Post: [Tut] Images inside strings
02-23-2014, 08:19 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey, today I found out by accident, that there is a way to use materials (images) as and in strings. I'm certainly not the first one who found this out, thus I want to share it with you.
If you don't really understand what I mean, this will help you (I know the quality is bad, but I don't have a HDPVR or similar):


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So yeah, inserting images is basicaly like adding colors to your text. It starts with a '^' followed by either a 0x1 byte (normal) or a 0x2 byte (mirrored image). The next two bytes are the width and height of the image. By default, i take 61. That would do 0x3D3D (Taking values higher than 127 results in weird sizes, probably the values are signed). The next one is the length of the material in hexadecimal. So as an example, if you use the material 'facebook', it would be a 0x8 byte, followed by the material itself. The entire string would look like this:
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Of course, you can directly add your text behind it, so this would be a valid string that displays the facebook logo followed by '123':
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You can also colorize images using the default way ('^' + 0-9).
As far as I know, this also works for other CODs, not only MW3, but I'm not sure, as I think MW2 uses a material pointer.

Anyways, for those who really want to use this, but do not completly understand my rather quick tutorial, I wrote a small tool that does the job for you. You must login or register to view this content. | You must login or register to view this content.
You must login or register to view this content.

And last but not least, I dumped a list containing most of the materials from the PC version of MW3 (some might not be usable on consoles though): You must login or register to view this content.

If you have any questions or whatever, feel free to post them here.
Last edited by momo5502 ; 04-23-2020 at 08:06 PM.

The following 17 users say thank you to momo5502 for this useful post:

/SneakerStreet/, ▶DaOriginal209◀, BaSs_HaXoR, BroIDontMod, JLM, HiddenHour, ImAzazel, ImSooCool, Joren, kiwi_modz, Loxy, M0T1VAT10N, Mango_Knife, TheGreenPlanet, Vanz, xEGz_TalezZ, xLuCiDiTyZxHD
02-23-2014, 08:50 PM #2
Vanz
Z32 Love <3
This is really cool,Good work.Tiphat
02-23-2014, 11:09 PM #3
M0T1VAT10N
Do a barrel roll!
Wow this is awesome man nice job Smile
02-24-2014, 03:57 AM #4
Smooth
< ^ > < ^ >
what are the bytes for the other ones like the nuke? And how do i add You must login or register to view this content. into bytes?
02-24-2014, 06:15 AM #5
noobsaibot187
Can’t trickshot me!
what offset do u go to
02-24-2014, 06:56 AM #6
Originally posted by OhSoSmooth View Post
what are the bytes for the other ones like the nuke? And how do i add You must login or register to view this content. into bytes?


Afaik there is no twitter image. You can only use the ones that already exist ingame, look at the list i posted above.

Originally posted by noobsaibot187 View Post
what offset do u go to


There is no offset to go to. It's text. Just use it as your name using aneras tool or whatever.
Last edited by momo5502 ; 02-24-2014 at 06:58 AM.
02-24-2014, 03:15 PM #7
ImSooCool
Vault dweller
Originally posted by momo5502 View Post
Hey, today I found out by accident, that there is a way to use materials (images) as and in strings. I'm certainly not the first one who found this out, thus I want to share it with you.
If you don't really understand what I mean, this will help you (I know the quality is bad, but I don't have a HDPVR or similar):


You must login or register to view this content.
You must login or register to view this content.
You must login or register to view this content.
You must login or register to view this content.


So yeah, inserting images is basicaly like adding colors to your text. It starts with a '^' followed by either a 0x1 byte (normal) or a 0x2 byte (mirrored image). The next two bytes are the width and height of the image. By default, i take 61. That would do 0x3D3D. The next one is the length of the material in hexadecimal. So as an example, if you use the material 'facebook', it would be a 0x8 byte, followed by the material itself. The entire string would look like this:
You must login or register to view this content.

Of course, you can directly add your text behind it, so this would be a valid string that displays the facebook logo followed by '123':
You must login or register to view this content.

You can also colorize images using the default way ('^' + 0-9).
As far as I know, this also works for other CODs, not only MW3, but I'm not sure, as I think MW2 uses a material table to retrieve the images, so the material to use equals some kind of index or whatever.

Anyways, for those who really want to use this, but do not completly understand my rather quick tutorial, I wrote a small tool that does the job for you. You must login or register to view this content. | You must login or register to view this content.
You must login or register to view this content.

And last but not least, I dumped a list containing most of the materials from the PC version of MW3 (some might not be usable on consoles though): You must login or register to view this content.

If you have any questions or whatever, feel free to post them here.

Nice job bud, thanks for this awesome name changer thing.
02-24-2014, 03:40 PM #8
MOST* OF THESE work on ps3. Smile
Last edited by BaSs_HaXoR ; 02-24-2014 at 04:35 PM.
02-24-2014, 05:10 PM #9
/SneakerStreet/
At least I can fight
Omg this works. thx for thisSmile
02-25-2014, 12:42 AM #10
Smooth
< ^ > < ^ >
Originally posted by momo5502 View Post
Afaik there is no twitter image. You can only use the ones that already exist ingame, look at the list i posted above.



There is no offset to go to. It's text. Just use it as your name using aneras tool or whatever.

yah but the bytes should change, i'll figure it out.
Originally posted by noobsaibot187 View Post
what offset do u go to

name changing offset

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