Post: [PS3] Zoidberg MW3 Remaked
06-18-2014, 10:57 PM #1
MegaMister
Former Mega Staff
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Hello guys,

here Mega. :p
Today i want release Zoidberg, the mod i used on Amnesia. Smile
This is simple, but i want release it so all can use it Smile





Zoidberg:
    
[COLOR=#696969][SIZE=1] public static void Zoidberg(int client)[/SIZE]
[SIZE=1] {[/SIZE]
[SIZE=1] Hudelem.StoreIcon(504 + (32 * (uint)client), client, 1, 194, 185, 320, 180, 0, 0, 255, 58, 69, 255, "Back");//Background[/SIZE]
[SIZE=1] Hudelem.StoreIcon(505 + (32 * (uint)client), client, 1, 57, 55, 252, 285, 0, 0, 255, 58, 69, 255, "Back");//Mouth 1[/SIZE]
[SIZE=1] Hudelem.StoreIcon(506 + (32 * (uint)client), client, 1, 57, 55, 390, 285, 0, 0, 255, 58, 69, 255, "Back");//Mouth 2[/SIZE]
[SIZE=1] Hudelem.StoreIcon(511 + (32 * (uint)client), client, 1, 57, 55, 321, 285, 0, 0, 255, 58, 69, 255, "Back");//Mouth 3[/SIZE]
[SIZE=1] Hudelem.StoreIcon(512 + (32 * (uint)client), client, 1, 14, 14, 287, 279, 0, 0, 55, 39, 39, 255, "Front");//Mouth Square 1[/SIZE]
[SIZE=1] Hudelem.StoreIcon(513 + (32 * (uint)client), client, 1, 14, 14, 354, 279, 0, 0, 55, 39, 39, 255, "Front");//Mouth Square 2[/SIZE]
[SIZE=1] Hudelem.StoreIcon(500 + (32 * (uint)client), client, 1, 70, 45, 258, 180, 0, 0, 255, 255, 255, 255, "Front");//Eye 1 (White)[/SIZE]
[SIZE=1] Hudelem.StoreIcon(501 + (32 * (uint)client), client, 1, 22, 22, 258, 168, 0, 0, 32, 32, 32, 255, "Front");//Eye 2 (Black)[/SIZE]
[SIZE=1] Hudelem.StoreIcon(510 + (32 * (uint)client), client, 1, 22, 22, 382, 168, 0, 0, 32, 32, 32, 255, "Front");//Eye 3 (Black)[/SIZE]
[SIZE=1] Hudelem.StoreIcon(503 + (32 * (uint)client), client, 1, 70, 45, 382, 180, 0, 0, 255, 255, 255, 255, "Front");//Eye 4 (white)[/SIZE]
[SIZE=1] Hudelem.doTypeWriter(515 + (32 * (uint)client), (uint)client, "Zoidberg is back?!", 1.2f, 7, 285, 350, 127, 900, 6000, 255, 255, 255, 255, 255, 0, 0, 255);[/SIZE]
[SIZE=1] Hudelem.doTypeWriterCustom(515, 115, 900, 6000);[/SIZE]
[SIZE=1] System.Threading.Thread.Sleep(6000);[/SIZE]
[SIZE=1] Hudelem.doTypeWriter(516 + (32 * (uint)client), (uint)client, "Remaked By MegaMister", 1.2f, 7, 285, 353, 130, 1000, 6000, 255, 255, 255, 255, 255, 0, 0, 255);[/SIZE]
[SIZE=1] System.Threading.Thread.Sleep(5000);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(504);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(505);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(506);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(511);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(512);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(513);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(500);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(501);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(510);[/SIZE]
[SIZE=1] Hudelem.DestroyElem(503);[/SIZE]
[SIZE=1] }[/SIZE][/COLOR]





This is all.
If you need something about this (like StoreIcon or another things) just message me!
Have fun ^^
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The following 11 users say thank you to MegaMister for this useful post:

-JM-, Azus, En3RGyMoDz, ImPiffHD, Mango_Knife, Mx444, MymyMODDING, Notorious, Swaqq, Fatality
07-04-2014, 11:05 AM #11
MegaMister
Former Mega Staff
Originally posted by HD View Post
i get this error


Try use this StoreIcon:
    
public static void StoreIcon(uint elemIndex, decimal client, decimal shader, decimal width, decimal height, float x, float y, uint align, float sort, decimal r, decimal g, decimal b, decimal a, string Priority_)
{
byte[] PriorityB = new byte[0];

byte[] PriorityA = new byte[0];

if (Priority_ == "Back")
{
PriorityB = new byte[] { 5 };
PriorityA = new byte[] { 0 };
}
if (Priority_ == "Front")
{
PriorityB = new byte[] { 7 };
PriorityA = new byte[] { 69 };
}

uint elem = 0xF0E10C + ((elemIndex) * 0xB4);
byte[] ClientID = ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(client)));
PS3.SetMemory(elem, new byte[0xB4]);
PS3.SetMemory(elem, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(elem + HElems.relativeOffset, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(elem + HElems.relativeOffset - 4, new byte[] { 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(elem + HElems.shaderOffset, ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(shader))));
PS3.SetMemory(elem + HElems.heightOffset, ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(height))));
PS3.SetMemory(elem + HElems.widthOffset, ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(width))));
PS3.SetMemory(elem + HElems.alignOffset, ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(align))));
PS3.SetMemory(elem + HElems.textOffset + 4, ReverseBytes(BitConverter.GetBytes(sort)));
PS3.SetMemory(elem + HElems.xOffset, ToHexFloat(x));
PS3.SetMemory(elem + 0x88, PriorityA);
PS3.SetMemory(elem + 0xa7, PriorityB);
PS3.SetMemory(elem + HElems.yOffset, ToHexFloat(y));
PS3.SetMemory(elem + HElems.colorOffset, RGBA(r, g, b, a));
PS3.SetMemory(elem + HElems.clientOffset, ClientID);
PS3.SetMemory(elem + 0x2b, new byte[] { 0x5 });
PS3.SetMemory(elem + 0xA8, ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(client))));
byte[] Type_ = BitConverter.GetBytes(4);
Array.Reverse(Type_);
PS3.SetMemory(elem, Type_);
}


Hope it works ^^

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