Post: Why is this client command overflowing?
03-31-2013, 05:35 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Don't make sense to me :dumb:

The code isn't messy like this, it's just the way NGU displays it.

     // FUN MENU 3
set fun3 "vstr funM1"
set funM1 "set D vstr funM2;set U vstr funM11;set X vstr M2B11;set R3 vstr fun1F;vstr funT3;vstr fun1SM;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM2 "set D vstr funM3;set U vstr funM1;set X vstr M2B11;set R3 vstr fun2F;vstr funT3;vstr fun1M;vstr fun2SM;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM3 "set D vstr funM4;set U vstr funM2;set X vstr M2B11;set R3 vstr fun3F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3SM;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM4 "set D vstr funM5;set U vstr funM3;set X vstr M2B11;set R3 vstr fun4F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4SM;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM5 "set D vstr funM6;set U vstr funM4;set X vstr M2B11;set R3 vstr fun5F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5SM;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM6 "set D vstr funM7;set U vstr funM5;set X vstr M2B11;set R3 vstr fun6F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6SM;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM7 "set D vstr funM8;set U vstr funM6;set X vstr M2B11;set R3 vstr fun7F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7SM;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM8 "set D vstr funM9;set U vstr funM7;set X vstr M2B11;set R3 vstr fun8F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8SM;vstr fun9M;vstr fun10M;vstr fun11M"
set funM9 "set D vstr funM10;set U vstr funM8;set X vstr M2B11;set R3 vstr fun9F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9SM;vstr fun10M;vstr fun11M"
set funM10 "set D vstr funM11;set U vstr funM9;set X vstr M2B11;set R3 vstr fun10F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10SM;vstr fun11M"
set funM11 "set D vstr funM1;set U vstr funM10;set X vstr M2B11;set R3 vstr fun11F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11SM"


set funT3 "\""^3 F U N ^3 ^3 3 / 3"\""

set fun1SM "\""^3- ^5 A U T O ^5 ^5 S I L E N T - S H O T ^5 ^5 1 ^3-"\""
set fun2SM "\""^3- ^5 O P T I O N ^5 ^5 2 ^3-"\""
set fun3SM "\""^3- ^5 O P T I O N ^5 ^5 3 ^3-"\""
set fun4SM "\""^3- ^5 O P T I O N ^5 ^5 4 ^3-"\""
set fun5SM "\""^3- ^5 O P T I O N ^5 ^5 5 ^3-"\""
set fun6SM "\""^3- ^5 O P T I O N ^5 ^5 6 ^3-"\""
set fun7SM "\""^3- ^5 O P T I O N ^5 ^5 7 ^3-"\""
set fun8SM "\""^3- ^5 O P T I O N ^5 ^5 8 ^3-"\""
set fun9SM "\""^3- ^5 O P T I O N ^5 ^5 9 ^3-"\""
set fun10SM "\""^3- ^5 O P T I O N ^5 ^5 10 ^3-"\""
set fun11SM "\""^3- ^5 O P T I O N ^5 ^5 11 ^3-"\""
set fun1M "\""^1AUTO SILENT-SHOT"\""
set fun2M "\""^1OPTION 2"\""
set fun3M "\""^1OPTION 3"\""
set fun4M "\""^1OPTION 4"\""
set fun5M "\""^1OPTION 5"\""
set fun6M "\""^1OPTION 6"\""
set fun7M "\""^1OPTION 7"\""
set fun8M "\""^1OPTION 8"\""
set fun9M "\""^1OPTION 9"\""
set fun10M "\""^1OPTION 10"\""
set fun11M "\""^1OPTION 11"\""

set fun1F "vstr silentSM1"
set fun2F " "
set fun3F " "
set fun4F " "
set fun5F " "
set fun6F " "
set fun7F " "
set fun8F " "
set fun9F " "
set fun10F " "
set fun11F " "



set silentSM1 "vstr silentSM1a"
set silentSM1a "bind DPAD_RIGHT vstr silentSM1b;set R3 vstr silentS1;set X vstr funM1;vstr funT3;vstr silentSON1337;vstr funM2;vstr funM3;vstr funM4;vstr funM5;vstr funM6;vstr funM7;vstr funM8;vstr funM9;vstr funM10;vstr funM11"
set silentSM1b "bind DPAD_LEFT vstr silentSM1a;set R3 vstr silentS2;set X vstr funM1;vstr funT3;vstr silentSOFF1337;vstr funM2;vstr funM3;vstr funM4;vstr funM5;vstr funM6;vstr funM7;vstr funM8;vstr funM9;vstr funM10;vstr funM11"

set silentSON1337 "\""^5 A U T O ^5 ^5 S I L E N T - S H O T ^5 ^7[ ^2 O N ^7 ] ^7OFF"\""
set silentSOFF1337 "\""^5 A U T O ^5 ^5 S I L E N T - S H O T ^5 ^7 ON ^7| ^7[ ^1 O F F ^7]"\""

set silentS1 "bind BUTTON_RSHLDR +fire;+frag;vstr regoASS"
set silentS2 "bind BUTTON_SHLDR +fire;-frag;vstr bindFrag"


set regoASS "wait 30;weapnext"
set bindFrag "bind BUTTON_RTRIG +frag"

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03-31-2013, 06:06 PM #2
Josh_ox3
Treasure hunter
Originally posted by P2TL View Post
Don't make sense to me :dumb:

The code isn't messy like this, it's just the way NGU displays it.

     // FUN MENU 3
set fun3 "vstr funM1"
set funM1 "set D vstr funM2;set U vstr funM11;set X vstr M2B11;set R3 vstr fun1F;vstr funT3;vstr fun1SM;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM2 "set D vstr funM3;set U vstr funM1;set X vstr M2B11;set R3 vstr fun2F;vstr funT3;vstr fun1M;vstr fun2SM;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM3 "set D vstr funM4;set U vstr funM2;set X vstr M2B11;set R3 vstr fun3F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3SM;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM4 "set D vstr funM5;set U vstr funM3;set X vstr M2B11;set R3 vstr fun4F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4SM;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM5 "set D vstr funM6;set U vstr funM4;set X vstr M2B11;set R3 vstr fun5F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5SM;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM6 "set D vstr funM7;set U vstr funM5;set X vstr M2B11;set R3 vstr fun6F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6SM;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM7 "set D vstr funM8;set U vstr funM6;set X vstr M2B11;set R3 vstr fun7F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7SM;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM8 "set D vstr funM9;set U vstr funM7;set X vstr M2B11;set R3 vstr fun8F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8SM;vstr fun9M;vstr fun10M;vstr fun11M"
set funM9 "set D vstr funM10;set U vstr funM8;set X vstr M2B11;set R3 vstr fun9F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9SM;vstr fun10M;vstr fun11M"
set funM10 "set D vstr funM11;set U vstr funM9;set X vstr M2B11;set R3 vstr fun10F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10SM;vstr fun11M"
set funM11 "set D vstr funM1;set U vstr funM10;set X vstr M2B11;set R3 vstr fun11F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11SM"


set funT3 "\""^3 F U N ^3 ^3 3 / 3"\""

set fun1SM "\""^3- ^5 A U T O ^5 ^5 S I L E N T - S H O T ^5 ^5 1 ^3-"\""
set fun2SM "\""^3- ^5 O P T I O N ^5 ^5 2 ^3-"\""
set fun3SM "\""^3- ^5 O P T I O N ^5 ^5 3 ^3-"\""
set fun4SM "\""^3- ^5 O P T I O N ^5 ^5 4 ^3-"\""
set fun5SM "\""^3- ^5 O P T I O N ^5 ^5 5 ^3-"\""
set fun6SM "\""^3- ^5 O P T I O N ^5 ^5 6 ^3-"\""
set fun7SM "\""^3- ^5 O P T I O N ^5 ^5 7 ^3-"\""
set fun8SM "\""^3- ^5 O P T I O N ^5 ^5 8 ^3-"\""
set fun9SM "\""^3- ^5 O P T I O N ^5 ^5 9 ^3-"\""
set fun10SM "\""^3- ^5 O P T I O N ^5 ^5 10 ^3-"\""
set fun11SM "\""^3- ^5 O P T I O N ^5 ^5 11 ^3-"\""
set fun1M "\""^1AUTO SILENT-SHOT"\""
set fun2M "\""^1OPTION 2"\""
set fun3M "\""^1OPTION 3"\""
set fun4M "\""^1OPTION 4"\""
set fun5M "\""^1OPTION 5"\""
set fun6M "\""^1OPTION 6"\""
set fun7M "\""^1OPTION 7"\""
set fun8M "\""^1OPTION 8"\""
set fun9M "\""^1OPTION 9"\""
set fun10M "\""^1OPTION 10"\""
set fun11M "\""^1OPTION 11"\""

set fun1F "vstr silentSM1"
set fun2F " "
set fun3F " "
set fun4F " "
set fun5F " "
set fun6F " "
set fun7F " "
set fun8F " "
set fun9F " "
set fun10F " "
set fun11F " "



set silentSM1 "vstr silentSM1a"
set silentSM1a "bind DPAD_RIGHT vstr silentSM1b;set R3 vstr silentS1;set X vstr funM1;vstr funT3;vstr silentSON1337;vstr funM2;vstr funM3;vstr funM4;vstr funM5;vstr funM6;vstr funM7;vstr funM8;vstr funM9;vstr funM10;vstr funM11"
set silentSM1b "bind DPAD_LEFT vstr silentSM1a;set R3 vstr silentS2;set X vstr funM1;vstr funT3;vstr silentSOFF1337;vstr funM2;vstr funM3;vstr funM4;vstr funM5;vstr funM6;vstr funM7;vstr funM8;vstr funM9;vstr funM10;vstr funM11"

set silentSON1337 "\""^5 A U T O ^5 ^5 S I L E N T - S H O T ^5 ^7[ ^2 O N ^7 ] ^7OFF"\""
set silentSOFF1337 "\""^5 A U T O ^5 ^5 S I L E N T - S H O T ^5 ^7 ON ^7| ^7[ ^1 O F F ^7]"\""

set silentS1 "bind BUTTON_RSHLDR +fire;+frag;vstr regoASS"
set silentS2 "bind BUTTON_SHLDR +fire;-frag;vstr bindFrag"


set regoASS "wait 30;weapnext"
set bindFrag "bind BUTTON_RTRIG +frag"




1) You're doing stuff too fast

2) You're making it use say like 5 times after itself

3) You've made a bind do like 5 things and Mw2 can't handle it.

4) I'm out of ideas.

-

Do a process of elimination, take out code by chunks till you've found a winner.
03-31-2013, 06:19 PM #3
It's just a simple menu base, I didn't use say even once, the bind is doing 2/3 things... It should be fine :p
03-31-2013, 06:30 PM #4
CrimsonEcho
Space Ninja
Originally posted by P2TL View Post
Don't make sense to me :dumb:

The code isn't messy like this, it's just the way NGU displays it.

     // FUN MENU 3
set fun3 "vstr funM1"
set funM1 "set D vstr funM2;set U vstr funM11;set X vstr M2B11;set R3 vstr fun1F;vstr funT3;vstr fun1SM;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM2 "set D vstr funM3;set U vstr funM1;set X vstr M2B11;set R3 vstr fun2F;vstr funT3;vstr fun1M;vstr fun2SM;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM3 "set D vstr funM4;set U vstr funM2;set X vstr M2B11;set R3 vstr fun3F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3SM;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM4 "set D vstr funM5;set U vstr funM3;set X vstr M2B11;set R3 vstr fun4F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4SM;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM5 "set D vstr funM6;set U vstr funM4;set X vstr M2B11;set R3 vstr fun5F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5SM;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM6 "set D vstr funM7;set U vstr funM5;set X vstr M2B11;set R3 vstr fun6F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6SM;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM7 "set D vstr funM8;set U vstr funM6;set X vstr M2B11;set R3 vstr fun7F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7SM;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11M"
set funM8 "set D vstr funM9;set U vstr funM7;set X vstr M2B11;set R3 vstr fun8F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8SM;vstr fun9M;vstr fun10M;vstr fun11M"
set funM9 "set D vstr funM10;set U vstr funM8;set X vstr M2B11;set R3 vstr fun9F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9SM;vstr fun10M;vstr fun11M"
set funM10 "set D vstr funM11;set U vstr funM9;set X vstr M2B11;set R3 vstr fun10F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10SM;vstr fun11M"
set funM11 "set D vstr funM1;set U vstr funM10;set X vstr M2B11;set R3 vstr fun11F;vstr funT3;vstr fun1M;vstr fun2M;vstr fun3M;vstr fun4M;vstr fun5M;vstr fun6M;vstr fun7M;vstr fun8M;vstr fun9M;vstr fun10M;vstr fun11SM"


set funT3 "\""^3 F U N ^3 ^3 3 / 3"\""

set fun1SM "\""^3- ^5 A U T O ^5 ^5 S I L E N T - S H O T ^5 ^5 1 ^3-"\""
set fun2SM "\""^3- ^5 O P T I O N ^5 ^5 2 ^3-"\""
set fun3SM "\""^3- ^5 O P T I O N ^5 ^5 3 ^3-"\""
set fun4SM "\""^3- ^5 O P T I O N ^5 ^5 4 ^3-"\""
set fun5SM "\""^3- ^5 O P T I O N ^5 ^5 5 ^3-"\""
set fun6SM "\""^3- ^5 O P T I O N ^5 ^5 6 ^3-"\""
set fun7SM "\""^3- ^5 O P T I O N ^5 ^5 7 ^3-"\""
set fun8SM "\""^3- ^5 O P T I O N ^5 ^5 8 ^3-"\""
set fun9SM "\""^3- ^5 O P T I O N ^5 ^5 9 ^3-"\""
set fun10SM "\""^3- ^5 O P T I O N ^5 ^5 10 ^3-"\""
set fun11SM "\""^3- ^5 O P T I O N ^5 ^5 11 ^3-"\""
set fun1M "\""^1AUTO SILENT-SHOT"\""
set fun2M "\""^1OPTION 2"\""
set fun3M "\""^1OPTION 3"\""
set fun4M "\""^1OPTION 4"\""
set fun5M "\""^1OPTION 5"\""
set fun6M "\""^1OPTION 6"\""
set fun7M "\""^1OPTION 7"\""
set fun8M "\""^1OPTION 8"\""
set fun9M "\""^1OPTION 9"\""
set fun10M "\""^1OPTION 10"\""
set fun11M "\""^1OPTION 11"\""

set fun1F "vstr silentSM1"
set fun2F " "
set fun3F " "
set fun4F " "
set fun5F " "
set fun6F " "
set fun7F " "
set fun8F " "
set fun9F " "
set fun10F " "
set fun11F " "



set silentSM1 "vstr silentSM1a"
set silentSM1a "bind DPAD_RIGHT vstr silentSM1b;set R3 vstr silentS1;set X vstr funM1;vstr funT3;vstr silentSON1337;vstr funM2;vstr funM3;vstr funM4;vstr funM5;vstr funM6;vstr funM7;vstr funM8;vstr funM9;vstr funM10;vstr funM11"
set silentSM1b "bind DPAD_LEFT vstr silentSM1a;set R3 vstr silentS2;set X vstr funM1;vstr funT3;vstr silentSOFF1337;vstr funM2;vstr funM3;vstr funM4;vstr funM5;vstr funM6;vstr funM7;vstr funM8;vstr funM9;vstr funM10;vstr funM11"

set silentSON1337 "\""^5 A U T O ^5 ^5 S I L E N T - S H O T ^5 ^7[ ^2 O N ^7 ] ^7OFF"\""
set silentSOFF1337 "\""^5 A U T O ^5 ^5 S I L E N T - S H O T ^5 ^7 ON ^7| ^7[ ^1 O F F ^7]"\""

set silentS1 "bind BUTTON_RSHLDR +fire;+frag;vstr regoASS"
set silentS2 "bind BUTTON_SHLDR +fire;-frag;vstr bindFrag"


set regoASS "wait 30;weapnext"
set bindFrag "bind BUTTON_RTRIG +frag"



So i'm guessing right when you press R3 to activate the auto silent shot it kicks you out to party? or is it the submenu
03-31-2013, 06:33 PM #5
Nah, I have binds pre-set at the top. R3= A lol, but yeah, I click it & it client command overflows
03-31-2013, 07:05 PM #6
BlitzBeast-
Do a barrel roll!
Originally posted by ox3 View Post
1) You're doing stuff too fast

2) You're making it use say like 5 times after itself

3) You've made a bind do like 5 things and Mw2 can't handle it.

4) I'm out of ideas.

-

Do a process of elimination, take out code by chunks till you've found a winner.
i hope this isn't a dumb question but how do u learn to write code for mw2. im just getting into the programming world
03-31-2013, 08:03 PM #7
Josh_ox3
Treasure hunter
Originally posted by BlitzBeast
i hope this isn't a dumb question but how do u learn to write code for mw2. im just getting into the programming world


Way I done it.... VB > C# > C++ .... all 3 will help you understand making patches... I never learned at much C++ as I would have liked to, but C# I spent alot of time on, I use more than the other now.
03-31-2013, 08:59 PM #8
Script Kiddie
At least I can fight
i may not be right but i think one of your bindings is causing your overflow maybe.

Its not the menu i believe its your fuction then again i may be wrong Smile

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