Luckeyy
void giveWeapon(int client, const char* Weapon, bool akimbo, bool GiveAmmo, bool SwitchToWeapon)
{
G_GivePlayerWeapon(gClient(client), GetWeaponIndex(Weapon), 0, akimbo);
if (SwitchToWeapon){ SwitchToWeap(client, Weapon); }
if (GiveAmmo){ giveAmmo(gEntity(client), GetWeaponIndex(Weapon), 0, 999, 1); }
}
giveWeapon(client, "deserteaglegold_mp", false, true, true);
SV_GameSendServerCommand(client, 0, "f \"Gold Deagle ^2Given\"");
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