Post: [Release/C#/1.24] Proper Unlock All Script
07-02-2014, 04:44 PM #1
Sticky
Mary J Wannnnna
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NextGenUpdate Members,

Lately I have been seeing some really stupid/pointless ways that people are making their unlock all scripts. People are making it more complicated and longer than it needs to be.

Here is the way I have it done:
    
public static void UnlockAll()
{
PS3.SetMemory(0x1C1CFB0, new byte[] { 0x13, 0x02 });

for (uint i = 0; i < 0x200; i += 2)
{
PS3.SetMemory(0x1C1C0B9 + i, new byte[] { 0x1E, 0xB8 });
PS3.SetMemory(0x1C1E0A5 + i, new byte[] { 0xFF });
}
for (uint i = 0; i < 0x1064; i++)
PS3.SetMemory(0x1C1CFF7 + i, new byte[] { 0x0A });
}


This is probably the easiest way to do it!
Last edited by Sticky ; 07-04-2014 at 05:51 PM.

The following 10 users say thank you to Sticky for this useful post:

Asian, BaSs_HaXoR, ImAzazel, iTпDM, SyTry, Laser, Hash847, Fatality, xHostModer

The following user groaned Sticky for this awful post:

RawDog2002
07-03-2014, 11:41 AM #11
sticky release mw3 menu ^evolution^ ?
07-03-2014, 12:24 PM #12
Manlol
Little One
is that clients unlock all in mw3? or the normal Unlock all ?
07-03-2014, 04:12 PM #13
Sticky
Mary J Wannnnna
Originally posted by Manlol View Post
is that clients unlock all in mw3? or the normal Unlock all ?


normal
07-03-2014, 06:11 PM #14
Way I ask what the point in the last loop is? Or did you mean to add the variable to the address?

The following user thanked Bitwise for this useful post:

GMTPS3
07-03-2014, 06:19 PM #15
Asian
Banned
3l1t3 h4x0r
07-07-2014, 12:44 PM #16
Originally posted by Sticky View Post
Hello NextGenUpdate Members,

Lately I have been seeing some really stupid/pointless ways that people are making their unlock all scripts. People are making it more complicated and longer than it needs to be.

Here is the way I have it done:
    
public static void UnlockAll()
{
PS3.SetMemory(0x1C1CFB0, new byte[] { 0x13, 0x02 });

for (uint i = 0; i < 0x200; i += 2)
{
PS3.SetMemory(0x1C1C0B9 + i, new byte[] { 0x1E, 0xB8 });
PS3.SetMemory(0x1C1E0A5 + i, new byte[] { 0xFF });
}
for (uint i = 0; i < 0x1064; i++)
PS3.SetMemory(0x1C1CFF7 + i, new byte[] { 0x0A });
}


This is probably the easiest way to do it!


This is a nice piece of code. Smile
Thanks for sharing.
07-07-2014, 07:06 PM #17
Citadel
Samurai Poster
Much better than that 30+ line of bytes everyone posts
04-03-2015, 03:40 PM #18
Does this set stats or its just for weapons??

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo