Post: SV_SetConfigString Release [1.24/C#]
05-05-2014, 04:10 PM #1
Sticky
Mary J Wannnnna
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This is a little thing that I have had for a while, you can do endless amounts of things with it such as setting map materials, setting fog color etc.

SV_SetConfigString
    
public static void SV_SetConfigString(UInt32 Mod, String StringToConfigure)
{
RPC.Call(0x22A208, new Object[] { Mod, StringToConfigure });
}


Setting Map Material
    
public static void MapMaterial(String PreCachedShader)
{
SV_SetConfigString(0x3FA, PreCachedShader);
}


Setting Fog Color (it is in decimals so for example SetFog(0 .1 .2 .1 .5 .1); )
    
public static void SetFog(String Colors)
{
SV_SetConfigString(0xD, Colors);
}


Hope you enjoy! If you wish to use in a tool please leave proper credits! Happy
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The following 4 users say thank you to Sticky for this useful post:

▶DaOriginal209◀, RGaming, Fatality, xHostModer
05-05-2014, 08:51 PM #11
VezahMoDz
Do a barrel roll!
Originally posted by Sticky View Post
Hello NextGenUpdate Members!

This is a little thing that I have had for a while, you can do endless amounts of things with it such as setting map materials, setting fog color etc.

SV_SetConfigString
    
public static void SV_SetConfigString(UInt32 Mod, String StringToConfigure)
{
RPC.Call(0x22A208, new Object[] { Mod, StringToConfigure });
}


Setting Map Material
    
public static void MapMaterial(String PreCachedShader)
{
SV_SetConfigString(0x3FA, PreCachedShader);
}


Setting Fog Color (it is in decimals so for example SetFog(0 .1 .2 .1 .5 .1); )
    
public static void SetFog(String Colors)
{
SV_SetConfigString(0xD, Colors);
}


Hope you enjoy! If you wish to use in a tool please leave proper credits! Happy


I dont think you found that yourself as this was on se7ensins for some months already, maybe give credits to the one who released it there?

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John
05-05-2014, 10:43 PM #12
Sticky
Mary J Wannnnna
Originally posted by VezahMoDz View Post
I dont think you found that yourself as this was on se7ensins for some months already, maybe give credits to the one who released it there?


I didn't find it on se7ensins but if you link me a post where it is released i will give that person credits Smile
05-06-2014, 03:43 PM #13
seb5594
Proud Former Admin
You can do it with SV_GameSendServerCommand also. It's good to set Fog and Attach models on the player lmao

The following user thanked seb5594 for this useful post:

Sticky
07-21-2014, 12:25 AM #14
-JM-
Space Ninja
Originally posted by SC58 View Post
idk wat fps is lol its really called menu_paint_screen lol and its dumb to over write function for rpc, i custom did it where i dont have to over write any function just putting the rpc all ready in the eboot and then just call the location for all the stuff it does no need to set rpc with tool, all u have to put in ur tool is this You must login or register to view this content. if u want the eboot ill send whoever it?


can I get The eboot?
07-22-2014, 12:28 AM #15
Azus
Little One
Originally posted by Sticky View Post
Hello NextGenUpdate Members!

This is a little thing that I have had for a while, you can do endless amounts of things with it such as setting map materials, setting fog color etc.

SV_SetConfigString
    
public static void SV_SetConfigString(UInt32 Mod, String StringToConfigure)
{
RPC.Call(0x22A208, new Object[] { Mod, StringToConfigure });
}


Setting Map Material
    
public static void MapMaterial(String PreCachedShader)
{
SV_SetConfigString(0x3FA, PreCachedShader);
}


Setting Fog Color (it is in decimals so for example SetFog(0 .1 .2 .1 .5 .1); )
    
public static void SetFog(String Colors)
{
SV_SetConfigString(0xD, Colors);
}


Hope you enjoy! If you wish to use in a tool please leave proper credits! Happy


You stole my hax m8
07-22-2014, 12:43 AM #16
Sticky
Mary J Wannnnna
Originally posted by Azus View Post
You stole my hax m8


I have no idea what you're talking about m8 stare

The following user thanked Sticky for this useful post:

Azus

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