public static void SV_SetConfigString(UInt32 Mod, String StringToConfigure)
{
RPC.Call(0x22A208, new Object[] { Mod, StringToConfigure });
}
public static void MapMaterial(String PreCachedShader)
{
SV_SetConfigString(0x3FA, PreCachedShader);
}
public static void SetFog(String Colors)
{
SV_SetConfigString(0xD, Colors);
}
public static void SV_SetConfigString(UInt32 Mod, String StringToConfigure)
{
RPC.Call(0x22A208, new Object[] { Mod, StringToConfigure });
}
public static void MapMaterial(String PreCachedShader)
{
SV_SetConfigString(0x3FA, PreCachedShader);
}
public static void SetFog(String Colors)
{
SV_SetConfigString(0xD, Colors);
}
public static void SV_SetConfigString(UInt32 Mod, String StringToConfigure)
{
RPC.Call(0x22A208, new Object[] { Mod, StringToConfigure });
}
public static void MapMaterial(String PreCachedShader)
{
SV_SetConfigString(0x3FA, PreCachedShader);
}
public static void SetFog(String Colors)
{
SV_SetConfigString(0xD, Colors);
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.