private static void WriteSingle(uint address, float[] input)
{
int length = input.Length;
byte[] array = new byte[length * 4];
for (int i = 0; i < length; i++)
{
ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 4));
}
PS3.SetMemory(address, array);
}
//ReverseBytes
private static byte[] ReverseBytes(byte[] inArray)
{
Array.Reverse(inArray);
return inArray;
}
private static void WriteSingle(uint address, float[] input)
{
int length = input.Length;
byte[] array = new byte[length * 4];
for (int i = 0; i < length; i++)
{
ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 4));
}
PS3.SetMemory(address, array);
}
//ReverseBytes
private static byte[] ReverseBytes(byte[] inArray)
{
Array.Reverse(inArray);
return inArray;
}
nice release btw
Copyright © 2026, NextGenUpdate.
All Rights Reserved.