
"true");
opd_s Add_Ammo_t = { 0x186638, 0x724C38 };
opd_s G_GetWeaponIndexForName_t = { 0x1BF4A0, 0x724C38 };
int(*G_GetWeaponIndexForName)(const char *weaponName) = (int(*)(const char*))&G_GetWeaponIndexForName_t;
void(*Add_Ammo)(int clientNum /*gentity_s*/, unsigned int weaponIndex, char weaponModel, int count, int fillClip) = (void(*)(int, unsigned int, char, int, int))&Add_Ammo_t;
Add_Ammo(gentity_s(clientNum), G_GetWeaponIndexForName("deserteaglegold_mp"), 0, 999, 1);
opd_s Add_Ammo_t = { 0x186638, 0x724C38 };
opd_s G_GetWeaponIndexForName_t = { 0x1BF4A0, 0x724C38 };
int(*G_GetWeaponIndexForName)(const char *weaponName) = (int(*)(const char*))&G_GetWeaponIndexForName_t;
void(*Add_Ammo)(int clientNum /*gentity_s*/, unsigned int weaponIndex, char weaponModel, int count, int fillClip) = (void(*)(int, unsigned int, char, int, int))&Add_Ammo_t;
Add_Ammo(gentity_s(clientNum), G_GetWeaponIndexForName("deserteaglegold_mp"), 0, 999, 1);
int gentity_s(int clientNum) {
return 0x1319800 + (0x280 * clientNum);
}
int gentity_s(int clientNum) {
return 0x1319800 + (0x280 * clientNum);
}
opd_s Add_Ammo_t = { 0x186638, 0x724C38 };
opd_s G_GetWeaponIndexForName_t = { 0x1BF4A0, 0x724C38 };
int(*G_GetWeaponIndexForName)(const char *weaponName) = (int(*)(const char*))&G_GetWeaponIndexForName_t;
void(*Add_Ammo)(int clientNum /*gentity_s*/, unsigned int weaponIndex, char weaponModel, int count, int fillClip) = (void(*)(int, unsigned int, char, int, int))&Add_Ammo_t;
Add_Ammo(gentity_s(clientNum), G_GetWeaponIndexForName("deserteaglegold_mp"), 0, 999, 1);
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