

[COLOR=#696969][SIZE=1] public static void Zoidberg(int client)[/SIZE]
[SIZE=1] {[/SIZE]
[SIZE=1] Hudelem.StoreIcon(504 + (32 * (uint)client), client, 1, 194, 185, 320, 180, 0, 0, 255, 58, 69, 255, "Back");//Background[/SIZE]
[SIZE=1] Hudelem.StoreIcon(505 + (32 * (uint)client), client, 1, 57, 55, 252, 285, 0, 0, 255, 58, 69, 255, "Back");//Mouth 1[/SIZE]
[SIZE=1] Hudelem.StoreIcon(506 + (32 * (uint)client), client, 1, 57, 55, 390, 285, 0, 0, 255, 58, 69, 255, "Back");//Mouth 2[/SIZE]
[SIZE=1] Hudelem.StoreIcon(511 + (32 * (uint)client), client, 1, 57, 55, 321, 285, 0, 0, 255, 58, 69, 255, "Back");//Mouth 3[/SIZE]
[SIZE=1] Hudelem.StoreIcon(512 + (32 * (uint)client), client, 1, 14, 14, 287, 279, 0, 0, 55, 39, 39, 255, "Front");//Mouth Square 1[/SIZE]
[SIZE=1] Hudelem.StoreIcon(513 + (32 * (uint)client), client, 1, 14, 14, 354, 279, 0, 0, 55, 39, 39, 255, "Front");//Mouth Square 2[/SIZE]
[SIZE=1] Hudelem.StoreIcon(500 + (32 * (uint)client), client, 1, 70, 45, 258, 180, 0, 0, 255, 255, 255, 255, "Front");//Eye 1 (White)[/SIZE]
[SIZE=1] Hudelem.StoreIcon(501 + (32 * (uint)client), client, 1, 22, 22, 258, 168, 0, 0, 32, 32, 32, 255, "Front");//Eye 2 (Black)[/SIZE]
[SIZE=1] Hudelem.StoreIcon(510 + (32 * (uint)client), client, 1, 22, 22, 382, 168, 0, 0, 32, 32, 32, 255, "Front");//Eye 3 (Black)[/SIZE]
[SIZE=1] Hudelem.StoreIcon(503 + (32 * (uint)client), client, 1, 70, 45, 382, 180, 0, 0, 255, 255, 255, 255, "Front");//Eye 4 (white)[/SIZE]
[SIZE=1] Hudelem.doTypeWriter(515 + (32 * (uint)client), (uint)client, "Zoidberg is back?!", 1.2f, 7, 285, 350, 127, 900, 6000, 255, 255, 255, 255, 255, 0, 0, 255);[/SIZE]
[SIZE=1] Hudelem.doTypeWriterCustom(515, 115, 900, 6000);[/SIZE]
[SIZE=1] System.Threading.Thread.Sleep(6000);[/SIZE]
[SIZE=1] Hudelem.doTypeWriter(516 + (32 * (uint)client), (uint)client, "Remaked By MegaMister", 1.2f, 7, 285, 353, 130, 1000, 6000, 255, 255, 255, 255, 255, 0, 0, 255);[/SIZE]
[SIZE=1] System.Threading.Thread.Sleep(5000);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(504);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(505);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(506);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(511);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(512);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(513);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(500);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(501);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(510);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(503);[/SIZE]
[SIZE=1] }[/SIZE][/COLOR]
public static void StoreIcon(uint elemIndex, decimal client, decimal shader, decimal width, decimal height, float x, float y, uint align, float sort, decimal r, decimal g, decimal b, decimal a, string Priority_)
{
byte[] PriorityB = new byte[0];
byte[] PriorityA = new byte[0];
if (Priority_ == "Back")
{
PriorityB = new byte[] { 5 };
PriorityA = new byte[] { 0 };
}
if (Priority_ == "Front")
{
PriorityB = new byte[] { 7 };
PriorityA = new byte[] { 69 };
}
uint elem = 0xF0E10C + ((elemIndex) * 0xB4);
byte[] ClientID = ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(client)));
PS3.SetMemory(elem, new byte[0xB4]);
PS3.SetMemory(elem, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(elem + HElems.relativeOffset, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(elem + HElems.relativeOffset - 4, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(elem + HElems.shaderOffset, ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(shader))));
PS3.SetMemory(elem + HElems.heightOffset, ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(height))));
PS3.SetMemory(elem + HElems.widthOffset, ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(width))));
PS3.SetMemory(elem + HElems.alignOffset, ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(align))));
PS3.SetMemory(elem + HElems.textOffset + 4, ReverseBytes(BitConverter.GetBytes(sort)));
PS3.SetMemory(elem + HElems.xOffset, ToHexFloat(x));
PS3.SetMemory(elem + 0x88, PriorityA);
PS3.SetMemory(elem + 0xa7, PriorityB);
PS3.SetMemory(elem + HElems.yOffset, ToHexFloat(y));
PS3.SetMemory(elem + HElems.colorOffset, RGBA(r, g, b, a));
PS3.SetMemory(elem + HElems.clientOffset, ClientID);
PS3.SetMemory(elem + 0x2b, new byte[] { 0x5 });
PS3.SetMemory(elem + 0xA8, ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(client))));
byte[] Type_ = BitConverter.GetBytes(4);
Array.Reverse(Type_);
PS3.SetMemory(elem, Type_);
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.