Enable/Disable - 0x00262b38
(0x41,0x82 - Off , 0x41,0x00 - On)
(0x00262a80 - 0x00262a8
- Text Position (0x00262a84 - Y (4 Bytes)) (0x00262a80 - X (4 Bytes))
0x00262a7c - Text Size
0x004eb39c - Send Text
#region Key_IsDown
public static string Key_IsDown(uint ClientNum)
{
uint NameInGame = 0x012320bc;
uint Key_isDown = 0x01232075;
uint Index = 0xB0C8;
byte[] Key = new byte[3];
GetMemoryR(Key_isDown + (Index * ClientNum), ref Key);
string mystring = null;
mystring = BitConverter.ToString(Key);
string result = mystring.Replace("-", "");
string result1 = result.Replace(" ", "");
string key = result1;
string KeyPressed = "";
if (key == "000000")
{
KeyPressed = "Stand";
}
else if (key == "080C20")
{
KeyPressed = "[ ] + X + L1";
}
else if (key == "000224")
{
KeyPressed = "Crouch + R3 + [ ]";
}
else if (key == "008001")
{
KeyPressed = "R1 + L2";
}
else if (key == "082802")
{
KeyPressed = "L1 + L3";
}
else if (key == "002402")
{
KeyPressed = "X + L3";
}
else if (key == "000020")
{
KeyPressed = "[ ]";
}
else if (key == "000200")
{
KeyPressed = "Crouch";
}
else if (key == "004020")
{
KeyPressed = "R2 + [ ]";
}
else if (key == "000220")
{
KeyPressed = "[ ] + Crouch";
}
else if (key == "000100")
{
KeyPressed = "Prone";
}
else if (key == "400100")
{
KeyPressed = "Left + Prone";
}
else if (key == "000400")
{
KeyPressed = "X";
}
else if (key == "000004")
{
KeyPressed = "R3";
}
else if (key == "002002")
{
KeyPressed = "L3";
}
else if (key == "004000")
{
KeyPressed = "R2";
}
else if (key == "008000")
{
KeyPressed = "L2";
}
else if (key == "080800")
{
KeyPressed = "L1";
}
else if (key == "000001")
{
KeyPressed = "R1";
}
else if (key == "002006")
{
KeyPressed = "R3 + L3";
}
else if (key == "000204")
{
KeyPressed = "R3";
}
else if (key == "002202")
{
KeyPressed = "L3";
}
else if (key == "004200")
{
KeyPressed = "R2";
}
else if (key == "008004")
{
KeyPressed = "R3 + L2";
}
else if (key == "008200")
{
KeyPressed = "L2";
}
else if (key == "082902")
{
KeyPressed = "Prone + L1 + L3";
}
else if (key == "082906")
{
KeyPressed = "Prone + L1 + L3 + R3";
}
else if (key == "00C100")
{
KeyPressed = "Prone + R2 + L2";
}
else if (key == "00C000")
{
KeyPressed = "R2 + L2";
}
else if (key == "002206")
{
KeyPressed = "Crouch L3 + R3";
}
else if (key == "002222")
{
KeyPressed = "Crouch L3 + [ ]";
}
else if (key == "Up")
{
KeyPressed = "R2 + L2";
}
else if (key == "002122")
{
KeyPressed = "Prone + L3 + [ ]";
}
else if (key == "000420")
{
KeyPressed = "X + [ ]";
}
else if (key == "002106")
{
KeyPressed = "Prone + R3 + L3";
}
else
{
KeyPressed = key;
}
return KeyPressed;
}
public static string GetNames(int clientNum)
{
uint NameInGame = 0x012320bc;
uint Index = 0xB0C8;
string name;
byte[] name1 = new byte[18];
GetMemoryR(NameInGame + ((uint)clientNum * Index), ref name1);
name = Encoding.ASCII.GetString(name1);
name.Replace(Convert.ToChar(0x0).ToString(), string.Empty);
return name;
}
#endregion
if (Key_IsDown((uint)client) == "R2 + L2")
{
//Mod Here
}

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