Post: 1.24 Address & Functions
08-29-2013, 05:21 AM #1
SC58
Former Staff
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU, Today i release some function i have had for sometime, i have no use for these and they are very usful function i hope to see somthing nice with them Smile

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    0x001DB240 - cbuf_addtext(int localClientNum, const char *text)
0x0022472C - SV_SendDisconnect(client_s *client, int state, const char *reason)
0x002284F8 - SV_SendClientGameState(client_s *client)
0x00223BD0 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x001BA730 - G_CallSpawnEntity(gentity_s *ent)
0x00183748 - Player_Die(unsigned int *self, unsigned int *inflictor, unsigned int *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, unsigned int hitLoc, int psTimeOffset)
0x002249FC - SV_DropClient(client_s *drop, const char *reason, bool tellThem)
0x0022CEBC - SV_SendServerCommand(client_s *,svscmd_type,char const *,...)
0x001BB1B0 - Scr_Notify(gentity_s *ent, unsigned __int16 stringValue, unsigned int paramcount)
0x00229C1C - Sv_SetGametype(void)
0x00223774 - Sv_Maprestart(int fast_restart)
0x00223B20 - sv_maprestart_f
0x0022ADF8 - sv_spawnsever(const char *server)
0x002235A0 - sv_map_f
0x0022F7A8 - sv_matchend(void)
0x00393640 - R_AddCmdDrawText(const char *text, int maxChars, void *font, float x, float y, float xScale, float yScale, float rotation, const float *color, int style)
0x003808B8 - R_RegisterFont(char* asset, int imagetrack)
0x00392D78 - R_AddCmdDrawStretchPic(float x, float y, float w, float h, float xScale, float yScale, float xay, float yay, const float *color, int material)
0x000D93A8 - CL_DrawTextHook(const char *text, int maxChars, void *font, float x, float y, float xScale, float yScale, const float *color, int style)
0x003937C0 - R_AddCmdDrawTextWithEffects(char const *,int,Font_s *,float,float,float,float,float,float const * const,int,float const * const,Material *,Material *,int,int,int,int)
0x0007A5C8 - CG_BoldGameMessage(int LocalClientNum, const char *Message)
0x0023A810 - UI_FillRectPhysical(float x, float y, float width, float height, const float *color)
0x0023A730 - UI_DrawLoadBar(ScreenPlacement *scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float *color, Material *material)
0x001B07F0 - Scr_MakeGameMessage(int iClientNum, const char *pszCmd)
0x001B04F4 - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x003808F0 - R_NormalizedTextScale(Font_s *font, float scale)
0x00191B00 - TeleportPlayer(gentity_s *player, float *origin, float *angles)
0x000D9490 - CL_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float xScale, float yScale, const float *color, int style)
0x000D9554 - CL_DrawTextRotate(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, float rotation, int horzAlign, int vertAlign, float xScale, float yScale, const float *color, int style)
0x00229020 - SV_GameDropClient(int clientNum, const char *reason)
0x00291060 - Dvar_GetBool(const char *dvarName)
0x002910DC - Dvar_GetInt(const char *dvarName)
0x00291148 - Dvar_GetFloat(const char *dvarName)
0x002933F0 - Dvar_RegisterBool(const char *dvarName, bool value, unsigned __int16 flags, const char *description)
0x0029019C - Dvar_IsValidName(const char *dvarName)
0x0038B044 - Material_RegisterHandle(const char *name, int imageTrack)
0x000D9734 - CL_RegisterFont(const char *fontName, int imageTrack)
0x001767E0 - SetClientViewAngle(gentity_s *ent, const float *angle)
0x0037E420 - R_RegisterDvars(void)
0x003808B8 - R_RegisterFont(const char *name, int imageTrack)
0x0017CB4C - PlayerCmd_SetClientDvar(scr_entref_t entref)
0x00018E20 - Jump_RegisterDvars(void)
0x00012098 - AimTarget_RegisterDvars
0x001C0840 - G_FreeEntity(gentity_s *ed)
0x001C4A5C - G_EntUnlink(gentity_s *ent)
0x00229A68 - SV_DObjGetTree(gentity_s *ent)
0x0001D1F0 - BG_GetEntityTypeName(const int eType)
0x000E26A8 - CL_GetClientState(int localClientNum, uiClientState_s *state)
0x000C5E7C - CL_GetConfigString(int localClientNum, int configStringIndex)
0x00299604 - Info_ValueForKey(const char *s, const char *key)
0x002201C4 - Scr_GetInt(unsigned int index)
0x00177468 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x00228178 - Sv_ClientCommand(client_s *cl, msg_t *msg)
0x00228B50 - Sv_ExecuteClientMessage(client_s *cl, msg_t *msg)
0x00182DEC - Sv_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x00182440 - ClientCommand(int clientNum)
0x0019031C - CalculateRanks(void)
0x00176150 - ClientScr_SetScore(gclient_s *pSelf, client_fields_s *pField)
0x002201C4 - Scr_GetInt(unsigned int index)
0x00176094 - ClientScr_SetMaxHealth(gclient_s *pSelf, client_fields_s *pField)
0x002244E0 - Sv_ReceiveStats(netadr_t from, msg_t *msg)
0x001771A0 - ClientConnect(int clientNum, unsigned __int16 scriptPersId)
0x00255BB4 - Sv_DirectConnect(netadr_t from)
0x0022A208 - Sv_SetConfigstring(int index, const char *val)
0x0022CBA0 - Sv_AddServerCommand(client_s *client, svscmd_type type, const char *cmd)
0x001745F8 - IntermissionClientEndFrame(gentity_s *ent)
0x0049B928 - memset


If any of these are wrong please let me know and i will fix it Smile

Please give credit if you use any of these, Thanks
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The following 31 users say thank you to SC58 for this useful post:

^TPP^, Anera, Bad Luck Brian, BadChoicesZ, BaSs_HaXoR, Chxii, ErasedDev, FusionIsDaName, ImAzazel, InfinityISB4CK, iSpeeDzM, kiwi_modz, Loxy, Mango_Knife, MoTmrD, MrKiller261, John, OLDSCHOOLMODZHD, RaGE_LoLo69, therifboy, Whos Your Host, Fatality, xLuCiDiTyZxHD, xPreeks, xRevolutions, Ziad1997, zRayz-
09-04-2013, 03:39 AM #11
Sticky
Mary J Wannnnna
Originally posted by D34TH View Post
Instead of making another thread, you could have posted in on my stickied thread and i would of added it for you

Then you'd get all the rep for his findings
09-04-2013, 03:59 AM #12
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by s
Then you'd get all the rep for his findings


I dont care about the rep, i do this because I like to help

The following user thanked INSAN3LY_D34TH for this useful post:

Mango_Knife
09-04-2013, 07:15 AM #13
Mango_Knife
In my man cave
Originally posted by Ariana
Its always Mango :vince:


haha what? xD
09-04-2013, 10:24 AM #14
Very nice Sc, as always Winky Winky
10-06-2013, 04:48 PM #15
Really nice release, thx Smile
10-20-2013, 06:42 PM #16
O-H
Bounty hunter
Originally posted by SC58 View Post
Hey NGU, Today i release some function i have had for sometime, i have no use for these and they are very usful function i hope to see somthing nice with them Smile

You must login or register to view this content.
    0x001DB240 - cbuf_addtext(int localClientNum, const char *text)
0x0022472C - SV_SendDisconnect(client_s *client, int state, const char *reason)
0x002284F8 - SV_SendClientGameState(client_s *client)
0x00223BD0 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x001BA730 - G_CallSpawnEntity(gentity_s *ent)
0x00183748 - Player_Die(unsigned int *self, unsigned int *inflictor, unsigned int *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, unsigned int hitLoc, int psTimeOffset)
0x002249FC - SV_DropClient(client_s *drop, const char *reason, bool tellThem)
0x0022CEBC - SV_SendServerCommand(client_s *,svscmd_type,char const *,...)
0x001BB1B0 - Scr_Notify(gentity_s *ent, unsigned __int16 stringValue, unsigned int paramcount)
0x00229C1C - Sv_SetGametype(void)
0x00223774 - Sv_Maprestart(int fast_restart)
0x00223B20 - sv_maprestart_f
0x0022ADF8 - sv_spawnsever(const char *server)
0x002235A0 - sv_map_f
0x0022F7A8 - sv_matchend(void)
0x00393640 - R_AddCmdDrawText(const char *text, int maxChars, void *font, float x, float y, float xScale, float yScale, float rotation, const float *color, int style)
0x003808B8 - R_RegisterFont(char* asset, int imagetrack)
0x00392D78 - R_AddCmdDrawStretchPic(float x, float y, float w, float h, float xScale, float yScale, float xay, float yay, const float *color, int material)
0x000D93A8 - CL_DrawTextHook(const char *text, int maxChars, void *font, float x, float y, float xScale, float yScale, const float *color, int style)
0x003937C0 - R_AddCmdDrawTextWithEffects(char const *,int,Font_s *,float,float,float,float,float,float const * const,int,float const * const,Material *,Material *,int,int,int,int)
0x0007A5C8 - CG_BoldGameMessage(int LocalClientNum, const char *Message)
0x0023A810 - UI_FillRectPhysical(float x, float y, float width, float height, const float *color)
0x0023A730 - UI_DrawLoadBar(ScreenPlacement *scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float *color, Material *material)
0x001B07F0 - Scr_MakeGameMessage(int iClientNum, const char *pszCmd)
0x001B04F4 - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x003808F0 - R_NormalizedTextScale(Font_s *font, float scale)
0x00191B00 - TeleportPlayer(gentity_s *player, float *origin, float *angles)
0x000D9490 - CL_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float xScale, float yScale, const float *color, int style)
0x000D9554 - CL_DrawTextRotate(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, float rotation, int horzAlign, int vertAlign, float xScale, float yScale, const float *color, int style)
0x00229020 - SV_GameDropClient(int clientNum, const char *reason)
0x00291060 - Dvar_GetBool(const char *dvarName)
0x002910DC - Dvar_GetInt(const char *dvarName)
0x00291148 - Dvar_GetFloat(const char *dvarName)
0x002933F0 - Dvar_RegisterBool(const char *dvarName, bool value, unsigned __int16 flags, const char *description)
0x0029019C - Dvar_IsValidName(const char *dvarName)
0x0038B044 - Material_RegisterHandle(const char *name, int imageTrack)
0x000D9734 - CL_RegisterFont(const char *fontName, int imageTrack)
0x001767E0 - SetClientViewAngle(gentity_s *ent, const float *angle)
0x0037E420 - R_RegisterDvars(void)
0x003808B8 - R_RegisterFont(const char *name, int imageTrack)
0x0017CB4C - PlayerCmd_SetClientDvar(scr_entref_t entref)
0x00018E20 - Jump_RegisterDvars(void)
0x00012098 - AimTarget_RegisterDvars
0x001C0840 - G_FreeEntity(gentity_s *ed)
0x001C4A5C - G_EntUnlink(gentity_s *ent)
0x00229A68 - SV_DObjGetTree(gentity_s *ent)
0x0001D1F0 - BG_GetEntityTypeName(const int eType)
0x000E26A8 - CL_GetClientState(int localClientNum, uiClientState_s *state)
0x000C5E7C - CL_GetConfigString(int localClientNum, int configStringIndex)
0x00299604 - Info_ValueForKey(const char *s, const char *key)
0x002201C4 - Scr_GetInt(unsigned int index)
0x00177468 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x00228178 - Sv_ClientCommand(client_s *cl, msg_t *msg)
0x00228B50 - Sv_ExecuteClientMessage(client_s *cl, msg_t *msg)
0x00182DEC - Sv_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x00182440 - ClientCommand(int clientNum)
0x0019031C - CalculateRanks(void)
0x00176150 - ClientScr_SetScore(gclient_s *pSelf, client_fields_s *pField)
0x002201C4 - Scr_GetInt(unsigned int index)
0x00176094 - ClientScr_SetMaxHealth(gclient_s *pSelf, client_fields_s *pField)
0x002244E0 - Sv_ReceiveStats(netadr_t from, msg_t *msg)
0x001771A0 - ClientConnect(int clientNum, unsigned __int16 scriptPersId)
0x00255BB4 - Sv_DirectConnect(netadr_t from)
0x0022A208 - Sv_SetConfigstring(int index, const char *val)
0x0022CBA0 - Sv_AddServerCommand(client_s *client, svscmd_type type, const char *cmd)
0x001745F8 - IntermissionClientEndFrame(gentity_s *ent)
0x0049B928 - memset


If any of these are wrong please let me know and i will fix it Smile

Please give credit if you use any of these, Thanks


thanks for the cbuf_addtext...i find that to be the most useful out of these..
10-20-2013, 06:43 PM #17
O-H
Bounty hunter
sorry didnt mean to reply twice and i dont know how to delete comments ;?
10-20-2013, 07:26 PM #18
SC58
Former Staff
Originally posted by H View Post
thanks for the cbuf_addtext...i find that to be the most useful out of these..


yea me too i been working on a tool for this i got public cheater and alot stuff cool part about cbufaddtext is u can call stuff with it without be host since the function is local clients only/ u only

The following user thanked SC58 for this useful post:

O-H
02-17-2014, 05:24 PM #19
How to use cbuf_addtext ? My ps3 freezing when i get a dvar.

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