Post: [Help] Flashing Gamemode
08-30-2013, 03:33 PM #1
Hammy
[b]#Hammy4IMGPerms McCoy[/b]
(adsbygoogle = window.adsbygoogle || []).push({}); Hi,

I am trying to make a flashing gamemode. I tried to look up some but I had no luck finding one. So I had a go at it myself. But I do not know whether its right? Anyone tell me what I need to do or i did it right?

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09-01-2013, 06:54 PM #2
Originally posted by Kierxn View Post
Hi,

I am trying to make a flashing gamemode. I tried to look up some but I had no luck finding one. So I had a go at it myself. But I do not know whether its right? Anyone tell me what I need to do or i did it right?

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Is this for when your in a match or a pre-game lobby etc?
09-01-2013, 07:01 PM #3
Hammy
[b]#Hammy4IMGPerms McCoy[/b]
Originally posted by HnM View Post
Is this for when your in a match or a pre-game lobby etc?


Pre-game lobby. I tried this way but the gamemode was Project Oblivion;wait 1;vstr FlashG...?

And dont you go on skype no more? You got a new one?
09-01-2013, 07:21 PM #4
Originally posted by Kierxn View Post
Pre-game lobby. I tried this way but the gamemode was Project Oblivion;wait 1;vstr FlashG...?

And dont you go on skype no more? You got a new one?


I don't bother with skype no more since everyone just spams haha. What u need to do is this

vstr DoFlashGame
set DoFlashGame "vstr EndGame;wait 600;vstr FlashG"

The following user thanked Alex-George-HnM for this useful post:

Hammy
09-01-2013, 07:40 PM #5
Hammy
[b]#Hammy4IMGPerms McCoy[/b]
Originally posted by HnM View Post
I don't bother with skype no more since everyone just spams haha. What u need to do is this

vstr DoFlashGame
set DoFlashGame "vstr EndGame;wait 600;vstr FlashG"


Thanks Alex :P
09-01-2013, 08:02 PM #6
Hammy
[b]#Hammy4IMGPerms McCoy[/b]
Originally posted by HnM View Post
I don't bother with skype no more since everyone just spams haha. What u need to do is this

vstr DoFlashGame
set DoFlashGame "vstr EndGame;wait 600;vstr FlashG"


Hey Alex,

Its not working...
vstr DoFlashGame
set DoFlashGame "vstr EndGame;wait 1;vstr FlashG"
set FlashG "set ui_gametype ^1Project ^1Oblivion;wait 1;vstr FlashG2"
set FlashG2 "set ui_gametype ^2Project Oblivion;wait 1;vstr FlashG3"
set FlashG3 "set ui_gametype ^3Project Oblivion;wait 1;vstr FlashG4"
set FlashG4 "set ui_gametype ^4Project Oblivion;wait 1;vstr FlashG5"
set FlashG5 "set ui_gametype ^5Project Oblivion;wait 1;vstr FlashG6"
set FlashG6 "set ui_gametype ^6Project Oblivion;wait 1;vstr FlashG7"
set FlashG7 "set ui_gametype ^7Project Oblivion;wait 1;vstr FlashG8"
set FlashG8 "set ui_gametype ^8Project Oblivion;wait 1;vstr FlashG9"
set FlashG9 "set ui_gametype ^9Project Oblivion;wait 1;vstr FlashG"

Thats what ive got...but it seems that its only staying one color. I know its possible to do.

And another thing. Its not letting me do anything while in game, shoot,jump etc..
Would i need to put something like:

bind button_back;unbind button_back?
09-01-2013, 08:59 PM #7
its because you have it on a loop. the wait command stops you using buttons. also, you won't be able to see it flashing because "wait 1" is like 0.1 of a second, so you'll need it like wait 20.

bind button_back "vstr DoFlashGame"
set DoFlashGame "vstr EndGame;wait 1000;vstr FlashG"
set FlashG "set ui_gametype ^1Project ^1Oblivion;wait 15;vstr FlashG2"
set FlashG2 "set ui_gametype ^2Project Oblivion;wait 15;vstr FlashG3"
set FlashG3 "set ui_gametype ^3Project Oblivion;wait 15;vstr FlashG4"
set FlashG4 "set ui_gametype ^4Project Oblivion;wait 15;vstr FlashG5"
set FlashG5 "set ui_gametype ^5Project Oblivion;wait 15;vstr FlashG6"
set FlashG6 "set ui_gametype ^6Project Oblivion;wait 15;vstr FlashG7"
set FlashG7 "set ui_gametype ^7Project Oblivion;wait 15;vstr FlashG8"
set FlashG8 "set ui_gametype ^8Project Oblivion;wait 15;vstr FlashG9"
set FlashG9 "set ui_gametype ^9Project Oblivion;wait 15"

you'll need to find the codes which end the game

The following user thanked Alex-George-HnM for this useful post:

Hammy
09-02-2013, 12:08 AM #8
Hammy
[b]#Hammy4IMGPerms McCoy[/b]
Originally posted by HnM View Post
its because you have it on a loop. the wait command stops you using buttons. also, you won't be able to see it flashing because "wait 1" is like 0.1 of a second, so you'll need it like wait 20.

bind button_back "vstr DoFlashGame"
set DoFlashGame "vstr EndGame;wait 1000;vstr FlashG"
set FlashG "set ui_gametype ^1Project ^1Oblivion;wait 15;vstr FlashG2"
set FlashG2 "set ui_gametype ^2Project Oblivion;wait 15;vstr FlashG3"
set FlashG3 "set ui_gametype ^3Project Oblivion;wait 15;vstr FlashG4"
set FlashG4 "set ui_gametype ^4Project Oblivion;wait 15;vstr FlashG5"
set FlashG5 "set ui_gametype ^5Project Oblivion;wait 15;vstr FlashG6"
set FlashG6 "set ui_gametype ^6Project Oblivion;wait 15;vstr FlashG7"
set FlashG7 "set ui_gametype ^7Project Oblivion;wait 15;vstr FlashG8"
set FlashG8 "set ui_gametype ^8Project Oblivion;wait 15;vstr FlashG9"
set FlashG9 "set ui_gametype ^9Project Oblivion;wait 15"

you'll need to find the codes which end the game


Is it possible that i could use:

scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01 ?
10-01-2013, 12:00 AM #9
Yeah That will work .
Or Just End the game than active ! Smile
- xFmxs Enzo
10-09-2013, 10:15 PM #10
MayhemLobbiez
Bounty hunter
    set 3subMod13 "vstr endgame;vstr InfectSelect"

set InfectSelect "vstr SI1;wait 100;vstr SI2;wait 100;vstr InfectSelect"

set endgame "scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01"

set SI1 "ui_mapname \""mp_rust;^3¤^1MM^3¤^0-^1MAYHEMMODDING^0-^3¤^1MM^3¤
set SI2 "ui_mapname \""mp_rust;^1Ma^1yh^1emLob^1bbiez' ^1STRONG ^1AIM+^1UAV+^1ONE ^1SHOT ^7


This is what mine is and it works fine every time.

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