string Exemple_Nom_Fonction;
Exemple_Nom_Fonction = numericUpDown1.Value.ToString();
int FonctionX = Convert.ToInt32(Exemple_Nom_Fonction);
byte[] FonctionX1 = BitConverter.GetBytes(FonctionX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, offset a jouter ici, FonctionX1);
string Score;
Score = numericUpDown2.Value.ToString();
int ScoreX = Convert.ToInt32(Score);
byte[] ScoreX1 = BitConverter.GetBytes(ScoreX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C19484, ScoreX1);

string Exemple_Nom_Fonction;
Exemple_Nom_Fonction = numericUpDown1.Value.ToString();
int FonctionX = Convert.ToInt32(Exemple_Nom_Fonction);
byte[] FonctionX1 = BitConverter.GetBytes(FonctionX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, offset a jouter ici, FonctionX1);
string Score;
Score = numericUpDown2.Value.ToString();
int ScoreX = Convert.ToInt32(Score);
byte[] ScoreX1 = BitConverter.GetBytes(ScoreX);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x01C19484, ScoreX1);

byte[] MyByte = BitConverter.GetBytes(Convert.ToInt32(numericUpDown1.Value.ToString()));
PS3TMAPI.ProcessSetMemory(console, UnitType, process, (ulong)0, address, MyByte);
Dim MyByte As Byte() = BitConverter.GetBytes(Convert.ToInt32(numericUpDown1.Value.ToString()))
PS3TMAPI.ProcessSetMemory(console, UnitType, process, CULng(0), address, MyByte)
byte[] MyByte = BitConverter.GetBytes(Convert.ToInt32(numericUpDown1.Value.ToString()));
PS3TMAPI.ProcessSetMemory(console, UnitType, process, (ulong)0, address, MyByte);
Dim MyByte As Byte() = BitConverter.GetBytes(Convert.ToInt32(numericUpDown1.Value.ToString()))
PS3TMAPI.ProcessSetMemory(console, UnitType, process, CULng(0), address, MyByte)
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