public static void UnlockAll()
{
PS3.SetMemory(0x1C1CFB0, new byte[] { 0x13, 0x02 });
for (uint i = 0; i < 0x200; i += 2)
{
PS3.SetMemory(0x1C1C0B9 + i, new byte[] { 0x1E, 0xB8 });
PS3.SetMemory(0x1C1E0A5 + i, new byte[] { 0xFF });
}
for (uint i = 0; i < 0x1064; i++)
PS3.SetMemory(0x1C1CFF7 + i, new byte[] { 0x0A });
}
public static void UnlockAll()
{
PS3.SetMemory(0x1C1CFB0, new byte[] { 0x13, 0x02 });
for (uint i = 0; i < 0x200; i++)
{
PS3.SetMemory(0x1C1C0B9 + i, new byte[] { 0x1E, 0xB8 });
PS3.SetMemory(0x1C1E0A5 + i, new byte[] { 0xFF });
}
for (uint i = 0; i < 0x1064; i++)
PS3.SetMemory(0x1C1CFF7, new byte[] { 0x0A, 0x0A, 0x0A, 0x0A });
}
public static void UnlockAll()
{
PS3.SetMemory(0x1C1CFB0, new byte[] { 0x13, 0x02 });
for (uint i = 0; i < 0x200; i++)
{
PS3.SetMemory(0x1C1C0B9 + i, new byte[] { 0x1E, 0xB8 });
PS3.SetMemory(0x1C1E0A5 + i, new byte[] { 0xFF });
}
for (uint i = 0; i < 0x1064; i++)
PS3.SetMemory(0x1C1CFF7, new byte[] { 0x0A });
}
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