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Hey, today I found out by accident, that there is a way to use materials (images) as and in strings. I'm certainly not the first one who found this out, thus I want to share it with you.
If you don't really understand what I mean, this will help you (I know the quality is bad, but I don't have a HDPVR or similar):
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So yeah, inserting images is basicaly like adding colors to your text. It starts with a '^' followed by either a 0x1 byte (normal) or a 0x2 byte (mirrored image). The next two bytes are the width and height of the image. By default, i take 61. That would do 0x3D3D (Taking values higher than 127 results in weird sizes, probably the values are signed). The next one is the length of the material in hexadecimal. So as an example, if you use the material 'facebook', it would be a 0x8 byte, followed by the material itself. The entire string would look like this:
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Of course, you can directly add your text behind it, so this would be a valid string that displays the facebook logo followed by '123':
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You can also colorize images using the default way ('^' + 0-9).
As far as I know, this also works for other CODs, not only MW3, but I'm not sure, as I think MW2 uses a material pointer.
Anyways, for those who really want to use this, but do not completly understand my rather quick tutorial, I wrote a small tool that does the job for you.
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And last but not least, I dumped a list containing most of the materials from the PC version of MW3 (some might not be usable on consoles though):
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If you have any questions or whatever, feel free to post them here.