opd_s Cbuf1 = {0x001D9EC0 , 0x00724C38 };
void(*Cbuf)(int type,char* cmd) = (void(*)(int,char*))&Cbuf1;
Cbuf(0, Command);
}
int (*stdc_snprintf)(char* destination, size_t len, const char* format, ...) = (int(*)(char*, size_t, const char*, ...))0x0071C2C0;
void ExplosiveBullets(int client)
{
char temp[0x100];
stdc_snprintf(temp, 0x100, "setPerk %s specialty_explosivebullets 1", getName(client));
Cbuf_AddText(temp);
SV_GSSC(client, 0, "v bg_bulletExplDmgFactor \"10\" bg_bulletExplRadius \"1000\"");
}
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