Post: Need Offsets
09-26-2016, 11:10 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I am currently working on porting a BO2 non-host menu i have been working on to mw2 and i cant find these offsets anywhere

CL_SetViewAngles
CG_DrawRotatedPicPhysical
Atan
WorldPosToScreenPos
CG_IsEntityFriendlyNotEnemy
AimTarget_isTargetVisible
Key_IsDown

If anyone can help would be really appreciated!
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09-26-2016, 06:21 PM #2
S63
Space Ninja
Originally posted by SynfulModding View Post
I am currently working on porting a BO2 non-host menu i have been working on to mw2 and i cant find these offsets anywhere

CL_SetViewAngles
CG_DrawRotatedPicPhysical
Atan
WorldPosToScreenPos
CG_IsEntityFriendlyNotEnemy
AimTarget_isTargetVisible
Key_IsDown

If anyone can help would be really appreciated!


Some functions that are in treyarch games dont exist/work in infinity ward games for example AimTarget_IsTargetVisible.

However you can use cg_trace to make a alternative aimtarget_istargetvisible or you can recreate the function in asm or c++
09-27-2016, 10:35 PM #3
Originally posted by S63 View Post
Some functions that are in treyarch games dont exist/work in infinity ward games for example AimTarget_IsTargetVisible.

However you can use cg_trace to make a alternative aimtarget_istargetvisible or you can recreate the function in asm or c++


Either way i need those other offsets so yea
09-28-2016, 09:14 PM #4
Luckeyy
Retired - Lead Content Manager
Originally posted by SynfulModding View Post
I am currently working on porting a BO2 non-host menu i have been working on to mw2 and i cant find these offsets anywhere

CL_SetViewAngles
CG_DrawRotatedPicPhysical
Atan
WorldPosToScreenPos
CG_IsEntityFriendlyNotEnemy
AimTarget_isTargetVisible
Key_IsDown

If anyone can help would be really appreciated!


Were you satisfied with the answers given or you still need more help?
09-29-2016, 01:14 AM #5
Originally posted by Luckeyy View Post
Were you satisfied with the answers given or you still need more help?


Just close it no one is responding anyway :/
09-29-2016, 01:15 AM #6
Luckeyy
Retired - Lead Content Manager
Originally posted by SynfulModding View Post
Just close it no one is responding anyway :/


S63 did reply to your thread, did you use the information that was given?
09-29-2016, 03:15 AM #7
Originally posted by Luckeyy View Post
S63 did reply to your thread, did you use the information that was given?


Wasnt helpful at all :/
09-29-2016, 03:16 AM #8
Luckeyy
Retired - Lead Content Manager
Originally posted by SynfulModding View Post
Wasnt helpful at all :/


Okay your thread will stay open til you get the help you need Smile
09-29-2016, 01:14 PM #9
S63
Space Ninja
Originally posted by SynfulModding View Post
Just close it no one is responding anyway :/


Wasn't helpful? Lol i told you most of these functions dont work/exist on mw2, key_isdown is release in snow engine which is a open source which can be found You must login or register to view this content.

Atan = 0x004C6CC8 - (double v, double u)

AimTarget_GetTagPos = 0x00013460 - (Int32 localClientNum, centity_s *cent, unsigned Int32 tagName, float *pos)

AimTarget_IsTargetVisible - Need to recreate in asm or c++ or use cg_trace as a alternative solution.


Key_IsDown

Buttons
    
//Local Button Monitoring By SC58 and Milky4444
namespace ButtonMonitoring
{
enum Buttons
{
L1 = 0x41,
R1 = 0x4D,
Square = 0x29,
R3 = 0xD1,
DpadUp = 0xF5,
DpadDown = 0x105,
Cross = 0x11,
Triangle = 0x34,
Circle = 0x1D,
L2 = 0xDC,
R2 = 0xE8,
L3 = 0xC4,
Left = 0x10D,
Right = 0x119,
Select = 0xB8,
Start = 0xAC
};
bool ButtonPressed(Buttons Button)
{
return (*(char*)(0x0095C08A + Button) != 0);
}

09-30-2016, 06:25 PM #10
Luckeyy
Retired - Lead Content Manager
Originally posted by SynfulModding View Post
Just close it no one is responding anyway :/


Were you satified now with the answer given to you by S63 or you still need help?

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