today i will release the onPlayerSpawned function for MW3 :p
public static void onPlayerSpawned(int client)
{
if (PS3.Extension.ReadByte(0x001C0840 + ((uint)client * 0x3980)) == 1)
{
Thread.Sleep(2000);
RPC.iPrintlnBold(client, "^1Welcome ^2To ^3The ^4Modded ^5Lobby!");
RPC.iPrintln(client, "^2Press [{+melee}] to open the mod menu");
}
}

onPlayerSpawned(0)
today i will release the onPlayerSpawned function for MW3 :p
public static void onPlayerSpawned(int client)
{
if (PS3.Extension.ReadByte(0x001C0840 + ((uint)client * 0x3980)) == 1)
{
Thread.Sleep(2000);
RPC.iPrintlnBold(client, "^1Welcome ^2To ^3The ^4Modded ^5Lobby!");
RPC.iPrintln(client, "^2Press [{+melee}] to open the mod menu");
}
}

onPlayerSpawned(0)
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