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Just go to the main thread and look for onPlayerSpawned and do wht ive done below pretty easy
Credit goes to xCobraModzFTW(PlautGaming) for showing me and explaining this to me
void onPlayerSpawned(int clientIndex)
{
sleep(1000);
char buf[100];
_toc::stdc_snprintf(buf, 100, "Welcome [ %s ]", (char*)0x014E5408 + (clientIndex * 0x3700));
huds::SetMessage(clientIndex, buf, "Apex_Modz- SPRX Menu", 2048, 50, 7000, 1500, 255, 255, 255, 255, 17, 255, 0, 255);
_toc::SV_GameSendServerCommand(clientIndex, 0, "o \"mp_level_up\"");
char dest[100];
_toc::stdc_snprintf(dest, 100, "^2DudeCanMods Awesome SPRX Base! Press [{+actionslot 1}] For Menu");
_toc::iPrintln(clientIndex, dest);
if (RedBoxes_[clientIndex] == true)
{
RedBoxes(clientIndex);
RedBoxes(clientIndex);
}
if (LC[clientIndex] == true)
{
LittleCross(clientIndex);
LittleCross(clientIndex);
}
}