Originally posted by GayWhiteJew
By any chance could you give some helpful dvars for online spec ops? Such as god mode or so?
ai_disableSpawn - 1 // Same as the "g_spawnai" dvar. I did not use this one. I only included this as reference.
g_giveAll - 1 // Gives you almost all the weapons with no ammo. This doesn't work on Solo Campaign nor on Spec Ops Survival. This is what gives you the Default Weapon on Spec Ops Missions.
ai_corpseCount - 0 // Enemy dead bodies disappear 2 seconds after their bodies die/jitter.
g_spawnai - 0 // Enemies do not spawn (aka "Round Skip".)
g_ai - 0 // Frozen AI (I used this on Version 2 but I replaced it with "g_aiAnimscript".)
g_aiAnimscript - 0 // Semi-Frozen AI;they only move towards your direction when you get close to them.
ragdoll_self_collision_scale - 10 // Ragdoll Jitter
grenadeRestThreshold - 999 // Sticky grenades (Frags, Stun and Flash)
compassSize - 1.6 // Big compass
glass_fall_gravity - -99 // Low glass break gravity
com_errorMessage - ^1Red-EyeX32 // This messege will appear right after the loading bar during the solo campaign intro disappears.
cg_cursorHints - 2 // Pulsing effect on dropped weapon icons, equipment crates and other equipment on Spec Ops Missions.
pickupPrints - 1 // Displays text on the top-left of the screen when weapon ammo for your current primary/secondary is picked up + grenades.
timescale - 0.1 //Slow game speed (slo-mo)
High Gloss Vision:
r_specularMap - 2
r_normalMap - 0 // This dvar is what gives you the extra gloss look + makes the Chrome Vision alot more shinier. Feel free to remove this and only keep the above dvar for the default Chrome Vision.
Improved Auto Aim (NOT Aim Bot):
aim_autoaim_enabled - 1
aim_target_sentient_radius - 1000
aim_autoAimRangeScale - 1000
FOV Mod:
cg_gun_x - 7
Improved Increased Player Health (NOT Godmode):
g_player_maxhealth - 2000 // This is the max setting. Anything above this will reset to 100.
player_radiusDamageMultiplier - 0
player_damageMultiplier - 0
player_meleeDamageMultiplier - 0
player_deathInvulnerableToMelee - 1
player_deathInvulnerableToProjectile - 1
g_radiusDamageMax - 0 // Anything below this value will reset to default.
Low Helicopter Health:
scr_heli_maxhealth - 1 // Anything below this value will reset to default.
scr_heli_armor - 1 // Anything below this value will reset to default.
scr_heli_armor_bulletdamage - 1000 // Anything above this value will reset to default.
scr_heli_health_degrade - 1 // Anything below/above this value will reset to default.