Post: 3D Name,Scrolling name,Clan Title + Buttons in names + More..
04-26-2014, 05:15 PM #1
Mango_Knife
In my man cave
(adsbygoogle = window.adsbygoogle || []).push({}); Alright, so before i start, i made that thread since alot of people asking me for 3D name, and buttons in names and etc.

so, its not that hard guys, its only to nop some bytes to find it, so here it is:

The 3D name its with a byte, the byte is "0x0D" (in Decimal its "13").

So you just typing this in your name (on debugger or coding) then you getting a new setup of your name.
First, here is the Name Offset: 0x01bbbc2c

Exmple:

You must login or register to view this content.
This will get you that:

You must login or register to view this content.
Need C# Exmple?
You must login or register to view this content.

with TextBoxes:
Just add this somewhere on your project: (Thanks to Seb5594 for his wonderfull function)
    
public void _3DName(String str1, String str2)
{
Byte[] Final = Encoding.ASCII.GetBytes(str1 + " " + str2 + "\0");
Final[str1.Length] = 0xD;
PS3.SetMemory(0x01bbbc2c, Final);

}

Then do it like that: _3DName(textBox1.Text/*First Name*/, textBox2.Text/*Second Name*/);
or like that: _3DName("Hello", "Love you");
Its the same with the Scrolling name, only there, just change the 0xD to 0xA Smile

And the scrolling name, its 0x0A { Decimal: 10 },
Exmple:
You must login or register to view this content.
This will get you that:

You must login or register to view this content.

Now about the yellow clan tag and the title thing, so here you need some offsets, i see no1 is released it so:
    
public static UInt32
PSNName = 0x01bbbc2c,
ClanLevel = 0x892c30,
ClanTag = 0x00892c0e,
EliteClanTag_Toggle = 0x892c13, //Here you changing the bytes, to Enable/Disable yellow clan tag
//01 - on
//00 - off
EliteClanTag_Text = 0x892c34, //Text of the yellow clan tag
EliteClanTitle_Toggle = 0x892c14, //here you choose to enable or disable the elite clan title
//01 - on
//00 - off
EliteClanTitle_Text = 0x892c15, //Text of the elite title
EliteClanTitle_Kind = 0x892c32, //Here you changing the title type, there are 3 types: challenge titles, weapon titles and checkboard title
//00 - challenge titles
//01 - weapon titles
//02 - FF = checkboard
EliteClanTitle_Value = 0x892c33; //ere you changing the title, if its fng, or weapon stuff and etc...
//some cool titles (challenge titles):
//Elite titles:
//Elite - 28
//Premium - 27
//Blue Bullet - 29
//Gryphon - 30
//Wild Life - 31
//Gorilla - 32
//Horse - 33
//Over Achiever - A0
//Unstoppable - 9F
//


Now, here's a butons bytes, that some of asked:

    
X [Cross] - 0x01
O [Circle] - 0x02
[] [Square] - 0x03
/\ [Traingle] - 0x04
L1 - 0x05
R1 - 0x06
Line - 0x0A
3D - 0x0D
Start [Start Button] - 0x0E
Select [Select Button] - 0x0F
L3 - 0x10
R3 - 0x11
L2 - 0x12
R2 - 0x13
Dpad Up - 0x14
Dpad Down - 0x15
Dpad Left - 0x16
Dpad Right - 0x17

or You must login or register to view this content. - just copy it to tex box or something.



And here is all the latters bytes, in case someone interesting:

    
A=0x41
B=0x42
C=0x43
D=0x44
E=0x45
F=0x46
G=0x47
H=0x48
I=0x49
J=0x4A
K=0x4B
L=0x4C
M=0x4D
N=0x4E
O=0x4F
P=0x50
Q=0x51
R=0x52
S=0x53
T=0x54
U=0x55
V=0x56
W=0x57
X=0x58
Y=0x59
Z=0x5A
a=0x61
b=0x62
c=0x63
d=0x64
e=0x65
f=0x66
g=0x67
h=0x68
i=0x69
j=0x6A
k=0x6B
l=0x6C
m=0x6D
n=0x6D
o=0x6E
p=0x6F
q=0x71
r=0x72
s=0x73
t=0x74
u=0x75
v=0x76
w=0x77
x=0x78
y=0x79
z=0x7A
1=0x31
2=0x32
3=0x33
4=0x34
5=0x35
6=0x36
7=0x37
8=0x38
9=0x39
0=0x30
!=0x21
@=0x40
#=0x23
$=0x24
%=0x25
(For Colors ^1 ^2 and ect)^=0x5E
&=0x26
*=0x2A
(=0x28
)=0x29
{=0x7B
}=0x7D
Like FM|T |=0x7C
:=0x3A
"=0x22
<=0x3C
>=0x3E
?=0x3F
[=0x5B
]=0x7D
\=0x5C
;=0x3B
'=0x27
,=0x2C
.=0x2E
/=0x2F


Il add tomorrow the big boxes bytes Smile
Well, that's all, hope i helped the people who asked me for this.
Have fun guys Winky Winky
[/COLOR][/FONT]

Note: this will work on Any call of duty, you just need the name offsets for it Smile
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The following 13 users say thank you to Mango_Knife for this useful post:

Nana, AcnxMods, Sabotage, FusionIsDaName, Geo, itsAziouxHD, Yenix, Luphox, Notorious, xProvXKiller, Swifter, xHostModer
04-26-2014, 05:20 PM #2
Nice Shit Mango
04-26-2014, 05:22 PM #3
Luphox
Bounty hunter
Good work Mango! Keep this up! :wub:
04-26-2014, 05:25 PM #4
Geo
Don't Believe The Title
Nice stuff
04-26-2014, 05:31 PM #5
Nana
Can’t trickshot me!
Nice man <3!!
04-26-2014, 05:36 PM #6
xHostModer
Little One
Originally posted by knife View Post
alright, so before i start, i made that thread since alot of people asking me for 3d name, and buttons in names and etc.

So, its not that hard guys, its only to nop some bytes to find it, so here it is:

The 3d name its with a byte, the byte is "0x0d" (in decimal its "13").

so you just typing this in your name (on debugger or coding) then you getting a new setup of your name.
First, here is the name offset: 0x01bbbc2c

exmple:

You must login or register to view this content.
this will get you that:

You must login or register to view this content.

and the scrolling name, its 0x0a { decimal: 10 },
exmple:
You must login or register to view this content.
this will get you that:

You must login or register to view this content.

now about the yellow clan tag and the title thing, so here you need some offsets, i see no1 is released it so:
    
public static uint32
psnname = 0x01bbbc2c,
clanlevel = 0x892c30,
clantag = 0x00892c0e,
eliteclantag_toggle = 0x892c13, //here you changing the bytes, to enable/disable yellow clan tag
//01 - on
//00 - off
eliteclantag_text = 0x892c34, //text of the yellow clan tag
eliteclantitle_toggle = 0x892c14, //here you choose to enable or disable the elite clan title
//01 - on
//00 - off
eliteclantitle_text = 0x892c15, //text of the elite title
eliteclantitle_kind = 0x892c32, //here you changing the title type, there are 3 types: Challenge titles, weapon titles and checkboard title
//00 - challenge titles
//01 - weapon titles
//02 - ff = checkboard
eliteclantitle_value = 0x892c33; //ere you changing the title, if its fng, or weapon stuff and etc...
//some cool titles (challenge titles):
//elite titles:
//elite - 28
//premium - 27
//blue bullet - 29
//gryphon - 30
//wild life - 31
//gorilla - 32
//horse - 33
//over achiever - a0
//unstoppable - 9f
//


now, here's a butons bytes, that some of asked:

    
x [cross] - 0x01
o [circle] - 0x02
[] [square] - 0x03
/\ [traingle] - 0x04
l1 - 0x05
r1 - 0x06
line - 0x0a
3d - 0x0d
start [start button] - 0x0e
select [select button] - 0x0f
l3 - 0x10
r3 - 0x11
l2 - 0x12
r2 - 0x13
dpad up - 0x14
dpad down - 0x15
dpad left - 0x16
dpad right - 0x17

or You must login or register to view this content. - just copy it to tex box or something.


well, that's all, hope i helped the people who asked me for this.
Have fun guys Winky Winky


note: This will work on any call of duty, you just need the name offsets for it Smile


soooooooooooooooooooooooo coooooooooooooooooooooooooooooooooooooooooooooool mangoooooooooooooooooooooooooooooooooooooooooooooooooooooo gooooooooooooooooooooooooooooooood Smile
04-27-2014, 02:59 AM #7
xProvXKiller
Climbing up the ladder
nice job man like always, thanks this will help a lot of people.
04-27-2014, 08:55 AM #8
kiwi_modz
I defeated!
Originally posted by Knife View Post
Alright, so before i start, i made that thread since alot of people asking me for 3D name, and buttons in names and etc.

so, its not that hard guys, its only to nop some bytes to find it, so here it is:

The 3D name its with a byte, the byte is "0x0D" (in Decimal its "13").

So you just typing this in your name (on debugger or coding) then you getting a new setup of your name.
First, here is the Name Offset: 0x01bbbc2c

Exmple:

You must login or register to view this content.
This will get you that:

You must login or register to view this content.
Need C# Exmple?
You must login or register to view this content.

with TextBoxes:
Just add this somewhere on your project: (Thanks to Seb5594 for his wonderfull function)
    
public void _3DName(String str1, String str2)
{
Byte[] Final = Encoding.ASCII.GetBytes(str1 + " " + str2 + "\0");
Final[str1.Length] = 0xD;
PS3.SetMemory(0x01bbbc2c, Final);

}

Then do it like that: _3DName(textBox1.Text/*First Name*/, textBox2.Text/*Second Name*/);
or like that: _3DName("Hello", "Love you");
Its the same with the Scrolling name, only there, just change the 0xD to 0xA Smile

And the scrolling name, its 0x0A { Decimal: 10 },
Exmple:
You must login or register to view this content.
This will get you that:

You must login or register to view this content.

Now about the yellow clan tag and the title thing, so here you need some offsets, i see no1 is released it so:
    
public static UInt32
PSNName = 0x01bbbc2c,
ClanLevel = 0x892c30,
ClanTag = 0x00892c0e,
EliteClanTag_Toggle = 0x892c13, //Here you changing the bytes, to Enable/Disable yellow clan tag
//01 - on
//00 - off
EliteClanTag_Text = 0x892c34, //Text of the yellow clan tag
EliteClanTitle_Toggle = 0x892c14, //here you choose to enable or disable the elite clan title
//01 - on
//00 - off
EliteClanTitle_Text = 0x892c15, //Text of the elite title
EliteClanTitle_Kind = 0x892c32, //Here you changing the title type, there are 3 types: challenge titles, weapon titles and checkboard title
//00 - challenge titles
//01 - weapon titles
//02 - FF = checkboard
EliteClanTitle_Value = 0x892c33; //ere you changing the title, if its fng, or weapon stuff and etc...
//some cool titles (challenge titles):
//Elite titles:
//Elite - 28
//Premium - 27
//Blue Bullet - 29
//Gryphon - 30
//Wild Life - 31
//Gorilla - 32
//Horse - 33
//Over Achiever - A0
//Unstoppable - 9F
//


Now, here's a butons bytes, that some of asked:

    
X [Cross] - 0x01
O [Circle] - 0x02
[] [Square] - 0x03
/\ [Traingle] - 0x04
L1 - 0x05
R1 - 0x06
Line - 0x0A
3D - 0x0D
Start [Start Button] - 0x0E
Select [Select Button] - 0x0F
L3 - 0x10
R3 - 0x11
L2 - 0x12
R2 - 0x13
Dpad Up - 0x14
Dpad Down - 0x15
Dpad Left - 0x16
Dpad Right - 0x17

or You must login or register to view this content. - just copy it to tex box or something.



And here is all the latters bytes, in case someone interesting:

    
A=0x41
B=0x42
C=0x43
D=0x44
E=0x45
F=0x46
G=0x47
H=0x48
I=0x49
J=0x4A
K=0x4B
L=0x4C
M=0x4D
N=0x4E
O=0x4F
P=0x50
Q=0x51
R=0x52
S=0x53
T=0x54
U=0x55
V=0x56
W=0x57
X=0x58
Y=0x59
Z=0x5A
a=0x61
b=0x62
c=0x63
d=0x64
e=0x65
f=0x66
g=0x67
h=0x68
i=0x69
j=0x6A
k=0x6B
l=0x6C
m=0x6D
n=0x6D
o=0x6E
p=0x6F
q=0x71
r=0x72
s=0x73
t=0x74
u=0x75
v=0x76
w=0x77
x=0x78
y=0x79
z=0x7A
1=0x31
2=0x32
3=0x33
4=0x34
5=0x35
6=0x36
7=0x37
8=0x38
9=0x39
0=0x30
!=0x21
@=0x40
#=0x23
$=0x24
%=0x25
(For Colors ^1 ^2 and ect)^=0x5E
&=0x26
*=0x2A
(=0x28
)=0x29
{=0x7B
}=0x7D
Like FM|T |=0x7C
:=0x3A
"=0x22
<=0x3C
>=0x3E
?=0x3F
[=0x5B
]=0x7D
\=0x5C
;=0x3B
'=0x27
,=0x2C
.=0x2E
/=0x2F


Il add tomorrow the big boxes bytes Smile
Well, that's all, hope i helped the people who asked me for this.
Have fun guys Winky Winky
[/COLOR][/FONT]

Note: this will work on Any call of duty, you just need the name offsets for it Smile


Nice release. but all of this has already being released + no one likes doing this through debugger... you should also add C# / VB.Net methods Smile
04-27-2014, 09:10 AM #9
kiwi_modz
I defeated!
Originally posted by Knife View Post


public void _3DName(String str1, String str2)
{
Byte[] Final = Encoding.ASCII.GetBytes(str1 + " " + str2 + "\0");
Final[str1.Length] = 0xD;
PS3.SetMemory(0x01bbbc2c, Final);

}


I know of a muuuuuch easier way then this lol
04-27-2014, 11:03 AM #10
Mango_Knife
In my man cave
Originally posted by kiwi
I know of a muuuuuch easier way then this lol


Really?
Show me?

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