Post: Release: Send your values ​​via a NumericUpDown
04-14-2013, 11:05 AM #1
ZeiiKeN
Group 935
(adsbygoogle = window.adsbygoogle || []).push({}); Hi all,

So here I finally decide to share my code to use a NumericUpDown
sends selected values​​, values ​​that converts all alone in little endian, and this very useful
when the user wants to send your tool is it's own values ​​scores.

This feature was available in my v2 tool for modern warfare 3 in this section (image below)

You must login or register to view this content.


In the example above, I install this feature in each box (NumericUpDown) of
change your score, you can send your own values ​​in games.

Now here is sharing, sharing only the programming language C #.

From visual studio, or also from visual c #, add one to your tool NumericUpDown and add this code:

    string Exemple_Nom_Fonction;
Exemple_Nom_Fonction = numericUpDown1.Value.ToString();
int FonctionX = Convert.ToInt32(Exemple_Nom_Fonction);
byte[] FonctionX1 = BitConverter.GetBytes(FonctionX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, offset a jouter ici, FonctionX1);


Now here's an example where you can certainly understand, in the example below
I use this function to change the live of your score

    string Score;
Score = numericUpDown2.Value.ToString();
int ScoreX = Convert.ToInt32(Score);
byte[] ScoreX1 = BitConverter.GetBytes(ScoreX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C19484, ScoreX1);


Well, I hope you're happy and I think especially since some will be in heaven (LOL).

Do not hesitate especially if you have any questions or problems, I will answer as soon as possibleWinky Winky

Credits:

- ZeiiKeN
- Royal720 Is King

Sorry for my bad english
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The following 3 users say thank you to ZeiiKeN for this useful post:

BaSs_HaXoR, JackMods-, Mango_Knife
04-14-2013, 12:34 PM #2
Sonoro
I like anteaters
Originally posted by ZeiiKeN View Post
Hi all,

So here I finally decide to share my code to use a NumericUpDown
sends selected values​​, values ​​that converts all alone in little endian, and this very useful
when the user wants to send your tool is it's own values ​​scores.

This feature was available in my v2 tool for modern warfare 3 in this section (image below)

You must login or register to view this content.


In the example above, I install this feature in each box (NumericUpDown) of
change your score, you can send your own values ​​in games.

Now here is sharing, sharing only the programming language C #.

From visual studio, or also from visual c #, add one to your tool NumericUpDown and add this code:

    string Exemple_Nom_Fonction;
Exemple_Nom_Fonction = numericUpDown1.Value.ToString();
int FonctionX = Convert.ToInt32(Exemple_Nom_Fonction);
byte[] FonctionX1 = BitConverter.GetBytes(FonctionX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, offset a jouter ici, FonctionX1);


Now here's an example where you can certainly understand, in the example below
I use this function to change the live of your score

    string Score;
Score = numericUpDown2.Value.ToString();
int ScoreX = Convert.ToInt32(Score);
byte[] ScoreX1 = BitConverter.GetBytes(ScoreX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C19484, ScoreX1);


Well, I hope you're happy and I think especially since some will be in heaven (LOL).

Do not hesitate especially if you have any questions or problems, I will answer as soon as possibleWinky Winky

Credits:

- ZeiiKeN
- Royal720 Is King

Sorry for my bad english




Why add all those useless functions that only slow down the code, just use this:

C#:
    byte[] MyByte = BitConverter.GetBytes(Convert.ToInt32(numericUpDown1.Value.ToString()));
PS3TMAPI.ProcessSetMemory(console, UnitType, process, (ulong)0, address, MyByte);



VB.NET:
    Dim MyByte As Byte() = BitConverter.GetBytes(Convert.ToInt32(numericUpDown1.Value.ToString()))
PS3TMAPI.ProcessSetMemory(console, UnitType, process, CULng(0), address, MyByte)



Also, this "tutorial" is not complete since this is just for int32. So the array will be 4 bytes long.
04-14-2013, 12:51 PM #3
ZeiiKeN
Group 935
Originally posted by xSonoro View Post
Why add all those useless functions that only slow down the code, just use this:

C#:
    byte[] MyByte = BitConverter.GetBytes(Convert.ToInt32(numericUpDown1.Value.ToString()));
PS3TMAPI.ProcessSetMemory(console, UnitType, process, (ulong)0, address, MyByte);



VB.NET:
    Dim MyByte As Byte() = BitConverter.GetBytes(Convert.ToInt32(numericUpDown1.Value.ToString()))
PS3TMAPI.ProcessSetMemory(console, UnitType, process, CULng(0), address, MyByte)



Also, this "tutorial" is not complete since this is just for int32. So the array will be 4 bytes long.


yes my good should also be doing it for themselves, it is not good to put everything in their hands.
06-23-2013, 05:38 PM #4
MoTmrD
Banned
Why only the non-arrival of more than 100

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