Post: *MENU BASE/1.14* Game Freezes When Started Please Help!
05-08-2013, 01:44 AM #1
zElitemodzHD
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Ayye ! Ok Its A .ff So Yea The Game Freezes When I Strt It Idk Whats Wrong Maybe a .ff Problem or Just A Wrong Function Idk! Heres What I Have Made So Far All I Made!

//Button Layout Default//
bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
bind BUTTON_START "togglemenu"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind dpad_UP "vstr Open"
bind dpad_DOWN "+actionslot 2"
bind dpad_LEFT "+actionslot 3"
bind dpad_RIGHT "+actionslot 4"

//Menu Open//
set Open "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;"vstr BGon;unbindallaxis;ui_hud_hardcore 1;cg_gun_x -50;r_filmTweakInvert 0 ;r_filmusetweaks 1 ;r_filmTweakenable 1; r_filmtweaklighttint 0 0 0 1;vstr 1"
set Close "vstr BGoff;bind button_rstick +melee;bind button_x +usereload; bind button_a +gostand; bind button_b +stance; bind dpad_up vstr Open; bind dpad_right +actionslot 4; bind dpad_down +actionslot 2; bind dpad_left +actionslot 3;reset r_filmTweakLightTint;reset r_filmtweakenable;reset r_filmTweakInvert;ui_hud_hardcore 0;cg_gun_x 0;vstr RestartFlashingText"

//Black & CYAN\\
set FlashingText "vstr WHITE;wait 3;vstr cyan;wait 3;vstr WHITE;wait 3;vstr cyan"
set WHITE "g_teamcolor_allies 1 1 1 1"
set WHITE "set g_teamcolor_allies 1 1 1 1"
set cyan "set g_teamcolor_allies 0 1 1 1"
set cyan "set g_teamcolor_allies 0 1 1 1"

//BGon/BGoff//
set BGon "+lookup;wait 15;-lookup;set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -90;r_sunsprite_shader hudsoftline;r_sunflare_max_size 0;r_sunsprite_size 800"
set BGoff "-lookup;reset r_filmtweakenable;reset r_filmusetweaks;reset r_filmtweakdarktint;r_filmtweakinvert 0;reset r_filmtweaklighttint;reset r_filmtweakdarktint;set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position 0 0 0;r_sunsprite_shader black;r_sunsprite_size 50;g_hardcore 0;cg_drawgun 1;cg_drawcrosshair 1;compass 1;r_glowUseTweaks 0;r_glowTweakEnable 0;r_glowTweakRadius0;reset r_glowTweakBloomCutoff;reset r_glowTweakBloomDesaturation;reset r_glowTweakBloomIntensity0;reset r_filmTweakContrast;reset r_filmTweakBrightness;reset r_filmTweakDesaturation;reset r_filmTweakDesaturationDark;reset r_filmTweakMediumTint"

set 1 "vstr MT"vstr A1;vstr B2;vstr B3;vstr B4;vstr B5;vstr B6;vstr B7;vstr B8;vstr B9;vstr B10;bind dpad_DOWN vstr 2;bind dpad_UP vstr 10;bind dpad_RIGHT vstr PM1;bind dpad_LEFT vstr VM1;bind BUTTON_A vstr MMF1;bind BUTTON_X vstr Close;vstr FlashingText"
set 2 "vstr MT"vstr B1;vstr A2;vstr B3;vstr B4;vstr B5;vstr B6;vstr B7;vstr B8;vstr B9;vstr B10;bind dpad_DOWN vstr 3;bind dpad_UP vstr 1;bind dpad_RIGHT vstr PM1;bind dpad_LEFT vstr VM1;bind BUTTON_A vstr MMF2;bind BUTTON_X vstr Close;vstr FlashingText"
set 3 "vstr MT"vstr B1;vstr B2;vstr A3;vstr B4;vstr B5;vstr B6;vstr B7;vstr B8;vstr B9;vstr B10;bind dpad_DOWN vstr 4;bind dpad_UP vstr 2;bind dpad_RIGHT vstr PM1;bind dpad_LEFT vstr VM1;bind BUTTON_A vstr MMF3;bind BUTTON_X vstr Close;vstr FlashingText"
set 4 "vstr MT"vstr B1;vstr B2;vstr B3;vstr A4;vstr B5;vstr B6;vstr B7;vstr B8;vstr B9;vstr B10;bind dpad_DOWN vstr 5;bind dpad_UP vstr 3;bind dpad_RIGHT vstr PM1;bind dpad_LEFT vstr VM1;bind BUTTON_A vstr MMF4;bind BUTTON_X vstr Close;vstr FlashingText"
set 5 "vstr MT"vstr B1;vstr B2;vstr B3;vstr B4;vstr A5;vstr B6;vstr B7;vstr B8;vstr B9;vstr B10;bind dpad_DOWN vstr 6;bind dpad_UP vstr 4;bind dpad_RIGHT vstr PM1;bind dpad_LEFT vstr VM1;bind BUTTON_A vstr MMF5;bind BUTTON_X vstr Close;vstr FlashingText"
set 6 "vstr MT"vstr B1;vstr B2;vstr B3;vstr B4;vstr B5;vstr A6;vstr B7;vstr B8;vstr B9;vstr B10;bind dpad_DOWN vstr 7;bind dpad_UP vstr 5;bind dpad_RIGHT vstr PM1;bind dpad_LEFT vstr VM1;bind BUTTON_A vstr MMF6;bind BUTTON_X vstr Close;vstr FlashingText"
set 7 "vstr MT"vstr B1;vstr B2;vstr B3;vstr B4;vstr B5;vstr B6;vstr A7;vstr B8;vstr B9;vstr B10;bind dpad_DOWN vstr 8;bind dpad_UP vstr 6;bind dpad_RIGHT vstr PM1;bind dpad_LEFT vstr VM1;bind BUTTON_A vstr MMF7;bind BUTTON_X vstr Close;vstr FlashingText"
set 8 "vstr MT"vstr B1;vstr B2;vstr B3;vstr B4;vstr B5;vstr B6;vstr B7;vstr A8;vstr B9;vstr B10;bind dpad_DOWN vstr 9;bind dpad_UP vstr 7;bind dpad_RIGHT vstr PM1;bind dpad_LEFT vstr VM1;bind BUTTON_A vstr MMF8;bind BUTTON_X vstr Close;vstr FlashingText"
set 9 "vstr MT"vstr B1;vstr B2;vstr B3;vstr B4;vstr B5;vstr B6;vstr B7;vstr B8;vstr A9;vstr B10;bind dpad_DOWN vstr 10;bind dpad_UP vstr 8;bind dpad_RIGHT vstr PM1;bind dpad_LEFT vstr VM1;bind BUTTON_A vstr MMF9;bind BUTTON_X vstr Close;vstr FlashingText"
set 10 "vstr MT"vstr B1;vstr B2;vstr B3;vstr B4;vstr B5;vstr B6;vstr B7;vstr B8;vstr B9;vstr A10;bind dpad_DOWN vstr 1;bind dpad_UP vstr 9;bind dpad_RIGHT vstr PM1;bind dpad_LEFT vstr VM1;bind BUTTON_A vstr MMF10;bind BUTTON_X vstr Close;vstr FlashingText"


set MT "\""^0VERIFY MENU ^0 ^0 ^0 ^0 ^0 ^7z E l i t e ^5M o d z H D ^7v 1 ^0 ^0 ^0 ^0 ^0 ^0KICK MENU"\""
set A1 "\""^8S U B M E N U"\""
set A2 "\""^8S U B M E N U"\""
set A3 "\""^8S U B M E N U"\""
set A4 "\""^8S U B M E N U"\""
set A5 "\""^8S U B M E N U"\""
set A6 "\""^8S U B M E N U"\""
set A7 "\""^8S U B M E N U"\""
set A8 "\""^8S U B M E N U"\""
set A9 "\""^8S U B M E N U"\""
set A10 "\""^8S U B M E N U"\""

set B1 "\""^4S U B M E N U"\""
set B2 "\""^4S U B M E N U"\""
set B3 "\""^4S U B M E N U"\""
set B4 "\""^4S U B M E N U"\""
set B5 "\""^4S U B M E N U"\""
set B6 "\""^4S U B M E N U"\""
set B7 "\""^4S U B M E N U"\""
set B8 "\""^4S U B M E N U"\""
set B9 "\""^4S U B M E N U"\""
set B10 "\""^4S U B M E N U"\""

set MMF1 "say ^1Sub Menus Not Made Yet"
set MMF2 "say ^0^0Sub Menus Not Made Yet"
set MMF3 "say ^1Sub Menus Not Made Yet"
set MMF4 "say ^0^0Sub Menus Not Made Yet"
set MMF5 "say ^1Sub Menus Not Made Yet"
set MMF6 "say ^0^0Sub Menus Not Made Yet"
set MMF7 "say ^1Sub Menus Not Made Yet"
set MMF8 "say ^0^0Sub Menus Not Made Yet"
set MMF9 "say ^1Sub Menus Not Made Yet"
set MMF10 "say ^0^0Sub Menus Not Made Yet"


Please Help!>_< :happycry:
(adsbygoogle = window.adsbygoogle || []).push({});
05-08-2013, 01:52 AM #2
Have you applied any .zone edits?
05-08-2013, 01:54 AM #3
zElitemodzHD
Do a barrel roll!
Originally posted by FrostMods View Post
Have you applied any .zone edits?
No I Havent But Im New Kinda :p but what kind of zone wld i need to add to a clean ff!?
05-08-2013, 01:57 AM #4
Originally posted by zElitemodzHD View Post
No I Havent But Im New Kinda but what kind of zone wld i need to add to a clean ff!?

You don't add a .zone to a clean patch, it's already in it. You just add your stuff inside the patch, extract the .zone with a Zone Handler, edit it with HxD and inject back Smile If you need a clean patch or any help, PM me your skype and I'll add you.
05-08-2013, 02:00 AM #5
zElitemodzHD
Do a barrel roll!
Originally posted by FrostMods View Post
You don't add a .zone to a clean patch, it's already in it. You just add your stuff inside the patch, extract the .zone with a Zone Handler, edit it with HxD and inject back Smile If you need a clean patch or any help, PM me your skype and I'll add you.
Yea I Need 1 Soo....Its Not A Problem With The Base?
05-08-2013, 02:01 AM #6
Originally posted by zElitemodzHD View Post
Yea I Need 1 Soo....Its Not A Problem With The Base?

No, doesn't seem to be a problem with it. Add my skype: zypohd00d and I'll help you out Smile

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo