Post: [Release] 1.24 Unfair Aimbot (Using player_Die)
05-04-2014, 10:44 PM #1
Sticky
Mary J Wannnnna
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NextGenUpdate members...

So people have asked a lot for this lately and I have decided that it's pretty pointless to keep it private anymore!

    
public static UInt32 G_Entity(Int32 clientIndex, UInt32 Mod = 0)
{
return ((0xfca280 + Mod) + ((UInt32)(0x280 * clientIndex)));
}

public static void PlayerDie(Int32 Killer, Int32 Victim)
{
RPC.Call(0x183748, new Object[] { G_Entity(Victim), G_Entity(Victim), G_Entity(Killer), 60, 0, 0x43B29, 0, 0, 0xD00CF12C });
}



Hope you enjoy! Have fun Smile
Last edited by Sticky ; 05-04-2014 at 10:55 PM.

The following 31 users say thank you to Sticky for this useful post:

-Numb, Asian, AssEMoDDeR, Azus, BlueSkyMods, gοd, Heaney, JLM, Im Not Boobdidas, iMoDz-Baptiste, iNDMx, iSpeeDzM, Jannik007, kiwi_modz, moxl, MymyMODDING, Notorious, Prime Gaming, xProvXKiller, RaGE_LoLo69, seanhellen, Kronos, Skunk Modz, Swaqq, Laser, Fatality, xgenitikmodder, xMiLeZz,
11-29-2014, 03:59 PM #38
CrEaTiiOn_LiMiT
Do a barrel roll!
Originally posted by Sticky View Post
Hello NextGenUpdate members...

So people have asked a lot for this lately and I have decided that it's pretty pointless to keep it private anymore!

    
public static UInt32 G_Entity(Int32 clientIndex, UInt32 Mod = 0)
{
return ((0xfca280 + Mod) + ((UInt32)(0x280 * clientIndex)));
}

public static void PlayerDie(Int32 Killer, Int32 Victim)
{
RPC.Call(0x183748, new Object[] { G_Entity(Victim), G_Entity(Victim), G_Entity(Killer), 60, 0, 0x43B29, 0, 0, 0xD00CF12C });
}



Hope you enjoy! Have fun Smile

Can you help with this ??

when i use this code it does work but it always kills client 1 and kills me if i shoot more than 3 times ? and some times kills other clients ?
and idea
for (int i = 1; i < 8; i++)
{
if (Buttons.PressL1R1((int)Client))
{
PlayerDie(0, i);
Thread.Sleep(800);
}
}
12-06-2014, 06:33 PM #39
Antonio96C
Do a barrel roll!
Originally posted by Sticky View Post
Hello NextGenUpdate members...

So people have asked a lot for this lately and I have decided that it's pretty pointless to keep it private anymore!

    
public static UInt32 G_Entity(Int32 clientIndex, UInt32 Mod = 0)
{
return ((0xfca280 + Mod) + ((UInt32)(0x280 * clientIndex)));
}

public static void PlayerDie(Int32 Killer, Int32 Victim)
{
RPC.Call(0x183748, new Object[] { G_Entity(Victim), G_Entity(Victim), G_Entity(Killer), 60, 0, 0x43B29, 0, 0, 0xD00CF12C });
}



Hope you enjoy! Have fun Smile


Sticky is G00D Smile
12-10-2014, 09:45 PM #40
canal
Keeper
vou testar
03-24-2015, 09:11 PM #41
How do we do this?
04-24-2015, 02:19 AM #42
Hey sorry to bother but I'm new to this would you mind explain where I add this too inside of the blue file ?
05-13-2015, 01:51 AM #43
can anyone explain to me how to use this? please
05-13-2015, 02:42 AM #44
FRINZ
I’m too L33T
bruh it the source so u can use it Gandalf the Grey
06-11-2015, 12:36 AM #45
thanks
08-01-2015, 03:22 AM #46
How do I use this?

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