Post: 1.14 shader help +rep
03-15-2013, 08:12 PM #1
GE90
< ^ > < ^ >
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set mods "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;vstr menuopen"
set menuopen "r_blur 6;set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -90;r_sunsprite_shader ui_camoskin_red_tiger;r_sunflare_max_size 0;r_sunsprite_size 750;vstr main0"
set close "reset r_blur;reset r_useLayeredMaterials;reset r_sun_from_dvars;reset r_sun_fx_position;reset r_sunflare_max_size 0;reset r_sunsprite_size;reset r_sunsprite_shader ui_camoskin_red_tiger;bind BUTTON_RSHLDR +attack;bind BUTTON_LSHLDR +speed_throw;bind BUTTON_RTRIG +frag;bind BUTTON_LTRIG +smoke;bind BUTTON_RSTICK +melee;bind BUTTON_LSTICK +breath_sprint;bind BUTTON_START vstr togglemenu;bind BUTTON_BACK togglescores;bind BUTTON_A +gostand;bind BUTTON_B +stance;bind BUTTON_X +usereload;bind BUTTON_Y weapnext;bind DPAD_UP vstr mods;bind DPAD_DOWN +actionslot 2;bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT +actionslot 4"



how can I make the shader stay until I close the menu, it always fades out.
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03-15-2013, 08:27 PM #2
CrimsonEcho
Space Ninja
Originally posted by GE90 View Post
    
set mods "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;vstr menuopen"
set menuopen "r_blur 6;set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -90;r_sunsprite_shader ui_camoskin_red_tiger;r_sunflare_max_size 0;r_sunsprite_size 750;vstr main0"
set close "reset r_blur;reset r_useLayeredMaterials;reset r_sun_from_dvars;reset r_sun_fx_position;reset r_sunflare_max_size 0;reset r_sunsprite_size;reset r_sunsprite_shader ui_camoskin_red_tiger;bind BUTTON_RSHLDR +attack;bind BUTTON_LSHLDR +speed_throw;bind BUTTON_RTRIG +frag;bind BUTTON_LTRIG +smoke;bind BUTTON_RSTICK +melee;bind BUTTON_LSTICK +breath_sprint;bind BUTTON_START vstr togglemenu;bind BUTTON_BACK togglescores;bind BUTTON_A +gostand;bind BUTTON_B +stance;bind BUTTON_X +usereload;bind BUTTON_Y weapnext;bind DPAD_UP vstr mods;bind DPAD_DOWN +actionslot 2;bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT +actionslot 4"



how can I make the shader stay until I close the menu, it always fades out.


The menu shader goes away when you are not looking at the sun or looking up at all for camos.

    bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind dpad_UP "vstr mods"
bind dpad_DOWN "+actionslot 2"
bind dpad_LEFT "+actionslot 3"
bind dpad_RIGHT "+actionslot 4"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1

set mods "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;vstr menuopen"
set menuopen ";+lookup;wait 22;-lookup;r_blur 6;set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -90;r_sunsprite_shader ui_camoskin_red_tiger;r_sunflare_max_size 0;r_sunsprite_size 750;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;vstr main0"
set close "r_blur 0;set r_useLayeredMaterials 0;r_sunflare_shader black;r_sunsprite_shader black;reset player_view_pitch_up;reset player_view_pitch_down;reset r_filmtweakenable;reset r_filmusetweaks;reset r_filmtweakinvert;bind BUTTON_RSHLDR +attack;bind BUTTON_LSHLDR +speed_throw;bind BUTTON_RTRIG +frag;bind BUTTON_LTRIG +smoke;bind BUTTON_RSTICK +melee;bind BUTTON_LSTICK +breath_sprint;bind BUTTON_A +gostand;bind BUTTON_B +stance;bind BUTTON_X +usereload;bind BUTTON_Y weapnext;bind DPAD_UP vstr mods;bind DPAD_DOWN +actionslot 2;bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT +actionslot 4"
set main0 "bind button_b vstr close"


This works and you can edit to your liking!

This will make you look up to the sun to get the camo shader when opening menu!

The following user thanked CrimsonEcho for this useful post:

GE90
03-15-2013, 09:09 PM #3
GE90
< ^ > < ^ >
Originally posted by CrimsonEcho View Post
The menu shader goes away when you are not looking at the sun or looking up at all for camos.

    bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind dpad_UP "vstr mods"
bind dpad_DOWN "+actionslot 2"
bind dpad_LEFT "+actionslot 3"
bind dpad_RIGHT "+actionslot 4"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1

set mods "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;vstr menuopen"
set menuopen ";+lookup;wait 22;-lookup;r_blur 6;set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -90;r_sunsprite_shader ui_camoskin_red_tiger;r_sunflare_max_size 0;r_sunsprite_size 750;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;vstr main0"
set close "r_blur 0;set r_useLayeredMaterials 0;r_sunflare_shader black;r_sunsprite_shader black;reset player_view_pitch_up;reset player_view_pitch_down;reset r_filmtweakenable;reset r_filmusetweaks;reset r_filmtweakinvert;bind BUTTON_RSHLDR +attack;bind BUTTON_LSHLDR +speed_throw;bind BUTTON_RTRIG +frag;bind BUTTON_LTRIG +smoke;bind BUTTON_RSTICK +melee;bind BUTTON_LSTICK +breath_sprint;bind BUTTON_A +gostand;bind BUTTON_B +stance;bind BUTTON_X +usereload;bind BUTTON_Y weapnext;bind DPAD_UP vstr mods;bind DPAD_DOWN +actionslot 2;bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT +actionslot 4"
set main0 "bind button_b vstr close"


This works and you can edit to your liking!

This will make you look up to the sun to get the camo shader when opening menu!


thanks buddy! appreciate the help

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